I'm just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn't see much follow up discussion about it after the review thread. I'm also trying to submit more to Lemmy so the communities can grow, so I thought I'd bring it back up now that it has been out for a few weeks.
I only just bought Baldurs Gate 3 this week and finally got time to sit down and play it tonight for the first time really and I am so impressed. The character creator allows so much character expression. I made a generic red Tiefling and when I saw there was an option to add vitiligo, I immediately built out a head canon where my character is a Tiefling that is slowly being transformed into a human by a curse from his past. I never would have thought of a character like this, but the character creator just provided some pretty unique designs and options.
Everything just feels so polished. I've played Pathfinder Kingmaker before this and parts of Wasteland 2, but I've never been much of a CRPG fan. I feel like the user interface in this game is a lot easier to follow and read. It's especially nice because I played in co-op with a friend that doesn't play much in the way of RPGs and has only ever played tabletop D&D once and he was able to easily slot in and start figuring out how things work together and where everything in the UI was. It was very entry-level friendly for our experience and it made the entire experience a lot better.
Also it's kind of a weird thing but I'm really impressed with the facial animations so far. I was expecting Bioware or Bethesda style faces where their lips move, but their faces are otherwise lifeless. I've been loving seeing the character seemingly actually move their eyebrows and their jaws when they're speaking.
I'm not super far into the game since I've only had time today to play it, but I'm super excited to play more when I get the chance.
What have your experiences been like? Any fun stories or characters you've made?
I'm just a little bit late to the Baldurs Gate 3 party,
Late? As a patient gamer I would say you got in early. :)
I played most of the mainstream CRPG, including multiple Larian Studios titles and I have no doubt that I will play BG3 as well... But probably in a year or two after the game gets some polish and, hopefully, a discount.
BTW, thanks for posting and generating content in Lemmy.
There's also no statute of limitations with Baldur's Gate games. When there are people still getting into the previous games in the series for the first time 20 years after they were released, you have a little more of a grace period before considering yourself "late to the game."
If you played any d&d game (videogame or paper) is easier. If you played previous BG, it helps in some lore, but overall I think its quite easy to get in some more classic classes, like warrior, cleric, wizard or rogue
I cannot help you with BG3 as I have not bought it yet.
Having said that, and knowing other games from the same developer, I guess BG3 is probably friendly enough to new players to CRPG. Just be warned that it is probably also overwhelming (I played the last two games and they took me more than 100 hours each).
I feel like there's two parts. On the one hand, Larian's engine is fantastic and allows really creative and diverse approaches to their puzzles. There's a number of fights that feel more like puzzles than fights, because they're nearly impossible if you just go in spells blazing, but not nearly as threatening with a little preparation. They've honed that engine through DOS & DOS2, so it's much more mature than you'd get if this were a pure derivative of BG1/2. The first time I lit Shadowheart up with Spirit Guardians and dashed her around a battlefield reaping the canon fodder...I actually giggled with glee.
Then there's the storytelling. My journal is filling up with quests & side quests, but I don't think any of them have been the "Kill 5 orcs," "gather 10 blood moss," or "deliver this McGuffin" variety. The NPCs you meet tend to reappear later and react differently depending on how their previous quest ended. I suppose, technically, that's similar to going back to the same quest-giver, rising in their 'ranks' toward some prize, but it doesn't feel the same. The NPCs, even the side-quest NPCs, feel like they're woven into the overall narrative and it makes for a much more immersive experience.
I can't imagine how much writing, animation, and voice acting had to be done to accommodate all the choices I won't make. Even just the times some NPC voices my gender.
I agree about the quests feeling fairly good, but my hod is the jour Al itself atrocious. No way to remove/hide quests from the map. Many quests sort of remain in this "not done" quest state because completing it will have undesirable outcomes and it feels weird that I have to keep it there still
I agree, and the fact the NPCs have conversations and stories that play around you which are not automatically turning into quests for you to do (sometimes even chiding you for eavesdropping) makes the world feel much more alive and less player-centric.
I just use the unique named backpacks I find. Like I have a "backpack," "Bewildered Adventurer's Backpack," "Old backpack," "Rotting backpack," etc.
I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.
I'm playing a gnome druid with dark urge, his troubled background is what causes the urges but deep down he just wants to be a good guy. Although, the urges do sometimes win, he tries to shop with every merchant to help the local economies. While necromancy is typically considered evil, he views it more as a "it's stopping living people being hurt in battle."
I only bought it last week and I'm already up to 50 hours, but I feel there's so much I've missed. The amount of content is insane, and speak with animals/speak with dead just seems to increase it even more. I've been talking to every animal I came across and the depth of every character surprises me every time. It's nothing like Bethesda's "go talk to the boss, I'm a lowly grunt" esque chats, even the children have their own entire arc.
I may be slightly enamored with it, I'd go so far to say this should be the gold standard of game releases.
Lol I missed out on speak with animals with the startled boar near the beginning area and I've regretted it ever since. Makes me want to reload a save and see what it has to say.
I discovered speak with animals last night and my friends and I were having a riot hearing what the animals had to say. A cow talked shit at me, a rat led me to treasure. Fantastic
Loving the game as well but the character creation is kinda limited. Everyone turns out sounding like a Shakespeare actor, and looking too prim and proper.
