In 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out there
You're missing the actual biggest key component. It's also a built in community forum with tons of user-requested settings. They mostly know how to cater and rarely backtrack a quality of life feature.
I would make the comparison to the monopolized railroad instead of selling shovels. There is Vanderbilt level moneys in setting up a transport network that only you control and rent seek from.
And there's a lot of other guys selling shovels, too. It's not that anticompetitive when someone is selling better shovels than anyone else and also charging a premium for them. Anticompetitive would be having the best and undercutting everyone else on pricing in order to make sure no other sellers had a chance.
Gabe has known it his whole life, build a product that people want and they'll buy it. Seems more and more other big tech companies are trying to tell people what they want to buy, and people are hesitant about that.
The true meaning of "The Customer is Always Right". It's not referring to Karen trying to get 30 cents off shake n bake. It means if you make one product that you really believe in, but people don't want it, then you should build the thing they want.
Valve has done that with Steam. They built something that is easier to use than any alternative. They listen to their consumers and build products that people actually want and use. And it's turned into a cash cow.
They seem to use the extra money to try to create new product categories too. Failed with the steam machine and steam controller, but that laid the way for steam input so people didn't have to mess with potentially sketchy software anymore for non Xbox controllers. And explored VR and tried a different take on the Steam machine with the Steam Deck the next go around.
Just to add: the Steam Controller may have been a commercial flop, but I still maintain that it is one of the best controllers out there, in particular for playing strategy games from the couch (right pad > mouse). I still use mine regularly and have a couple backups. The price of the Steam Controllers now reflects that it's technically a niche success.
Edit: and the dual trackpad setup plus integrated configurator technically does live on for the Steam Deck
However, you rarely want to make the product customers ask for. If you asked customers what they wanted when Valve started, they would've said a better way to store CDs. Or for the iPhone, customers wanted a better physical keyboard (like BlackBerry), whereas Apple provided an on-screen keyboard to provide more screen real estate.
A good company should listen to what customers say, and then design products the customer didn't expect that solves the problem even better. But rarely should you build what the customers claim to want.
The customer knows the problems they have, they don't necessarily know what an effective solution looks like.
build a product that people want and they’ll buy it.
Gabe knows better, they are a professional salesman. Nobody wants or wanted a third party launcher to launch their games, or borrowing them with DRMs, or getting all your personal information mined.
With gimmicks such as releasing games that only work on steam or sales applied to products that never expire, they managed to build a monopoly and get so popular that steam self propel its need.
I mean… yeah no shit. You’re telling me the guys selling products other people make in an almost entirely digital system have a more profitability per staff than the people who develop their own products?
It’s always odd that people treat Steam like it’s this small almost indie company with it’s actually a gigantic monolith with a near monopoly in the PC gaming market
I feel like the people who think of steam as a small/indie company have that impression because it's not public and is shockingly uncontroversial for a company its size (at least in terms of revenue).
From what I garnered this is revenue, not profit. Also comparing the companies to Apple, FB & Microsoft is not really a fair comparison. I know it was the Valve employees doing this. Probably a better choice would have been something like a restaurant chain or store like Walmart.
Valve also makes ridiculous buck from their games. Every VR user wants to play Alyx, and Dota 2 with Counter Strike 2 are two of the most popular multiplayer games without being complete shitshows (like Fortnite, Roblox and whatever the hell goes on on mobile phones). Not to mention an occasional instant classics like Portal 2.
IDK, I think the Microsoft comparison is fair. Yeah, Microsoft has a ton of software development, but they also have a massive software sales side, perhaps bigger than the development side. Like Microsoft, hardware and ads are a very small part of their business, and software sales is a large part.
Comparing to Walmart or a restaurant chain doesn't make sense since they have physical locations and a high headcount to support that physical network.
Maybe Sony or Nintendo would be a better comparison since both make a ton of money from selling games on their platforms.
Yeah, when you sell loot boxes of digital skins that are widely used on 3rd party illegal e-sports gambling sites, you make billions. Great job, Valve.
Ever wonder why e-sports teams have these "BETKING360"-sponsors? It's because young men have money to gamble with and the potential for being the next generation of gambling addicts. Valve knows that, it just doesn't facilitate gambling directly. It just plays bank
I have no love for Gabe Newell, even if he has these charming video skits he sometimes does for TI or whatever
Abducting kids into gambling and mine their data sure it's a profitable business, especially when many videogames are literally designed on purpose to be addictive like drugs.
I'll never understand the absolute cock worship of steam. They're just a huge, near monopolistic gaming store that apparently requires daily fellatio on this platform. Apparently, I'm supposed to agree or get smashed with the typical vitriol one gets with disagreeing with the hive. You Assholes
I'll never understand why some people look at the fact that steam is popular because of their policies, and can't help but make a comment like this equating that popularity to cock worship.
Like, we get it bro. You're thinking about cocks and you're mad about a half decent game store. What compelled you to combine those thoughts on a public forum?
The weird thing is that this isn't even the first comment I've seen like this. Dudes that are mad about steam want everyone else to know about steam's massive, throbbing cock for some reason. This guy alone has posted 3 of these.
When I see the exact same post on three different gaming subs I belong to, then yeah. Why change my comment if they can't be bothered to change their headlines.
Honestly, I think some of it is a bit over the top. At the end of the day, they're a company producing a product and not the chosen savior. But as far as giant companies go, they're almost everything you could want.
Lots of pro-consumer policies. From making returns a thing, to never taking away access like some stores, to big sales. If the idea of buying a digital game in 2004 and still having access to it in 2024 doesn't sound revolutionary to you, it's because you haven't paid attention to how other companies run their stores.
Open source contributions. Gaming on Linux is getting a huge shot in the arm from Valve, Steam, and the Steam Deck, both through direct contributions and indirectly through showing it's viability.
Employees, by all accounts, are well taken care of and enjoy their jobs.
They aren't perfect, but the bar for a company, especially in the gaming industry, being ethical is so low that the way Valve operates makes them basically saints by comparison.
I don't think steam has been this boon for gamers either. In fact I no longer PC game because I can't hardly get access to AAA games anymore without DRM. Of course now consoles are heading that way with requiring installs to on board storage and neglecting to include the game on disc in a playable state.
In my use case, Steam is basically bloatware. I download mods from outside sources, don't play online with friends, and use better 3rd party platforms for chat and VOIP. It's a frankenstein's monster whose primary use case is DRM. That being said, it does provide value that other people care about. We are in the niche segment that cares about game licenses and ownership rather than conveniences.
"Probably"?
I think the only advertisement I've ever seen from Valve was for Half Life: Alyx when it came out a few years ago.
Not exactly brainwashing kids