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Fed-up Torvalds suggests disabling AMD’s 'stupid' performance-killing fTPM RNG
  • I don't know why I keep hearing of security measures to stop someone sleuthing into bootloaders.

    Am I the only person using Linux who isn't James Bond?

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    lay it all bare, show me yalls fetch
  • Arch, Void, Arch, Gentoo, Arch, Arch,...you're all making me feel like a basic removed.

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    I really want to like Lemmy
  • Nah - each service (Mastodon/ Pixelfed/ Kbin) requires its own app.

    You can sign up to Mastodon, then follow the rest from there, but the experience won't be complete (no downvotes, for example).

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    Anime streaming apps
  • I've used ani-cli a few months ago, and it worked then.

    Why so many apps just for watching anime?

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  • This looks like rather good advice, and I like the comparison to brutalist architecture. It feels like it fits, because so many seem to think brutalist architecture is ugly.

    Personally, I like how functional it is; and similarly, functional (if plain) adventures make for good sessions.

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    www.nvidia.com NVIDIA GeForce News

    Portal with RTX DLC. Wishlist on Steam now!

    Looks snazzy AF, but no Linux version yet.

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    Given the price of art, I've been playing a whole heck of a lot with Machine Learning (ML) images (along with ever other indie RPG designer out there), and the results are bad. This one is Midjourney, which seems to be one of the better generators.

    If the problem is just my lack of skill, that still sounds like a problem. If I have to hire a professional, I'd rather just hire an artist.

    I'm writing a campaign about Vampires in Belgrade (Hungary) in the year 1230.

    Starting with something without too many parts, a young Tzimisce vampire in the story (well, he was embraced young), has a ghouled raven he speaks with.

    > dark ages boy speaks to raven in the moonlit rain

    !Tzimisce and raven

    Oh dear... it doesn't know that human boys are bigger than ravens. So it's beatuful, and enchanting, but doesn't convey information, and the kid looks like 'the little prince', not like a sinister flesh-crafting vampire.

    Making some variations, I finally got here:

    !

    It's better, but the raven also looks like a humming-bird, and the moon looks like someone spilled it. It really conveys nothing more than 'boy and raven', so it's not about to enhance the passages - and RPGs really do need good images, because every one conveys a boat-load of strange ideas.

    Next up, what about a that scene where a vampire-hunter finally tracks down the coterie's lair? He finds them by sunset and has to flee before they wake up, but he'll be back tomorrow to kill the lot. He rides a horse, and has an ovcharka (bear-hunting Russian dog) by his side. The coterie will find signs of his passing, such as footprints.

    After some bad images, I finally left the dog out - most of them blended the dog and horse into a single image, if the dog appeared as anything more than a shadow.

    > Slavic, of-the-night, noble hunter reading tracks, horse, footprints, village, 1300s

    !

    So we have a ruddy-great horse dwarfing the world in one, and lots of horse-butts which look out of place.

    Time to make lots of variations again.

    > Slavic, of-the-night, noble hunter reading tracks, horse, footprints, village, 1300s

    !

    ... so now we have more of a centaur-creature as the horse blends with the man.

    Overall

    RPG images should explain things, and the explanations should involve the interactions of multiple elements, such as one person shooting an arrow at another, or threats, or setting a building on fire. AI seems to mix styles well - want a vampire drawn by Picasso? I'm sure the results would be stunning. But if interactions are missing, I don't see how anyone can use these results.

    Machine Learning In General

    I suspect machine learning will simply not work in our lifetimes. Consider the story of machine learning when translating:

    1. You make a basic dictionary, so you can type 'cat', and it gives you 'le chat'.
    2. You give it rules about nouns and adjectives - now you type 'the black cat', and it returns 'le chat noire'.

    It gets 5% of language, then 10%, then 20%, and it's tempting to imagine that 99%-accurate translations are coming soon, but they're not, because if we go to translate 'James is right, Alice is left', the machine will return 'James is correct', because translating this statement does not rely on rules, but on understanding intention and meaning. Those hold-out sentences may require that we start by programming real AI, with real consciousness, and only then teaching it multiple languages.

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    gitlab.com bind / nd6 · GitLab

    The world's best dice roller.

    Dice rolling programs take too long.

    Some demand syntax like /roll 2d6+2, and I think 'you should know that 2d6 is a roll without my typing /roll, and also everything I roll has been d6's, so obviously if I type just 3, I mean '3d6'.

    So I wrote one with defaults. This is my second python project, so the code isn't pretty, but it does the job.

    You write:

    > ""

    2d6 Result: 5

    > d8

    2d8 Result: 12

    > 3+1

    3d8+1 Result: 8

    If you give it a target number (TN), all rolls will tell you whether or not you've reached that TN.

    If you give it a difficulty, it'll tell you how many dice have landed on that number or above.

    You can input these things in any reasonable format:

    > tn=18

    > TN 12

    > difficulty = 4

    > dif 9

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    theangrygm.com A Wandering and a A Wondering

    After recording an interviewing with Nick at the Brewmaster’s show and trying to test a new way of building D&D towns, I decided I needed to bulls$&% for 5,000 words about the conce…

    Sorry about the last post - I pasted from the wrong clipboard.

    Anyway - RPG mechanics for exploration, is that a thing?

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    BIND is an open source RPG written in LaTeX, so anyone can hack on it, add things, or rewrite the system.

    (BIND stands for 'BIND is not D&D')

    There's a full wiki explaining the commands.

    It's designed so writing adventures is easier with the LaTeX commands. Just write \goblin and a random goblin is summoned onto the pdf, with all the stats worked out.

    Currently there's an introduction adventure in the works, so if you have any idea what kinds of traps gnomes might make, or have any ideas on negotiating with a dragon, fork the book and give me a pull request.

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