CD Projekt Red's senior vice president Michal Nowakowski reveals that the studio planned to release three Cyberpunk 2077 expansions but two of them were cancelled due to technical reasons.
Agreed, bummer to see cancelled rather than delayed. That makes me think the technical reasons were either really difficult to overcome game breakers, or a complete scapegoat. "Technically we didn't want to put the time or money into these" style
Hadn’t they been forward about this earlier? They canceled the 2 DLCs to focus on the follow up to CP2077 and the new Witcher IPs. Something to do with their old game engine, which they said proved harder to work with than expected, and moving onto an off the shelf engine.
Edit: here’s the Ars Techina article about it from Sept. 2023.
Iirc (I think there was a statement?) they were running into creation engine style issues with red engine as they really had to stretch it to make cyberpunk work. I'm sure we'll all be happier in the long run to not have the next cyberpunk come out like starfield.
Nowakowski revealed (reported via Reddit ) that the two planned expansions were cancelled simply for technical reasons but he did not share additional details on what these technical reasons might be.
They spent a LOT of resources trying to tune their REDengine to meet the demands of Cyberpunk. I can only imagine the tech debt of them adding hack after hack to meet the promises of Cyberpunk after the release.
And over there is Unreal 5, which has many many successes. Even the shitty unreal games still function better than Cyberpunk on launch.
I am a fan of them giving the game an end. Don't get me wrong, would love more cyberpunk content but everything does not need to continue forever. So basically with phantom liberty you have the full game. Now if they can just focus on finish polishing the game as they have been doing
Ive commented this elsewhere but I think we would get a better standard of AAA game if we were all just a little more patient.
Id like to see more games like Cyberpunk say at launch. "We have a 5 year plan for this game. 1 major paid dlc and one smaller free dlc a year for 5 years. Than trying to rush some massive unfinished turd out the door and getting 1 expansion.
After their launch of the first I don't believe most customers will trust them again, so they'll have a smaller player base for the sequel and will therefore spend less money and time on it because there's less potential. It'll be trimmed down in features and maybe a much better game though I predict.
Technical reasons tends to mean that they'd painted themselves into a corner development-wise that was prohibitively expensive/time consuming to get back out of.
Hopefully the next CP game will be good (and actually a complete product). I beat it around launch and the highest praise I have is that the art department must have broken backs from carrying the entire game. I'm confident that if it wasn't for the incredible art assets, the game would be nothing, because it's not a fun thing to play with.
I'm sure you're aware after all the press it's had recently, but the game was insanely fun following the 2.0 patch. So much so, in fact, that I had to force myself to reluctantly uninstall the game after I finally beat it (after delaying the main story for so long), just so I could move on to the other great games on my list.
With the incredibly high bar they've set themselves, the sequel is sure to impress. I still wouldn't advise anyone to preorder it though, just in case!