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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
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2 yr. ago

  • I'd say it at least quashes the rumour that's it's currently happening behind closed doors.

    This promise may mean nothing legally but I think it's meant to say "you're all getting swept away in a wrong rumour, stop it".

  • If you wanna de-metagame the same idea, share it in world as folklore then 'break character' to gush about it.

    If the players dig deep enough about the false hydra they 'discover' they'd find it's a rumour spread by the person who also spread the folklore in world, perhaps they're a serial killer or supporting some form of underground railroad or something.

    The only thing this doesn't fix is the root issue of "if you know there are people disappearing, then it's not a false hydra".

  • To be fair I'd just rule in favour of the players the first time it comes up. If they want it as a silencer with the prerequisite of putting it over someone's head, that's cool because the enemy will struggle and make it difficult.

    If it's debut was from an enemy doing it to a PC who said they'd yell extra hard to call for help, I'd probably ask for a skill check and say the sound does pass through.

    From then on, I'd just keep that ruling.

  • I can't really check my overall playtime but once again I'm being sucked in by Minecraft.

    As a teenager it was my default game and if I could see my playtime I recon it's 5 times higher than my next biggest game which was Skyrim at about 500 hours across both editions. When I was a teen, I'd adored how I could just get lost in this peaceful, lonely world.

    For the last 6 years, I've been trying to play more innovative indie games that I can broaden my love for the medium, but every now and again I yearn for the mines. It's basically the only game I can enjoy after day of work too.

  • Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.

    Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.

  • It's up to the DM if it comes across like a portal to enter the bag or an impossible space like the TARDIS. Air does not flow between as you can suffocate and air would carry the sound, but I always rule it as feeling more like in impossibly large space rather than a magical portal.

  • I really doubt Hasbro are looking to sell it unless they're planning to shut their doors too. To my knowledge they have two profitable IPs, Magic the gathering and Dungeons and Dragons. D&D is also a strong brand but people don't need the brand to enjoy the game. If the designers aren't appeased, they'll just leave and make their own D&D clone. It's happened before and it's currently happening now.

    Also the repeated use of only referring to the game as DND in the article is very odd, nobody calls it that maybe DnD is ok but not in a professional setting where either Dungeons and Dragons or maybe D&D is the standard. It sets off my hearsay alarm massively.

  • Hell yeah I should have said that really. My friend has an embroidery machine and we use inkstitch for inkscape to do that.

    I don't really move between lightroom, inkscape and Photoshop often but I do move between premier pro, after effects and audition often enough via the way they embed into eachother, and I presume there is similar functionality between those. This helps cement me using something like audition over audacity just because I'm trained on premier pro and don't wanna retrain on DaVinci Resolve.

  • It's sad to say but Photoshop smokes basically all of its competitors except the ones that get into a specificic niche, but even then stuff like illustrator and lightroom compete well in that marketplace.

    Photoshop may not be FOSS but it may as well be considered free due to the rampant piracy. I frequently recommend it forgetting it's a subscription based Ad*be made product.

  • Do they cast spells out of combat? My favourite characters of all time are basically low resource management casters who then have a couple of spell slots for our of combat utility such as a warlock. If they do, then just increase the number of out of combat obstacles as that's probably what they're saving their spells for.

    The other thing is that if they reliably always do this in combat, just decrease how much they influence encounter balance. If you use an encounter balancing tool, just put that PC through at a lower level. If they don't do it reliably, just make your encounters have a scalable element such as a boss who can power up or a creature who joins the fray after a round or two if they actually do use spells.

    Some full casters also make good frontliners, although I'm sure you're already accounting for that. If this character doesn't, consider ways to offer them powerful melee options. It doesn't need to rival a paladin or even any melee character but enough to keep them enjoying the same pkaystyle they always fall into. A sentient sword that verbally demands you cast spells because they empower it for melee attacks would be an option, it would encourage them to cast spells to enjoy being in the frontline more, and you can encourage them to cast spells in character. (That idea is actually neat please steal it).

    Overall I'd say that if they're having fun, don't worry too much about it, I'm terrible for accidentally spoiling the fun of my players by trying to show them the right way to play. If they're causing TPKs then something needs to be addressed, but if everyone is having fun despite the playstyle, consider how to introduce mechanics, tools and narrative options to forgive and support that pkaystyle.

  • Yeah and using it to cook dinner is much less broken than using it to generate 1500 GP from the 5e commerce that is not a simulation of any actual economy.

    If I had a player use it for a narrative meal, I'd absolutely allow it, and if they were using it to just generate gold, I'd make them jump through hoops to find a buyer.