It's just called moderation. Since we cannot show that it could be done better, owing to a mix of human nature, the nature of the Internet and discussions on it, and how moderation generally works.
Top one is Voyager for me but right below that is Lemmy world
Yep. Same I Germany, my city essentially only has pets you can adopt from shelters if you let them roam. And they check up on the cat! So you can't easily go back on your word, if they figure out the cat is kept inside you get quite hefty fines (plus the pet is taken away again, of course).
That's mostly down to a legal thing if I remember? And last time I read about it, related to a non-english language and in that case I have fuck all Idea how to judge whether splitting rape into two words for it makes sense or not. Sounds wrong to me, but I'm not someone to judge that.
But yeah other than that, agreed.
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That's not at all the problem here, no
The best way I've always heard this explained is:
- Everybody hears what you say.
- Friends listen to what thou say.
- True friends listen to what you don't say.
Live service, as in: you better watch it live or you'll have missed it! 😅
It has now been finalized as of yesterday, from what I understand. Previously it was a work-in-progress policy change they were still unsure about, and now it's decided that this is the way going forward.
I reckon sadly at least part of the reason will be that they are in a partnership with OpenAI, and feeding generated stuff into a GenAI breaks the model, so they need to keep SO as non-AI as possible.
Moderator Note: This post has been locked to prevent comments because people have been using them for protracted debate and discussion (we've deleted over 300 comments on this post alone, not even
![](https://lemmy.world/pictrs/image/3f74f47c-d7f7-4f00-a264-d9e612ddc1d9.png)
Obviously, given the subject matter, I had to let ChatGPT generate a summary for this:
> The Meta Stack Overflow post discusses a policy decision regarding the use of generative AI tools, such as ChatGPT, on the platform. The key points include:
> 1. Ban on Generative AI: The community has decided to prohibit the use of generative AI for answering questions on Stack Overflow. This is due to concerns about the quality and reliability of AI-generated content.
> 2. Quality Control: The decision aims to maintain high standards for answers, as AI-generated responses may lack accuracy and context, potentially leading to misinformation.
> 3. Community Feedback: The policy was influenced by feedback from the community, emphasizing the importance of human expertise in providing reliable answers.
> 4. Future Considerations: The post suggests that while the current stance is a ban, the situation may be revisited in the future as the technology evolves.
> Overall, the policy reflects a commitment to ensuring that the content on Stack Overflow remains trustworthy and valuable to its users.
Yeah. I love my 8bitdo Ultimate for PC use (and it just so happens to be extremely close to the Switch Pro in layout and sizing) but the actual thing is still works better in raw quality. Except no hall effect joysticks but eh, could always mod it yourself if you're so inclined.
Yeah this is a solved problem with a lot of third-party systems though like 8bitdo has, since they just allow you to swap modes. Granted, sometimes it's a bit wonky since for example the Switch won't support analogue triggers but eh, it works for everything and everywhere, so I'm happy to have a single pad that has everything anybody can utilize.
An 8bitdo Ultimate.
There, decision done, express lane service.
Okay, and how would you address it? The limitation is easy to criticize when you can think in a vacuum about it. But in the real world, we'd need to find a way to change things that can actually be implemented by everyone.
Which usually means transformative change.
Yeah like, they could put the opening hours on the door or something. Or lock the doors to indicate that it's closed! Or shake their heads! Oh wait!
Yeah but you can bet Apple will do their darndest to make it unlikely anybody is using it.
Okay, random weird nonsequitur replier, you do that then. Don't know what it has to do with America all of a sudden but sure, feel free to.
Hey I mean, this is Lemmy. If you are unhappy about an instance's moderation it's a free fediverse, you can always create a better-moderated one. That's part of the spirit after all.
Totally missing the point of the thread. Read the room, dude.
Or maybe people just don't like animal abuse? It's okay to sometimes just go with the straightforward explanation. Don't abuse cattle et all for human diets, don't abuse your cat via its diet, and so on.
🤦
I'm continuously baffled to what mental contortions people go just to not admit the answer might after all be obvious.
I mean come on.
Just
Ask
A
Fucking
Professional
Don't try to be some internet-smarts amateur hipster.
Yeah that's kinda what I mean. There are people who study this shit. There are decades and decades of experience. There are professionals that can check off both of the previous points.
And yet somehow people go all "it's not a solved science" and then have degraded their understanding of science to a survey among biased amateurs. Just wow. Social media is damaging society faster than we can keep track of it, it seems.
