I think it's fair to say I'm more patient than I was. Having kids has slowed me down on playing games constantly, but I've also drifted towards more indie games and away from big tentpole $60-$70 releases. Some games will be a day one purchase based on enjoying their past work(s), like Tactical Breach Wizards and Steamworld Heist 2, and the cost barrier ends up lower. The last time I went for the big AAA game on or close to launch was Hogwarts Legacy, and that was mostly for the wife since she loves all things Harry Potter.
With the sheer amount of games being released and being able to find just about anything you could want, there's not really a need to be in on the hotness. There are plenty of games to enjoy while those other ones get cheaper and cheaper. The launch day excitement/rush of discovery is always nice though and I do wish there was some kind of a "book club but for games" where a group could go in and have a fresh experience with a game that's already released.
Satisfactory. It hit 1.0 about a month ago and I've been chipping away at a new world. It is so satisfying to build a working factory and figuring out the right input rate for your resources...it just feels so zen like.
I'm also weirdly feeling an itch to purchase and get into either Pokemon Scarlet or Violet. I can't explain it, but I've apparently crossed the threshold of holding off and it just keeps floating around in my head.
I think it's fair to say that I would remember SOME things that took a lot longer to figure out the first time, but the specifics are gone that I still could not finish the game outright if I reinstalled it right now.
Also I've had two kids since it first came out and my memory is shot so that helps too!
Agreed. I've played the game twice, once when it came out and the second when the DLC came out. Fortunately enough time passes, you can easily forget the puzzle solutions and just lose yourself in the world again.
No snowballs where he is, that's for sure!
Hmm...440 hours on Steam...probably another 125 on the Switch...
I love this game. It's so cozy and comfortable. I found SDV after my divorce just when it had originally released and I was drawn into the cute world and how much character oozes from every corner. Every person you meet has something going on or you can just be a weird hermit building out your farm in peace. There's enough of a story to propel you forward but never overbearing and it gets out of the way when it's "done".
As time has gone on from my first playthrough, I'll typically dive back in when the itch strikes or a new content update comes along. The last few playthroughs I've done a lot to mod the game and introduce new things into the world to discover, some of which just feels indistinguishable from the official content and others that just help reduce barriers that I want to skip over (like fishing).
Stardew Valley is a game I will likely always go back to. I'm sure it will eventually eclipse my current most played game (Team Fortress 2 @ ~800 hours). I've tried other games like it and while they're fun, none seem to have the staying power that Stardew has over me. While I will absolutely check out his next game, I'm hoping Stardew Valley never really stops being updated over the years.
We're deep into second kiddo territory (6 weeks) and I think I'm just feeling a bit burned out. The jump from zero to one child is HUGE and there was a lot of mourning the loss of our freedom/life for both my wife and I. We're feeling the same dip now that we're back into dealing with a newborn ~2 years later and while not as severe, I can tell for myself it's there and bothering me. I've also been back to work the last three weeks so my schedule is basically go to work (from home) all day, take the baby most of the evening while we chase a 2 year old around, get the 2 year old to bed, then hand off the new kiddo around 8:30 - 9 so I can go to bed and I get them back somewhere around 10-11 depending on the last bottle for the rest of the night. Both kids have been good sleepers (thank god) but I'm still getting woken up somewhere around 3am for that middle of the night bottle.
No time for really much else. I know intuitively it will get better because I saw it happen before, it's just rough right now. No time for the mrs, hobbies, friends, etc...and I think we were figuring it out with number one really well. Just all hitting me the last few days.
Luckily both kids are freaking adorable and the older one is overflowing with personality as they're learning, saying, repeating more and more from daycare. It's been awesome to see them just explode in their development. I also understand now why some parents would have leashes for their toddlers.
I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn't handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.
One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don't think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.
There's something both so unique and also so simple to the Sims that I'm surprised it's taken this long for folks to try and "go for it" the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don't need to wholecloth invent a galactic empire/fantasy world/etc...you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You "coming soon" in some fashion, there's going to be some interesting competition here.
We just had our second kid so any games have to basically be on the phone right now. Luckily, someone mentioned Wildfrost in the same breath as Slay the Spire and it has been awesome to play while holding the little one.
