British phone box graveyard
Khrux @ Khrux @ttrpg.network Posts 1Comments 532Joined 2 yr. ago
I'm not from the USA and ice always wanted to ask, is deep frying the turkey really how it's done or is it just a joke?
It's definitely an issue at high level too. When I was new to the game, my party had a florge cleric with an unbelievably high AC, with the defensive fighting style from a feat and often cast should of faith in himself, I think having an AC around 25
I was pretty green and running high level monsters, and I remember him ending up being attacked by a solar with a +15 to hit and something in the encounter offering them reliable advantage and I only realised after the fight that it sucked for the high AC character to not just be damaged every hit, but targeted by the thing they've put effort into instead of something like a weak save.
Edit: If I found myself overlooking this frequently now, because I had too much to juggle. I'd probably talk to the player and give their PC magic armor that lets them either turn any attack that hits (that isn't a crit) into a miss, or use their AC in place of a Dex saving throw roll (practically an auto-success), once per long rest, or perhaps proficiency bonus per long rest uses.
That's a pretty janky fix but it puts the tools to retain balance in their hands, and even if it's slapping a bandaid on it, my entire DM style is Dr Frankenstein building bodies with bandaids and kisses.
Not quite a logo but a symbol, but symbolically rotary phones and floppy discs have become the symbols of calling and saving respectively. There are plenty of other symbols that also draw their symbolism from obselete things.
It also reads like a children's book where each panel would be a different page, and each would be seperate enough that a child could understand them.
I'm from the wrong continent to really understand this issue in depth but what's wrong with 'Latin American' as a term?
I was going to say that. When dealing with weather and cooking, celcius is accurate enough to a degree, and when do anything scientific where I may need 0.1 if a degree, I'd use celcius anyway because it plays better with the rest of science and it's almost as likely that I'd need to use decimals in Farenheit at that point too.
I used to love doing a weird automated laboratory under my classic farm, but yeah it did suck out the fun once I could reliably do it again and again.
I used to specifically farm the ingredients for pumpkin pie, this was just after hoppers and repeaters were added which meant you could use those and pistons to make an automatic egg collector, sugare cane breaker and pumpkin breaker. I'd build the most picturesque farm with a secret trapdoor somewhere that would lead to my food automation zone. I haven't really played properly since 2017 though, with a brief comeback in 2020.
I'm UK based and ~0°c to ~30°c (32-86f) covers 90% of the year for celcius. It's still pretty unhelpful but I don't think that feels any harder than using Farenheit in day to day use, I agree that it's largely all arbitrary, but that's as good of a reason to just use that one that's scientifically useful too.
I was trying to be polite as to not trigger Americans which generally happens when you critique Imperial measurements. The post makes no sense to me as it assumes that Farenheit is correct for humans to communicate temperature. The post should read.
Celcius is basically asking water and most humans how hot they feel, Kelvin is basically asking atoms how hot they feel and Farenheit is basically asking me how hot it feels because I didn't learn the others.
I'm not sure I agree with the take for farenheit. It's an arbitraty choice, and to me who grew up in a country that uses celsius, I find that far easier to understand and farenheit may as well be random numbers to me.
I realised I was really approaching campaign planning wrong a while back. At my table, we cycle DMs doing a 'main campaign' in the 50 session mark, while peppering in different systems and people via one-shots or little 2-4 session segments, and that's been the rythm now for 5 years.
About a year ago, I 'got serious' about trying to tackle the availability issue, planning that when the DM mantle cycled back to me, I'd play every week regardless of availability, with a slightly larger group drop in, drop out group and more episodic storytelling. This would maximise the amount of RPG we were playing. My turn hasn't actually come back around yet, but I realised a few weeks ago that I'm prepping for a system that has as many sessions as possible for a long running campaign, and puts the players second to that goal, because... I have no idea.
I was telling a friend that my absolute favourite thing about RPGs is that point around session 5 or so where everyone is immersed and invested in their own characters, with all of the wanderlust of the adventure to come and without any of the initial awkwardness, and suddenly realised I'm planning for a long form campaign that works against that exact want. Now I'm trying to roughly goalpost a 12 session campaign, to have just enough time to tell a story of coming together and then overcoming the opposition, before ending and moving on. I'll keep to the same people and invite others after that mini campaign is done to keep people involved. Hopefully this is the recipe that ensures we're happiest.
I played it back when it first released and loved the graphics, I think it's still generally agreed to be a beautiful game to my knowledge.
The only bit I was underwealmed by was the ending, but they'd also write something with grounded intrigue, which is a difficult thing to pull off without having a cynical ending of "of you thought this was gonna be exciting? This is real buddy", which wasn't really what firewatch was evoking.
In the campaign I DMd, and the second in our sort of lineage of home games, I ran a 5 round elimination tournament designed for small mercenary groups (adventuring parties) which I adored. The party hadn't named themselves at the time, but as I got to name the 31 other factions on the board, it put the pressure on. They came up with The Spellcasters of Fortune, as they were effectively soldiers of fortune at that point and an all full caster party. Side note, I really enjoyed the structure of the tournament and the natural intrigue created by knowing all the active factions (which was only about 8 from when it mattered).
Our third campaign is a morally grey city campaign that's very faction focussed, with literal superhero and supervillain themes. In this game, where we don't really want to ally ourselves with anyone, we've gone by 'The Third Party' which is a great double name for our in game motivations and out of game chronology.
I'd say dogs kmow when they're intending to be bad, such as stealing food, going in places they're not allowed whilete think their owner isn't home or when they generally think they're yet to be caught being bad, they act mischievously. I'd also say that it's the intention to be bad that is naughty, and dogs are very capable of that.
I think the difference is that dogs can think "hoohoo I'm gonna be bad >:)" which is a naughty thought, and means they understand it, but they can't go to that next point where cats are which is "I'm gonna do something naughty and I don't even care about the bad bit at all".
Sadly almost all these loopholes are gone:( I bet they've needed to add specific protection against the words grandma and bedtime story after the overuse of them.
7 ton seems pretty big and I think they were warm-blooded, I recon they'll start starving before I run out of food. They may not be dead by day 30 but on those final nights of starving unconciousness you could probably stick it with the knife. Large birds of prey may only eat once per day but they still starve within a couple of days, and the bigger they are, the hungrier they get.
I'm pro methposting, is that allowed.
I sometimes forget that I'm not talking to solely D&D people online where Wisdom generally means instinct and intelligence is your education or genral learned ability and that it's rare to play your intelligence in the game as not your trade or education i.e. your business.
If someone gives me a better wis rhyme for intelligence, I'd be happy
God the grey BT ones were ugly