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What's the difference between Frame Rate and Refresh Rate?

So I've been tweaking my Steamdeck settings and whilst I don't consider myself a total noob to this..I'm legitimately not sure what the difference is between the two, or which is more important to the overall smoothness of the game I'm playing.

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  • The computer subsystem and the display subsystem are different, largely independent things. Regardless of what your computer is doing, the system that transports data between the video chip and the LCD will always be sending that data at 60 frames per second. It doesn't care what your CPU is doing, it's a bunch of separate independent pieces of hardware. Meanwhile, the rest of your computer is doing the game logic and rendering the frames and sending them to the video memory and that could be happening at any frame rate. Your screen will always be running at 60 hertz, but you could have anything from one frame per second to 3000 frames per second and that just refers to the number of times per second you are updating the frame buffer with new data.

    Some video games have a setting called vsync, and what that does is it will limit updating the frame buffer to do so only once while the screen is showing one frame. The benefit of doing this is if you are updating your frame buffer in the middle of drawing a frame, you can have it where half the frame is the previous frame and half of the frame is the next frame, this is called tearing because it looks like the screen is being torn in half.

  • There is also a function called "VSYNC" that synchronizes the game FPS with the refresh rate per second. Vsync prevents tearing when the game FPS is not aligned with the refresh rate, causing stuttering in the process (unless the game is fps is above refresh rate in that case it's ok). So, if you play with Vsync on:

    • If you have a game that can run at 60 fps almost all the time, I recommend you to run the game at default settings.
    • If you have a game that can run at 50-59 fps almost all the time, but struggles keeping 60 fps. Then I recommend you lowering the refresh rate to 50Hz. You will have a 50 FPS experience but you will avoid frequent stuttering caused by vsync.
    • if you want to play at 30 FPS to save battery life and the game can easily run 30 FPS at all times, especially on a game that barely keeps 60 fps, you don't need to reduce refresh rate to 30Hz, you can keep refresh rate at 60Hz and cap the FPS to 30. (So the game never reaches 60 fps, causing stuttering).

    Vsync, more or less gives you a half-refresh-rate experience when your game fps sits below your refresh rate and above the half of it. (So if you cap a game at 59 fps with 60Hz, you will experience the game "like" running at very smooth 30 fps). If you cap the game at 29 fps with refresh rate at 60Hz it gives you "like" a smooth 15fps experience, but looks horrible.

    All this stuff I mentioned, doesn't apply to displays that can handle VRR (variable refresh rate) technologies like FreeSync/G-Sync_compatible or G-Sync.

    • Interesting read. My monitor has a 75hz refresh rate. Often i use vsync because of that since i experience tearing in some games. I don't have the ability in any game to lock fps to 75fps unfortunately. Usually it's either 60 or 120. And limiting refresh rate makes the colors displayed much noticeably different.

      • When your FPS is fixed at 74 you will feel a bit less input lag than people who has FPS fixed at 59 on a 60Hz display.

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