Might be nice if they’d even comment on the Mac version which they supported from day one, but then went silent (beyond saying it was delayed) when it was time for release.
I was similarly disappointed but IIRC it was delayed to September 6th.
I wonder how will it run in Act 3 since DX11 is so much more performant than Vulkan and I assume they use either MoltenVK or straight Metal. It's likely the reason for the delay.
9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn't want to give a date and not meet it. What worries me is that they are willing to give these other dates - PS5 & Xbox - but not even a window for Mac.
They were touted as having their engine running on Metal, and it was one of the first major apps to port to Apple Silicon. The early access worked fine. Unless there was something in the later acts that really broke performance, I can't see why they didn't go ahead and release with the engine they had.
There’s a big subset of gamers that have not yet been able to experience the chaotic joy of Baldur’s Gate 3 — console players.
While we know that BG3 is releasing on the PlayStation 5 on September 6th, Xbox players have had no idea when to expect the game to hit their console of choice.
That situation got a little clearer with a tweet from Larian Studios’ CEO Swen Vincke saying that Xbox players can expect Baldur’s Gate 3 “this year.”
Vincke writes that “all improvements will be there” for the Xbox version of the game, though he noted that the Series S won’t have split screen co-op.
Also, cross-save progression for BG3 is only confirmed to work between Xbox and Steam, potentially barring cross-play between PS5 and Xbox players.
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