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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BO
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1 mo. ago

  • Credit where it's due, around the time Dying Light 1 came out, Roger Craig Smith was lending his voice to Chris Redfield, one of the more iconic zombie guys from Resident Evil.

    My favorite Redfield moment was when, without a shred of irony, he talks smack about the villain acting like a comic book villain. Then in the same breath, he punches a six-ton boulder into submission.

    Dying Light also really kinda shook up the zombie slaying dynamic with parkour. It seems like a fairly minor thing now, but that freedom of movement was a pretty big deal at the time, even if it was pretty janky.

    Narratively, I agree that Crane isn't a very strong character. He's a dime-a-dozen government goon turned idealist. I don't even remember how the story ends, or even most of the major beats except for a couple of major characters.

    But at the time, to kick zombie butt while scooting around the rooftops and listening to Chris Redfield quip one-liners: those were special times even if it was a decade ago. They're probably trying to recapture that magic, but I don't know. It was lightning in a bottle and you can't always get that back

  • "Breakfast is the most important meal of the day" is a message made popular - perhaps totally unsurprisingly - by people who sell breakfast foods

    Whichever meal you ate when you were hungry was probably the most important meal

  • I bet "grognard" is only used by grognards now

    For the uninitiated, a grognard is a person who likes older style wargaming. The usage suggests a person who is older, set in their ways, and somewhat curmudgeonly. Often preferring how things used to be in the systems they grew up playing.

    Generally speaking, they prefer a crunchy game with high mortality and grit, as opposed to a looser system with a narrative or character-driven focus.

    For a term in more active use, I submit "crunchy" since I just used it. A game's crunchiness describes how complex the rules are - essentially how much number-crunching players have to do in order to play.

  • Yeah, I've got the triforce. They said they broke the mould when they made me, but clearly that was a lie.

    Without reading too much into it, as long as you've got three points you have a triangle so I'd guess it's super common. But that ruins the mystery, so where's the fun in that?