If you are not wed to git, and are willing to try something else, why not give Fossil SCM a try. It's created and maintained by the creator of SQLite. It's a single executable that provides everything for modern source code management, including a website, and even has an official docker file that just works.
Issue tracking, forum support, email, it's all there, in a single executable that can serve as both the front and back end depending on how you launch it. And it's a smaller install than git by itself.
I've been an on and off member of the ARRL every since I was first licensed in the 90s. At one point, I was even a VE. I don't remember exactly what made me decide to drop membership many years ago, but in the following years the actions of the ARRL have not inspired confidence.
I have received zero emails about my VE status, and I haven't participated in any licensing sessions in years.
Yes, the story engine is the core system. It's primarily what I used for my solo game, as Traveller has enough other systems to fill in the world running. But I think the character engine might be simpler than using something like the Traveller 5 personals system if you truly need some randomness to how NPCs will react.
This was available for pre-order through Anderson Entertainment. Those of us who did so already have the full preview PDF and we'll be getting the book first.
The facsimile edition is a high quality scan of the 1981 LBBs that has been cleaned up and had errata either directly inserted or marked to indicate the page for the updates.
Love Fossil-scm and it is super easy to self host, via numerous methods.