I can’t remember who, but when this game came out 3 years ago someone on Twitter said the shooting and driving felt like they were developed by a team that had never coded shooting or driving before. Yes, it’s been 3 years of massive updates but I don’t care. The shooting in this game rivals the best FPSes and the driving is incredibly satisfying, diverse, and exciting.
Now, the shooting while driving? That’s just the icing on the cake. Way more fun than any FPS shooting and driving I’ve experienced before including GTA V and Far Cry.
Not sure what you mean. I've played the game through every update and, while shooting was always pretty enjoyable (minus some nasty bugs pre-1.2), the driving still blows. They did tweak it a bit but it's still noticeably bad, especially if you switch between another car game and CP.
Can you give an example of how it blows? I think it feels a lot more responsive and consequently more fun than something like Just Cause 3. Drifting is easy to pull off once you learn how, speed is important to manage, and all the cars have unique handling, acceleration, and weight. I love every time I get into a car.
I think motorcycles are a tad more iffy with the way they spin when you try to pull a tight turn at a high speed, but that’s my only complaint
I kind of disagree with you. I've played a lot of Forza Horizon 4/5 and it feels almost on par with those at times. Now, does every car handle well? Absolutely not. Some cars are straight garbage when it comes to handling and I can't believe they left those as is, especially the faster/racer cars. Ironically, the less stylish, smaller cars tend to handle the best IMO.
I think part of the problem they've had balancing the vehicle physics is due to the sprawling nature of the game. It's hard to make the physics feel okay in a FPS that also translates well to an entirely different genre of gameplay.
I'm not trying to excuse how poorly some of the vehicles handle, it's just my theory on why they can't seem to nail it across the board. As a side note, I'd say that hopefully Cyberpunk 2 does a better job when they move over to UE5, but UE also has its fair share of problems. Ideally, they'd work with a studio that specializes with car games to provide consultation or something, e.g. Playground Games. I'm not holding my breath, though.
Nah the driving is actually kinda realistic its the feeling of speed thats completely off, You take a corner and expect to handbrake drift around it but spin out or fly into a wall because you're actually going 100kph but don't realise it because the game makes it feel like 30. Further worsened by the spedometer being faked after a certain speed but still being taken into account for things like stopping distance.
Gonna make a spicy meatball and plant it here: I think the combat while driving is atrocious and clunky. Vehicles don't handle nearly well enough to support it, the button layout for it on controller is terrible, aiming is a pain in the ass and very unintuitive and janky while you are trying to drive and in every single scenario it's just easier and more enjoyable to simply get out of the car and engage on foot. I never fight while in a car, it's that terrible.
This is spicy? Look, update 2.0 fixed a lot of the problems from the original release and I think the game is absolutely worthy of high praise now; I drive around Night City just for chill vibes like I used to in GTA 5. But I'm right there with you that vehicle combat is still downright awful. I have no idea what OP is smoking but I want some, theirs is the real hot take here 😂
Honestly I fell in love with the vehicle combat because it's hard to control. It's chaotic, slippery, explosive, and wreckless. That's why it's fun! :D