It’s a card/deck builder rogue like, but you’re deploying units into one of two lanes and positioning them for maximum effect. Each unit counts down until it attacks, but you have a handful of cards to directly attack as well. You run until you fight the final boss, unlock more stuff along the way, etc…it’s been a blast. The art style is cute (how big can Yuki’s snowball get? Try and find out!) and I love the soundtrack.
On iOS at least, the game is free to download and try out before purchasing (think it was $7). If you like Slay the Spire and similar games, well worth looking into!
If you want to pay for audiobooks, Libro.FM is a DRM free alternative that allows you to easily download your books without any issues that Libation solves for. It also supports local bookstores in your community while not giving more to Amazon. Only a handful of books aren’t available on Libro but it’s been a seamless transition for us. It’s only going to be difficult if you’re one of those folks who returns/refunds audible credits regularly as it’s not easy to do with Libro.
I mean, words could be said about Kyrsten Sinema but I think this is far more appropriate of a summary of her time as a politician...
I don't know when I started saying "Pound it" when I would hold my hand out and ask for my dog's paw, but it's always fun and elicits a laugh from anyone who doesn't already know it.
Seconding the Secretlab chair. For someone who works from home and would play PC games at the exact same desk when work ended, it made sense to invest in a chair beyond my $30 IKEA one and has held up pretty well over the last several years.
Shitty, because we're potty training.
Luckily the kiddo is doing better more than not, but we're having issues with daycare. They said they would "follow our lead" on what we're doing, how we want to approach this, etc...but the reality is not that. And I get it, they have 15 kids to manage and you can't have someone pooping their pants and not telling them about it, it's more just our own frustration that the teachers/admin said one thing and we're seeing another (and never sat down to map some of this out). A lot of our frustration would have been solved if they said how they do things and we could adjust to their style. This is really the first time we've been disappointed in our daycare, it's been fantastic otherwise ever since we started with them.
Plus the poor kid fell in the toilet at school last week because they were playing too much/not paying attention (not at all shocking to me TBH) and has been terrified of the school toilet ever since. The upside is at home over the last weekend, we're calling it one and a half accidents in 2 days, with several longer outings/trips in there.
In non-bathroom news, work slogs on, child #2 is shockingly imminent for us, and I'm mad at my wife for introducing me to The Traitors because I've had a blast watching it and I'm not usually a reality tv person.
The best part of it too was for Wi-Fi calling, if it was off, couldn't be turned on since it relied on AT&T's website/capabilities to approve and authenticate. That was at least my experience as well as my family's.
So if you hadn't already enabled it before the outage, you literally couldn't turn it on.
I thought this article from Vox did a good job laying out how it could fall in Trump's favor.
Taking Trump out of the equation for a moment, I do find resonance with the argument that a state shouldn't be able to disqualify someone from a national election and that a decision like that should sit at the federal level. I'll also echo circularfish in that I don't trust Republican states to fairly apply this standard. It seems like something Democrat-controlled states might do because they believe in rules/institutions so they'll only do it when pressured, if even then. Republican-controlled states will do to score points on Fox/OAN against anyone from Joe Manchin and leftwards on the political spectrum.
Enjoying it a lot, maybe ~12h in or so?
I put about 30h into Valheim and this feels like it will play out a similar way. I'll have a blast for a concentrated time, maybe play with a friend or two, then find something else. I thought the mishmash of realistic world and cute cartoony monsters would clash but it's working for me. Just starting to see the loop of automation and what to look for in a second base. It has a charming amount of jank attached to it.
I spent most of my time yesterday rebuilding my base after one of those grass elephants attacked us for no obvious reason, then a bunch of WAY higher level Relaxasaurus raided alongside the elephant and burned my base down.
It's also not necessarily easier, but more understandable, for roles such as HR, marketing, etc...yes, it's still someone's job but one company probably doesn't need two HR teams worth of people and cuts accordingly.
Message being that everyone should have their head on a swivel during a merger and that goes double for those jobs that provide day-to-day business support to keep things running.
100%. And going down that path you can start to enter into the whole "OK, so all companies are bad or do bad things, but I also need to be a functioning member of society."