I understand why that is, a game as large as this would be impossible to make with the range of voice variety I'm hoping for. Unrealistic on my part.
That said, the game is incredible, and as long as you accept what the character creator gives you, the models and faces look great
Yeah, was expecting a lot more from character creation, but it's just the same as DOS2. I mean most of the game is just DOS2, but that isn't necessarily a bad thing, DOS2 was awesome. Just do yourself a favour and get this mod, it makes the game much more playable.
Yeah that's the one thing severely lacking: Character screen voices. There's only 8 of them!
They should put out a call to the community to make more and hold a silly contest where the winners get their voices into the game. All Larian has to do is release the scripts and provide somewhere for folks to upload the audio files.
They don't even need to listen to 99% of them themselves! Just let the community listen to them and vote. Then Larian will only have to listen to like the top ten or twenty and they can have a second round where contestants are given instructions to "fix" certain audio files or whatever (e.g. to make them shorter or longer to match the cut scene timing).
That would be a fun idea! Probably a lot more difficult to implement than we imagine, but if I had the time, I'd totally record some voice lines going to get in a game I enjoy!
My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn't sound like a dragon. He actually sounds like me, IRL.
It's great, the voice acting seems really good right across the board too. Overall it makes for quite an engaging world and story at least for me. I've run into a fair few bugs and annoyances but fortunately nothing too major, been having a blast so far! Hopefully the issues that are there get patched soon.
If you don't want to wait for patches and/or just want to customize your experience, there's already a bustling mod scene over on the Nexus, getting bigger and better pretty much every day!
I'd just like to add that installing mods via vortex (Nexus mod manager, usually very solid) gave me a lot of issues and I had to use a mod manager built for BG3 to mod easily.
I'm sure I just wasn't paying attention and just decided to look for an easier method.
If anyone is interested, just reply here and I'll find the info on the mod manager when I get home.
Tl;Dr - Check individual mod install notes, BG3 doesn't mod quite as easily as say Skyrim.
I'm not sure if I'm enjoying it yet. I'm only 4 hours in and it feels like Divinity Original Sin 3 and not a Baldur's Gate game. Maybe that's fine, but it's not what I was expecting.
The combat seems more complicated and I'm having to rest after even basic encounters, but I guess that's the way BG1 was too.
Still messing with the graphics settings to get it to look decent and run ~60FPS on my creaky old Vega 56.
The combat becomes much better when you gain some levels. Early you only have few spell slots and cool bonus actions. I can assure you it gets better the longer you keep going, especially if you loot all the usable consumables (scrolls, arrows, etc)
It would be cool if they added more 5e character creation content (particularly subclasses and feats), as well as potentially other adventures down the road
I remember hearing the older CRPGs served as a platform for modders to add some insane content so I really hope we see a lot of that with Baldurs Gate 3
There were a good couple of spinoffs from the OG like icewind dale. I dont game as much now, and at the rate im going it will take ages to finish BG3 but i'm sure we will see it.
It’s the first game I bought for full price since… since I had Steam at least, probably even further than that. And I’m definitely not regretting that, it’s awesome
Absolutely great game! And being a Larian's title means the game will only get better and better with updates and good mod support! Like you said they really did a good job to make the game easy to follow. As an one who never played any tabletop RPGs, I couldn't understand how the combat worked in the first Pathfinder game (like at all) so I eventually dropped it, but this is not the case for BG3.
All the classes are surprisingly fun too. Like I did think I would enjoy Berserkers but they are even more funnier than I have ever imagined - when there's any problem, just roar them out, or grab it up to hit another problem and make them both prone. And I already have planned 4 or 5 classes to try in the future. Now if only they can make save files smaller in size (got 1.4G of them now)...
I don't play that much any more sadly, only one evening per week with the buddies but BG3 looks very appealing. Do you think it can be enjoyed casually ?
It can be enjoyed casually solo or with close family like a girlfriend or teenage kids. But with friends you need to schedule long sessions because it's a huge game.
It has 3 difficulties: explorer, balanced and tactician.
So a solo explorer play through could be done casually in 30 minute chunks. You might have to pause mid combat during longer fights but it has quick save so you can finish it later.
It can be enjoyed casually solo or with close family like a girlfriend or teenage kids.
One thing to be aware of is that it's not designed for drop-in multiplayer. I offered to be player 2 for my girlfriend's playthrough and now any time she wants to play by herself my character is stuck in her party, not following her around and taking up a slot that can't be allocated to one of the origin characters.
(UPDATE: This last bit may have been a transient bug; I was able to get the character to follow again after some troubleshooting. Still can't swap the character for an NPC though.)
So unless you know your other multiplayer buddies can always play with you, think twice about MP or you may be at a disadvantage.
It's looking like I will only get to play around 3 hours a week with friends and I'm ready. Last night's session was fantastic. It felt like meeting up once a week for a more simplified DnD session. We got through a fair chunk of content.
You may never be able to reach the end of the game, but I think if you enjoy the base gameplay then it'll still be very worthwhile
I bought it for PS5 today and realized after I bought it that it isn't even out yet for that platform. So unless I can get a refund tomorrow, I guess I can't try it out for 2 more weeks.