I’d like to get into Blender, with a view to possibly do CAD with it because I see it’s now - at least partially - a thing.
I used to work professionally with SolidWorks in 2008. Then I changed jobs entirely. But I’ve always liked doing CAD: I love making complex working mechanical models that move accurately.
I’ve also always wanted to do animations - something SolidWorks could do back then, but not very easily. I tried to get into Blender many years ago, but it was… let’s say a steep learning curve, to be kind.
Fast-forward to today:
My company bought a Prusa 3D printer. That thing is fascinating. 3D printing is also something I’ve wanted to get into for years, and this too seems to have matured into a really good, mostly trouble-free technology.
And then I watched a really interesting video yesterday from one of my favorite Youtuber, Animagraffs, in which he shows in details how he uses Blender to create his marvellous animations. In his video, Blender looks sooo much better and so much more stable and complete than what I tried years ago.
Finally, I’m almost exclusively a Linux user. I could swallow - barely - the cost of a SolidWorks license, but I’ve always hated to have to use Windows to use SolidWorks. That’s mostly what kept me off of using it again since I changed jobs.
After all those years, it seems like all those technologies have matured enough that a reasonably clever but not exceptionally bright dude like me can actually hope to create animations, model printable parts and possibly do 2008-level parametric CAD in Blender.
And so I think it’s time I finally invest the time to learn Blender. I feel it’s one of the essential generic skills a well-rounded computer user should possess, like editing photos, audio or videos, and it seems like I could build on Blender skills to finally get into 3D printing and do CAD again, all in my favorite OS. And even if I can’t do CAD with it yet, it seems that it’s not too far off.
How woud you recommend I go about learning how to use Blender? I don’t want to do complicated things, just learn the basics properly and build solid foundations.
It's a classic blender tutorial that has been kept up to date with Blender's latest release, and will help you become familiar with most of Blender's major features.
After finishing that last month I've been making lightsabers, mountains, cities and bridges. Happy Blending!
If your interested in 3D printing with blender then I would start with the most basic tutorial on it you can find. Making meshes for 3D printing is an art of it's self so even non-blender tutorials just talking about designing for 3D printing would be a good place to start. IMO.
Well, I'm interested in 3D printing, whether it's with Blender or anything else. And yes, I already did design for 3D printing way back when - metal 3D printing - and it's a topic all of its own.
I'm okay if it's not obvious, as long as it can be mastered without banging my head on the wall, and learning Blender is a good path towards that goal. I'm not in a hurry: when the time comes to invest in some 3D printing hardware and tackle that subject, I will. It's just that I would hate to discover I have learned Blender but I'm not able to build on that.
Blender is fine for 3D printing, I use it myself too. But it's not the best tool for the job. In my experience, the Boolean tools in it will mess something up sooner rather than later. Even TinkerToyCAD does booleans better than Blender.
Blender is very very good, but it is not always the best solution for everything 3D-related.
Fusion 360 is a non-starter for me. It ticks all the barf boxes:
Made by Autodesk
Not open-source
No Linux client
Worse: it's also a cloud app. Bleh...
But yeah, I believe you're right: Blender probably isn't the best tool for CAD work. But that's not primarily why I want to learn it. The fact that there are hints that it can do some CAD work simply adds to its appeal to me. But if it turns out to be mediocre at that when I get good enough at Blendering to form a proper opinion, it's okay too.
In the meantime, for "real" CAD, I think I'll probably give FreeCAD a spin: this is something I also tried many years ago, and it was really nowhere at the time. But it too has evolved and matured, and I keep hearing good things about it. So I guess it's time to give it a whirl again too.