FSR 3 is frame generation, similar to DLSS 3. It can greatly increase FPS to 2-3x.
FSR 3 can run on any GPU, including consoles. They made a point about how it would be dumb to limit it to only the newest generation of cards.
Every DX11 & DX12 game can take advantage of this tech via HYPR-RX, which is AMD's software for boosting frames and decreasing latency.
Games will start using it by early fall, public launch will be by Q1 2024
It's left to be seen how good or noticeable FSR3 will be, but if it actually runs well I think we can expect tons of games (especially on console) to make use of it.
I'm not sure, been trying to find the answer. But FSR3 they've stated will continue to be open source and prior versions have supported Vulkan on the developer end. It sounds like this is a solution for using it in games that didn't necessarily integrate it though? So it might be separate. Unclear.
For anyone confused about what this is, it's your tvs motion smoothing feature, but less laggy. It may let 60fps fans on console get their 60fps with only a small drop in resolution or graphical features. But it's yet to be seen.
Looks like there are two versions. One is the one built into the game itself, far more advanced than what your tv can do. The other, supporting all dx11 and dx12 games, is like the soap opera effect from your tv.
I don't think so, there's nothing I can see that suggests that. The only real differences are likely to be to do with lag. There's nothing suggesting a quality difference between if a game has it built in vs you forcing it on a game.
Given that it will eventually be open-source: I hope somebody hooks this to a capture card, to have relatively lag-less motion smoothing for console games locked to 30.
AMD has features in yesteryears that it had before Nvidia, its just less people paid attention to them till it became a hot topic after nvidia implemented it.
An example was anti lag, which AMD and Intel implemented before Nvidia
But people didnt care about it till ULL mode turned into Reflex.
AMD still holds onto Radeon Chill. Which basically keeps the gpu running slower when idling in game when not a lot is happening on the screen..the end result is lower power consumption when AFK, as well as reletivelly lower fan speeds/better acoustics because the gpu doesnt constantly work as hard.
DLSS3 and FSR2 do completely different things. DLSS2 is miles ahead of FSR2 in the upscaling space.
AMD currently doesn't have anything that can even be compared to DLSS3. Not until FSR3 releases (next quarter, apparently?) and we can compare AMD's framegen solution to Nvidia's.
People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.
And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.
Frame generation is limited to 40 series GPUs because Nvidias solution is dependant on their latest hardware. The improvements to DLSS itself and the new raytracing stuff work on 20/30 series GPUs. That said FSR 3 is fantastic news, competition benefits us all and I'd love to see it compete with DLSS itself on Nvidia GPUs.
You're getting downvoted but this will be correct. DLSSFG looks dubious enough on dedicated hardware, doing this on shader cores means it will be competing with the 3D rendering so will need to be extremely lightweight to actually offer any advantage.
I wouldnt say compete as the whole concept of frame generation is that it generates more frames when gpu resouces are idle/low due to another part of the chain is holding back the gpu from generating more frames. Its sorta like how I view hyperthreads on a cpu. They arent a full core, but its a thread that gets utilized when there are poonts in a cpu calculation that leaves a resouce unused (e.g if a core is using the AVX2 accerator to do some math, a hyperthread can for example, use the ALU that might not be in use to do something else because its free.)
It would only compete if the time it takes to generate one additional frame is longer than the time a gpu is free due to some bottleneck in the chain.
You guys are talking about this as if it's some new super expensive tech. It's not. The chips they throw inside tvs that are massively cost reduced do a pretty damn good job these days (albit, laggy still) and there is software you can run on your computer that does compute based motion interpolation and it works just fine even on super old gpus with terrible compute.