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GameRoy: JIT compilation in High-Accuracy Game Boy Emulation

rodrigodd.github.io GameRoy: JIT compilation in High-Accuracy Game Boy Emulation

Over the past two years, I have spent a lot of time working on my Game Boy emulator, GameRoy. It has reached a good point, where it has a GUI interface (including a debugger and disassembler) and passes numerous tests (comparable to some of the most accurate emulators). I even made a port to Android...

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