Other then the hourly crashes (that I assume the video driver update I did resolved) and what I deem some terrible game design choices like shit inventory limitations, runs fine for me. I9-9900 with 1080ti sc2.
Teach me please, sensei. This is exactly my setup, 5600x, 2070s, wqhd and dlss mod. However, I could definitely not crank it up to high, and it still runs at only like 45-50 FPS. Can you maybe screenshot your settings? Maybe I overlooked something that I need to turn off/on?
I honestly haven't done much tweaking. Really all I've done is set it to High and then decrease the Render Resolution Percentage from the default 62% on High down to 57% (which I believe is roughly similar to a DSLL "Balanced" vs "Quality"). I typically end up with around 50-60 FPS I believe, which is plenty for me in a game like this one (it about what I've typically aimed for with years of heavily modified Skyrim). Obviously, if it was a competitive FPS, I'd want higher like 120+, but I don't feel like that's needed for a single-player shooter/RPG like this one. That is of course personal preference though.
I'm running out on an i7 4090 with a low profile amd rx6400 (used office PC) at 1080p in high with scaling set to 60% and a solid 30-40 fps. It's an RPG, who cares as long as it's not a slideshow?
Reason why I mentioned is because I'm finding people with better specs complaining.. If we just turned the FPS counter off and enjoyed the game without needing to check if it's dipping below 60 and turned it on if we really needed it, we'd all be a bit more appreciative.
I'd much rather have a unique artstyle instead of the normal AAA as close to photorealism as possible, games like that tend to age better too. Like look at all the games made by Supergiant Games, way prettier than any COD or Assassin's Creed and will absolutely run on a potato.
People criticize companies for pushing the graphical aspect past what hardware is capable of, and yet these games that push the envelope are the ones that tend to sell the best.
The fact is that PC gamers (of which I am one) are some of the worst consumers to make products for.
To make a AAA title with no bitching you need to break new ground and be innovative without feeling derivative or alienating, it needs to offer absolutely endless gameplay without being boring situationally generated filler, have a real sense of progression that isnt a lootgrind, be inclusive without being "woke", offer endless customisation of literally everything and run on absolutely any hardware and os configuration from the last decade with absolutely zero issues. Oh and god help you if the release is delayed by so much as a day, the game cant have any kind of subscription model or cosmedic microtransactions to fund the free DLCs that need to be released regularly until the heat death of the universe.
Very VERY rarely someone gets it right, sure it can be done. But its like hitting an out of the park home run, its not supposed to be easy.