Lmfao the trailer doesn't even include any dialogue from Will Smith's character?! Imagine paying (I assume) millions of dollars to get an A-list Hollywood celebrity in your game and you don't even show them in your trailer!
I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio's knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.
My only request for the next game is: please don't have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.
Glad you're enjoying it!
I'm still unreasonably mad that they marketed the first game as a remake - even literally titling it 'FF7 Remake' - and then it turns out it isn't a remake at all, it's some poorly-written Kingdom Hearts nonsense about how bad it is to be restricted to telling the story you're fated to tell and how you need to break free from the shackles of destiny. I can't imagine a bigger "fuck you" to fans of the original game. If they hated the idea of having to remake the original story so much, then they should have just not made it!
Caves of Qud, Ancient Domains of Mystery, Tales of Maj'Eyal, Cataclysm: Dark Days Ahead, and Dwarf Fortress Adventure Mode are all examples of modern games that meet the definition of a "traditional roguelike" - which is the term Steam uses to categorise games that are actually like Rogue, as opposed to games that just have permadeath and procgen.
However, dorks like the guy who wrote this article need to understand that language evolves. Roguelike doesn't mean the same thing today as it did 30 years ago. There's no problem whatsoever with games like Slay the Spire, Dead Souls and FTL being called roguelikes - you can see in an instant that these games don't meet the definition of the traditional roguelike. The claim that this terminology is confusing or frustrating is just not true.
The main theme does the same for me, those opening bars are just pure bliss to me
Looks good, basically the same gameplay as the first game but with updated graphics - which is exactly what I'm after. I like that you can stand on enemies instead of falling through them. The spell effects look really good, and I liked seeing an armoured caster.
I tried playing Outer Worlds but my main complaint was that I was constantly being overwhelmed by just how garish and visually busy the game was. The area that I was exploring was a bit too colourful, a bit too cluttered, and enemies didn't stand out well enough for me to differentiate them from the background visual elements. I got frustrated with the number of times I wouldn't notice an enemy until I was right on top of them.
Another issue I faced was a classic dissonance seen in most RPG/FPS blends - it's where you can equip a high powered rifle and shoot an enemy in their unprotected head only to watch them shrug the shot off with ease as their HP bar drops by a measly 10%. It ruins immersion for me, just reminds me that I am not actually an adventurer exploring a strange new universe, I'm just a guy playing a video game.
Apart from that, there was a lot to like! I liked the story that I got to experience, the characters seemed cool, the quests were interesting. I just couldn't push past the things that bothered me to see more of the stuff I liked.
GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.
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I've been playing this today on GamePass for PC and it's really fun!
The trailer looks very chaotic but the game is actually a really well-paced Metroidvania/puzzle game where you collect orbs that contain different worlds. You can access the world within an orb using a portal, and you can even carry other orbs into the world with you so you can end up being in a world-within-a-world-within-a-world kind of thing.
Your character doesn't have weapons or gear that you upgrade. Instead you upgrade the orbs themselves - they can do things like shoot energy balls, switch certain parts of the world between a corporeal/ethereal state, reveal hidden pathways, etc. You complete this upgrade by defeating the boss within each orb's world - the combat is done through the clever manipulation of objects within the world though, rather than by having your character attack directly.
At first you only have one orb and the puzzles are simple, but later in the game you're juggling four orbs - each containing its own unique world, each with a unique special ability, each capable of entering the other worlds - and the puzzles become more and more devious.
Apart from the gameplay, the visuals, sound effects and music are all great too. It's got a really unique art direction, and all combined they form a really alien landscape.
I've been trying to play Starfield but I'm just not feeling excited about anything that I've seen so far. I'm still playing through BG3 on my second character. Also been playing Sea of Stars, which has been surprisingly good.
Thank god because this fuckin game is on Steam for AU$120 and that's insane
Ayyyyy this patch finally fixed the bug that stopped me from finishing the game! :)
I played the demo for this game and it was super fun! Reminded me a lot of Chrono Trigger, but obviously more modern. The soundtrack was AMAZING! Definitely going to pick this one up.
NVIDIA's AI tech is off the charts, this looks insanely good. One of the issues I have had with raytracing is you had to choose between either 1) having DLSS off so the reflections and lighting look grainy as shit, or 2) enabling DLSS so the reflections and lighting look smudgy and low res. The reflections look so goddamn sharp with the new denoiser, I can't wait to try it out.
Anyone know if enemies trigger traps in BG3? Something I see in other CRPGs (Pathfinder and Rogue Trader, specifically) is that enemies will walk right through traps without setting them off. It's particularly frustrating if you learn this only after you've spotted a trap and then you try to lead the enemies into it and it doesn't affect them.
How shitty do you need to be to make your workers complete a ton of work on a project and then only credit the executives who didn't even do the actual work? Altagram is run by garbage people.
Lmao I've also taken the day off. I've also told my partner that I will essentially be uncontactable for the entire weekend after release
I'm so hyped for this game! I've put over 100 hours into the early access content and I can't wait to see the full version.
I'm curious - what kind of characters are y'all going to play? I usually go with a rogue for my first playthrough in RPG games, with decent persuade/deception skills so I can try out some of the dialogue options to influence other characters.