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2 yr. ago

Concatenative Programming @programming.dev

Example programs page added to the The Concatentatice wiki

  • Ohhh, they've got a bit of a GUI framework 👀 My interests is peaked.

  • It's probably one of the more powerful piping syntaxes I've seen. It's also nice that variable assignment can be placed in the pipeline.

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    Uiua: A stack-oriented array programming language

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    MonoGame is Forming a Nonprofit Foundation

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    Factor 0.99 now available | Re: Factor

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    Bringing Types to Elixir by Giuseppe Castagna and Guillaume Duboc | ElixirConf EU 2023

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    Funktal, a Frugal Functional Programming Language

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    Visual Lambda Calculus (playable in browser)

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    ]SVFIG 2022-03-26] Factor in 2022 -- John Benediktsson & Doug Coleman

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    Concatenative Programming: From Ivory to Metal

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    Type Systems for Memory Safety

  • I will say Juan is exceptionally bad at public communication, and personally, I'm glad he has been working on passing the torch to other people in the project (especially since too many projects rely on The Guy Who Can Do It All). Guy is a bit confusing to follow and I tend to go to other members for info.

    Now, I can be convinced that Godot has management issues. Godot 4.0 was a pie in the sky goal filled with over estimation of ability to finish things. The engine underwent a re-write to almost every system and feature. It was a development hell as when A got changed B need to be updated, when B got update C need to be fix, and so on.

    But, I'm not concerned that it was "all a scam" as major mile stones did see progress. I cannot stress how incredible the work on bi-direction text was. BiDi text is hard. It was messy. It was complex and complicated. Even big engines like Unity have spent a decade getting nothing done. Additionally, I remember how rough 3.0 was and 4.0 was an even bigger leap. 4.0 was trapped in development hell, and hopefully it'll result in the Godot project learning from that trial by fire.

    This forum post reads a bit like someone suffering from burn out. Even I had to clock out of following 4.0's development until the team decided to push towards release. It was a fucking slog of development. With tons of features being pushed back because it would break 3.X compatibility or couldn't get done in time for 4.0. I couldn't imagine putting the amount of time and money into Godot that they have.

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    The Bruijn Programming Language

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    Release candidate: Godot 4.1 RC 3

  • I personally like seeing what's being made in the world of programming languages. So, I keep tabs on any promising project. But, yeah, I definitely agree that the loss of C++ and C compilation would be huge blow to Zig.

  • Ye, QBE looks like a great starting point for code-gen. I've actually been reading into it in the hopes of starting my own project (tho, not at the ambition of Zig).

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    Zig Plans on Removing LLVM Libraries.

  • The scene tree based approach just clicked with me well.

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    Tutorials and Examples on Implementing Steering Behaviors

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    Uxn: A Tiny Stack-Based Virtual Computer for Graphical Programming