I can hate what Shell/Marathon/BP are doing to the environment but I also need to make sure my car gets me to work. Google or Apple can enact terrible policies I disagree with but generally speaking I have to deal with them to have a cell phone. Easier when we're discussing a piece of artwork (not a core need in life) but it's where my comment about a system that incentivizes "bad people" really came from.
So I think my moral philosophy is actually closest to show The Good Place now that I see it written out!
First off, the kagi news is a bummer. I've really liked it and picked up a subscription mostly because of some buzz I saw around here, but seeing this news is a shame and setting up some red flags in my mind.
But to answer your question, I think I personally have a couple ways I approach this...
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If the evidence someone is transphobic, racist, etc...is from a long time ago (eg someone is digging up ancient tweets to prove someone is some sort of "-ist" today), I tend to give them more grace because people should be allowed to change. I know I didn't have great views on some of this stuff when I was younger and it's easy to forget these celebrities/people in power are fallible human beings. I'll take their response to unearthing these views as a sign of whether or not they're worth supporting going forward. If they're regretful and seem like they're trying to do better, I'm good. The kagi creator seems to not pass this standard for me.
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If it's something I want to use/consume and it could impact more than just the individual. JK Rowling is a good example of this. I'd struggle to want to buy any of her books again because I see a clearer line of sight from my purchase to her pocket. But something like Hogwarts Legacy, which I knew I would enjoy and my wife would love, and is made by many people with a passion for her world, I'm OK with it. The line to Rowling is a lot blurrier and impacts people who don't have a say in what project(s) they work on.
It's also easier to ignore or skip smaller scale things like an indie game from a deplorable developer vs. the next Marvel/HP/insert your beloved franchise game from someone equally deplorable. None of this is ever perfect and time and attention are finite resources for all of us. If Harry Potter is how you need to unwind because it's your favorite thing, more power to you. It's not my job nor anyone else's to police the things you like or make you feel bad for liking them.
We should all do our best to try and support good people in a system that incentivizes bad people and give ourselves some grace when we (seemingly inevitably these days) find out those people were actually scum.
Our little one (18 months) started swim lessons about a month ago, so we're learning all about swim diapers and trying to avoid an accident until we get to the pool. We've changed in the locker rooms and got in the habit of just putting the swim diaper on in the trunk upon arrival. With a wiggly kid, that's just a pain but we dealt with it.
Last week, my wife was in the water and I stayed in the chairs where I overheard two of the other moms talking and one had an awesome suggestion we hadn't thought of. Put on the swim diaper at home, then put a regular diaper on over the swim diaper and take off the regular diaper upon arrival. Keeps everything contained, makes changing a lot easier, and we're in the pool a lot faster.
Curious to see what the community has and see if we can get some knowledge sharing in! What else have you got?
Curious to get the community's thoughts on the demos they loved in the latest Next Fest!
To start things off, here's a few that I absolutely loved and played through as much as I could (or stopped myself if I knew I'd like it).
Viewfinder - A first person puzzle game a la Portal, The Witness, Antichamber, Entropy Center, etc...I played enough to see the hook of using images to solve puzzles and backed away quickly. This was a game I didn't want to spoil too much for myself when I saw how cool it was.
Beyond Sunset - This was a "boomer shooter" recommendation I saw on Lemmy and checked it out because it seemed neat. I got really into the storyline and art style of the game and saw it through to the end of the demo. I almost gave up on the final boss but when I said no and wanted to push through, I knew I was hooked!
Galacticare - In the last few years, "simulation games" seem to have become my preferred genre and managing an outer space hospital was really engaging. I enjoyed designing each room and trying to optimize the flow of patients. The style and humor of the game worked well since sometimes the humor can feel a little "try hard" but it came together nicely. I don't purchase a lot of games Day One any more but this might be one of them.
One Lonely Outpost - I've had this on my wishlist since it was announced during a stretch of time I was playing Stardew Valley, but this was the first time it's been playable. I enjoyed the interactions with the world but I'm not sure what exactly it would build to (since the planet you land on is desolate). It may be about creating the town/outpost yourself. The demo seemed to overstay its welcome a bit BUT Stardew Valley-likes are super slow in the beginning, so I'm in a "wait and see" mode since I did enjoy parts of it and the unique setting.
Anything that ended up on your radar after this Next Fest?