Tumblr is making the move to WordPress. After its 2019 acquisition by WordPress.com parent company Automattic in a $3 million fire sale, the new owner has
![](https://lemmy.world/pictrs/image/1b9c4dc3-350d-4848-babb-3ccd5cae1f0e.jpeg)
So... if the backend gets moved over to Wordpress, and Wordpress can already federate, I guess this means Tumblr is coming to the fediverse? 😮
A look into the PC Experience in Dragon Age: The Veilguard
![](https://lemmy.world/pictrs/image/5fb2d27c-b349-4fa6-9958-5e58c8a93c69.jpeg)
This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds.
Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding usable by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users.
Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs.
But for as laughable as the first trailer was, it's now looking... quite good?
Suit up and portal into the action as an elite Ace in Splitgate 2, a 4v4 free-to-play shooter redefining what it takes to be #1. Choose your faction, customize your weapons, master your portal skills, and play with friends as you compete for glory in a galactic arena. Play together. Stand alone.
![](https://lemmy.world/pictrs/image/ba4a711c-df73-4ede-a972-9c61a52eb976.jpeg)
> The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play.
> Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.
Bloober's remake of Konami's Silent Hill 2 is shaping up to an excellent horror game, not least for how it forms a dialogue with the 2001 original..
![](https://lemmy.world/pictrs/image/faba74a5-d501-4906-a99f-0e8d3846b9de.png)
From the article:
> On the whole, Bloober's Silent Hill 2 sometimes seems more... visually led than it should. There's an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.
System Designer Gavin Winter takes over the Director’s Take to share new updates coming to gameplay and Competitive in Season 12.
![](https://lemmy.world/pictrs/image/d1272758-0e60-4ed3-9d11-7f8b88a43264.png)
The big one here is IMO the change in respawn systems, from group respawn (the thing they custom-made for Season 7) to a more standard wave respawn system:
> So those things were great, but the biggest problem with Group Respawn was how dying first often led to getting “buried” by a long sequence of teammates dying in a row, making your respawn time a lot longer. This meant their respawn times were generally shorter, but it also meant yours was longer. Wave Respawn fixes that by ensuring your respawn time will always be shorter than the default if another hero was already dead.
Though the statistic with group respawn is truly interesting, about how it made a much bigger difference in particular in the highest ranks. Which is curious, as you'd also assume that in those ranks, people would have known to stay back and wait for their respawning teammates, which in a way is all group respawn ever did, forcing that.
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Excited as all hell, this looks really really beautiful in remastered. 😮
Polygon has updated its look — here’s why.
![](https://lemmy.ml/pictrs/image/e4d8ca9a-831d-4e52-9a9c-40803c908767.png)
If someone finds the dark mode or knows where I left my pair of sunglasses, let me know. 😑
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Some more info in the Wikipedia article. And yes, this is about DC Solar, which I guess many americans will know but as someone from europe this was totally new to me.
Wild just how far he got running this shit.
Arranger: A Role-Puzzling Adventure is rated 'Strong' after being reviewed by 23 critics, with an overall average score of 79. It's ranked in the top 21% of games and recommended by 76% of...
![](https://lemmy.world/pictrs/image/0dace830-b0b4-4a34-a346-25b7caa4de72.jpeg)
Game Information --------------------
Game Title: Arranger: A Role-Puzzling Adventure
Platforms:
- Nintendo Switch (Jul 25, 2024)
Trailer:
Developer: Furniture & Mattress
Review Aggregator:
OpenCritic - 78 average - 75% recommended - 22 reviews
Critic Reviews -------------
AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10
>Furniture & Mattress' debut game moves all its threads with surgical precision to get puzzles and adventures to share a triumphant close-up.
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CGMagazine - Jordan Biordi - 8.5 / 10
>Arranger: A Role-Puzzling Adventure made sliding-block puzzles fun and interesting. That in and of itself is the highest praise I could give it.
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>Players who enjoy casual puzzle titles are sure to find something to love in Arranger: A Role-Puzzling Adventure. With its beautifully hand-drawn world and original puzzle mechanics, Arranger offers a compelling story world with engaging puzzles that are great for puzzle fans, both young and old. The world's grid system creates a novel way to interact with engaging puzzles while also expanding on the story world. If you're looking for a hardcore puzzle challenge, Arranger might not be for you, however, if you're looking for a casual experience with colourful graphics to boot, Arranger will be a great fit for your library.
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Eurogamer - Christian Donlan - 4 / 5
>This is a lovely mixture of puzzling and exploration, with a delirious wraparound twist.
