Starfield on the other hand is sharply limited by the game engine and might not be fixable at all.
Turns out that Bethesda use a fairly standard floating point coordinate system, but set the origin to your ship, so if you go too far away from your ship, the game will flat out crash. So exploring is not recommended in the game that was marketed as being based on exploration.
Don't forget that Bethesda allocated memory incorrectly for page size and used ExecuteIndirect, instead of the proper call for DX12, which causes Starfield to play a game of telephone with Nvidia GPUs. It's not just the outdated engine lol