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How do you come up with builds?
  • I break it down by roles.What do I want this weapon to be for? Crowd control? Single target annihilation? Support? And then I go from there and tweak as I try it.

    For example, I like to use the flamethrower when I'm playing with friends and we have to deal with big waves of fodder. To make it really good at that, I go for Sticky Flames so I can make barriers; I also maximize ammo capacity because I know I'm gonna be shooting this a lot, often preemptively, and high damage will be wasted on grunts anyway.

    (granted, I would imagine that this is probably a common build for this weapon, but the logic still stands)

    also, don't be afraid to try the more quirky overclocks and try to make them work! IMO this helps with the creativity part

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    Let me innnnnn!!
  • laughing in scout

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    Fraction of our power.
  • a fraction of our powder

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    3 September 1979
  • Is this Nermal's first appearance?

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    Rock bottom.
  • Sweet, thanks!

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    Rock bottom.
  • That's a neat reticle. What weapon skin is this?

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    Announcing development on Klondike's Hike!
  • Thank you! And I can see it, yeah!

    I'm actually in the process of making the actual art assets this week so it won't look quite the same, but the general style should be similar, or at least it should be between classic pixel art and this.

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    Announcing development on Klondike's Hike!
  • Hi! I'm the main person behind this game. Currently I'm doing all the coding and art, and I will most likely do the music too.

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    Are game studio communities not allowed?
  • So, as it turns out, no it's fine, I just happened to do it all wrong. It has been resolved now!

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    Are game studio communities not allowed?
  • Awesome, thank you! I'll do this right away.

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    Are game studio communities not allowed?
  • Oh, yeah that makes sense; I guess if I had created it with this account instead of making a dedicated account it would have seemed less suspicious, now that I think about it (Also, I linked to an outside blog because I couldn't figure out what the issue was with the image uploads so I hoped it would at least use that offsite thumbnail (which it didn't) but I can see how that makes it even worse hah).

    And yeah restoring it sounds great! I'd be happy to be involved, my goal is to have a community I can interact with here in addition to other socials, not to simply barge in and direct people out (if anything, if I can get more people to join Lemmy, that's even better).

    That said, it would probably be better if I used this account here for it instead of the one I created yesterday, right?

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    Are game studio communities not allowed?
  • Yeah I get it too, and looking at the full community list, I don't see a single company-related community, so it's probably the reason.

    If that is indeed the reason though, I think it should be more explicit in the ToS so that people don't do the same thing; no need to give mods more work than necessary

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  • Yesterday I created a community here for my indie game studio and made a single post to describe the new game we're working on, only to find out today that it was banned for "spam" (according to the modlog).

    I'll respect the mods' decision of course but I admit I'm mostly confused; did I miss something in the ToS and this kind of community is not allowed here? (or did I read the wrong ToS? The one I found here didn't mention anything about this.)

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    You jump in a mission with a PUG and this is literally the first thing you see.
  • Not sure what I'm supposed to judge here. Is it the crossed pipelines?

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    You jump in a mission with a PUG and this is literally the first thing you see.
  • Pick Up Group. It comes from older MMOs, and it means any group that you randomly found in the game, as opposed to a friend that you had partied with beforehand.

    A more modern word would be a rando

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    What is your favourite overclock?
  • For driller: Sticky flames for sure, especially on swarmaggedon warnings

    Unstable Containment Field is fun too, though hard to master

    Also the shotgun effect on the goo cannon. Helps a lot with range.

    For scout: Focused shot, even though it's dangerous on higher haz

    The no recoil one on the submachine gun

    And yeah Special Powder of course

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    I hate fighting those. xd
  • I like them! They're a nice change of pace. Plus, it's probably a good way to get some early training for Rogue Core.

    Honestly, even the Stalker is pretty cool; it's very satisfying to ping.

    The one I hate is the sceptic spreader. This one is so dangerous.

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    Rule
  • If you want a fun rabbit hole to fall into, look up the Hollywood side of this

    Like for example how we have to use tiger sounds for lion roars now because it was used once for effect and it worked really well but now people expect that sound out of a lion.

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    What is your Jetty Boot record?
  • Somewhere in the 40s iirc. I could probably go higher but I get bored pretty quickly 🤷‍♀️

    I do love the music though. Makes me wish there was a 2D spinoff of DRG, maybe in a Metal Slug kind of way. That would be sick.

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    Rule
  • Very interesting dimensions on that thing

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    Choccy milk rule :3
  • Man, forget about culture, this thing's got a straight up society in there.

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  • Historically, Toulouse had trams for a while, but like many bigger cities, they were removed in profit of cars. However, Toulouse has reintroduced a tram line in 2010 and has been expanding it since. Today, the main line goes from the city center, and goes all the way to the airport's entrance. The secondary line goes further behind the airport, to the exposition center.

    Another little factoid: the tram network is integrated into the city's public transit network, which is managed by a single company; it shares several stations with bus stops and subway stations, and tickets from these are all shared. This means that you can hop on the bus, then switch to the tram, then take the subway with a single one-way ticket.

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    [SOLVED] How to map angle brackets (< & >) to an ANSI V6 on AZERTY

    I bought a V6 and I'm happy with it, but I did not realize it was ANSI and not ISO (or rather, I think I did not realize what it meant until assembly).

    That said, I'm a programmer and I need the angle brackets easily accessible. Luckily, in the AZERTY mapping of the ANSI-104 layout, there's a key above Enter that is virtually useless to me as is (shown here as */μ). This is where KC_BACKSLASH would be on the QWERTY mapping.

    !

    However, I have been absolutely unable to find a normal way to remap it to both brackets (a key that exists in ISO but not in ANSI).

    Here's ideally what I want:

    • Pressing [this */µ key] gives me <
    • Pressing SHIFT + [this */µ key] with Shift gives me >

    Here's what I have tried so far:

    • Microsoft's Mouse and Keyboard tool: doesn't recognize non-microsoft keyboards
    • Microsoft's Powertoys tool: doesn't allow 2 shortcuts on the same key
    • VIA: can only remap to ANSI keys
    • VIAL: doesn't even recognize the device as-is, and throws a protocol error when sideloading the JSON.
    • AHK: not ideal but yeah it works

    I've only been able to make it work through AutoHotKey. I feel like VIA/L should be the normal solution here, but if so, I have not found how to make it work.

    Was there a cleaner way?

    EDIT: I was wrong, the "<>" key I was looking for does exist, and as u/PeterMortensenBlog on reddit and @saigot@lemmy.ca here pointed out, it is simply KC_NONUS_BACKSLASH, abbreviated NUBS in VIA.

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