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Final Weapon - Saras Rajpal - 3.5 / 5
>Arranger: A Role-Puzzling Adventure is an addicting and fun title with a beautiful art style and a near flawless performance, regardless if you're playing on docked mode or handheld mode. Despite the short runtime, a lack of any content for completionists, and puzzles that often feel obtuse, Arranger is bound to at least put a smile on your face, even if you're just a casual fan of the puzzle genre.
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GameBlast - Alexandre Galvão - Portuguese - 7 / 10
>Arranger: A Role-Puzzling Adventure stands out for its originality and charm, offering a magical and compelling experience. The soundtrack, charming art direction and plot help create an immersive, captivating atmosphere. However, the gameplay, while innovative, presents challenges that may hinder the player experience due to execution issues and the lack of adequate support during critical moments. Jemma's journey is full of lessons about friendship, trust and courage, making it a pleasant adventure to play through despite the obstacles that demand constant attention to this world's logic.
-------------
GameXplain - Thomas Arnold - 8 / 10
>Video Review - Quote not available -------------
God is a Geek - Lyle Carr - 9 / 10
>Arranger: A Role-Puzzling Adventure is an engaging puzzle game full of heart, charm and a whole lot of variety.
-------------
Guardian - Keza MacDonald - 4 / 5
>It definitely exhausted my brain from time to time – now and then I was just shifting stuff around in circles because I couldn’t figure out how to make three blocks land on three separate switches at the same time, as the conveyor belt logic of the puzzles temporarily eluded me. But more often I felt locked in, darting around the levels and arranging them almost on instinct, feeling as if I was playing Tetris. Having reached the end of Jenna’s adventure, I am definitely done with block puzzles for a while – but rarely do you play a game that explores one good idea as thoroughly as this.
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Kotaku - Kenneth Shepard - Unscored
>Arranger is a brisk adventure, but it’s filled with so many clever, perfectly executed ideas that by the time it was over, I was just left wanting more. Jemma’s story might be over by the end, but I’d love to see Furniture & Mattress add new puzzles in future updates because the team has such an immaculate, clever eye for what makes puzzle games so satisfying. Now I’m just waiting for my memory of the game to fade so I can go back and try to solve those puzzles with fresh eyes once more.
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LadiesGamers.com - Paula Moore - Loved
>Arranger: A Role-Puzzling Adventure is a game focused on the core experience of exploration and puzzle-solving. It brings a refreshing twist to the RPG genre. Its innovative grid system, storytelling, and visuals make it a standout title for me on the Nintendo Switch. > >The game’s unique approach to movement, exploration, and combat, combined with its story, ensures that it will leave a lasting impression on players. Whether you’re a seasoned gamer or new to the genre, Arranger is an adventure worth embarking on.
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Metro GameCentral - GameCentral - 8 / 10
>Puzzle game meets narrative adventure in this funny, beautifully written, indie game whose unusual grid-sliding mechanic is elevated by its characters and story.
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Nindie Spotlight - Justin Nation - 9 / 10
>A smart, and simply different, mix of puzzle and RPG elements that feels fresh
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Nintendo Life - Alana Hagues - 8 / 10
>Arranger: A Role-Puzzling Adventure dares to be different, and it succeeds with aplomb. By interweaving a heartwarming and inclusive story with addictive gameplay, Furniture & Mattress teaches us that puzzle games can be more than just a vehicle for making the cogs in your brain turn. If you're looking for pure puzzling, then the game won't be for you, but a simple story and simple gameplay loop are both elevated to new heights because of the thought and care that's gone into them.
-------------
Press Start - James O'Connor - 7.5 / 10
>Arranger takes a type of game puzzle that is often irritating and turns it into something pretty cool – even if some of that frustration remains. It's absolutely gorgeous and full of interesting mechanical ideas, and though its core premise isn't the most exciting, it makes a strong argument for its own existence.
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Push Square - Stephen Tailby - 8 / 10
>Arranger is a delightful puzzle adventure game that we thoroughly enjoyed from beginning to end. Its tile-sliding puzzles are simple but well designed, and new ideas are introduced at a steady rate, adding variety without overcomplicating things. On top of that is a lovely, positive tale that gets its message across with a good dose of humour. There are some narrative loose ends we'd like to have seen addressed, but really there's very little to pick at here. It's a charming, well presented game well worth sliding into your schedule.
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>Arranger: A Role-Puzzling Adventure is a true masterpiece that sets a new standard for indie games. Its innovative gameplay mechanics, unique world design, and captivating narrative come together to create an unforgettable experience that will leave players eager for more
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Rock, Paper, Shotgun - Alice Bell - Unscored
>Arranger is funny, surprising, and builds a simple movement puzzle concept into complex, layered head-scratchers. It's a very charismatic puzzle game that won't outstay its welcome.
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Siliconera - Jenni Lada - 6 / 10
>I appreciate Arranger: A Role-Puzzling Adventure and what it sets out to do, as the concept is great and some puzzles are thought-provoking.
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TheGamer - Axel Bosso - 3.5 / 5
>Arranger: A Role-Puzzling Adventure is both a pleasing and frustrating puzzling journey that leaves you thinking both about the steps you make in-game and the ones that you might or might not make in your real life. This could have just been a small game about a cool and strong mechanic, but it ended up being
-------------
Video Chums - A.J. Maciejewski - 4 / 5
>As one of my new favourite indies of the year, Arranger: A Role-Puzzling Adventure is a joy to play with its unconventional puzzles.
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video games are good - Nathan Hermanson - 9 / 10
>Arranger: A Role-Puzzling Adventure is an explosion of creativity. The team of artists behind it turned one simple concept into an adventure worth taking, turned simple tiles on a grid into a world full of imaginative concepts, and, hopefully, will turn many more slide puzzle strangers into converts overnight. > >If you're looking at the hefty 2024 gaming season and wondering if you should slide some pieces around to make space for Arranger, I say leave the space open and you won't regret it.
-------------
The Sims 4 has once again fixed an incest bug, as the new Lovestruck DLC and free patch causes some problems with Neighborhood Stories.
![](https://lemmy.world/pictrs/image/0e28a24d-0fb1-486d-a835-769119572024.jpeg)
This is one of those genuinely funny bugs, tbh. I remember Singles 2, the slightly more naughty competitor from years ago, had a ton of these weird quirky interactions, like masturbating with guests around and stuff.
He promises frequent improvements through the fall.
![](https://lemmy.world/pictrs/image/6f99d27e-6d5a-48e0-a2c6-c581823619e4.jpeg)
I mean, he's not wrong that the app wasn't ready. Which begs the question why they didn't un-roll-it-out. >.>
The commercial video games industry is more than 50 years old, yet there is still the sense that it is struggling to fi…
![](https://lemmy.world/pictrs/image/1ff3838c-0829-49eb-ac84-878ccffa0e48.jpeg)
From the article:
> "Play is an integral part of human evolution and learning," she says, mentioning that this is a topic she covers in her book. "Gaming, being the most refined form of play in our time, has much to offer. Instead of focusing on what gaming is not, it's more effective to showcase its true essence. The industry's effort to create a more diverse range of games, beyond merely violent and intense ones, will help showcase the broad spectrum of gaming as an expression of creativity."
Interesting bits:
> Net bookings of €290.0 million, ahead of target of around €275.0 million
> As Ubisoft progresses on expanding its presence in GaaS-native experiences, a strong pipeline of content for current Live titles was also presented at Ubisoft Forward
🤮
> Ubisoft shareholders approved all resolutions on the agenda of its Annual General Meeting held on July 11 by a very large majority highlighting the strong confidence of the shareholders in Ubisoft’s strategy. In particular, the shareholders voted for the renewal of Yves Guillemot’s as director.
😑
System Shock 2's performance didn't give publishers much confidence
![](https://lemmy.world/pictrs/image/0104c503-9b30-4870-a114-c5be6c15a732.jpeg)
What's interesting to me is of course how cheaply Bioshock got made compared to today's blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
Total War: PHARAOH is the newest entry in the award-winning grand strategy series from the developers at Creative Assembly. Experience ancient Egypt during the vibrant and tumultuous era of the Bronze Age Collapse and master dynamic real-time battles and turn-based empire management to rise above y
![](https://lemmy.world/pictrs/image/4a2043a1-ec17-4984-9f00-bb29e9ae9d0e.jpeg)
A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended.
![](https://lemmy.world/pictrs/image/ed7ef761-2b17-4124-9da5-03918a90a5cc.gif)
Also free to keep on Steam here.
I have not personally played it yet, though I have seen it before. Seems above-average, if far from perfect. Anyone know more about it?
Everything to know about the upcoming Battle Pass updates.
![](https://lemmy.world/pictrs/image/274aff68-12b7-47fe-93c4-0fe48d26aa66.jpeg)
So yeah, EA is going full apeshit on Apex Legends monetization, doubling the number of battle passes and removing the ability to buy them ingame. Great. 😑 Good thing I left that game what feels like forever ago.
Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …
![](https://lemmy.world/pictrs/image/f5f2d95c-fb3d-42bb-a7ce-9818ea173eff.png)
This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.