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Rodent themed videogames
  • it is! It's a solitaire roguelike where you modify your cards and the rules to combat the inherent RNG of the game and defeat the enemies on your way. Think Balatro meets Peglin. I stream the progress of it 3 times a week, and I should have a gameplay video out soon, and hopefully a playable demo in a few weeks. Either way I'll announce those at !dualityworkshop@lemmy.blahaj.zone when they're out.

    But yeah, there's already several rodents in the game, but no mouse, so I think I'll use that for one of the playable characters. 👍

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    Rodent themed videogames
  • huh, I had noticed that there were more lately, but not to that extent. neat!

    Actually, maybe I'll contribute too; I haven't decided yet what animal to make the other protagonists of Klondike's Hike, so I suppose I could make one of them a mouse. It's set in the great plains, so maybe a plains pocket mouse? Those look cute.

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    (Gallery) Happy SatisFactory v1.0 Release Day to all planetary Pioneers out there 🚧🛠🏭
  • I've only played up to the elevator today so I haven't seen much of the new content, but so far I like what I've seen, especially the new lines for ADA

    Right now I'm in screws hell though

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    🦈 "Shark Rain", an in-development platformer by Lin -- solve puzzles, swap Anthro & Feral form, and flood whole areas with your FLUDD-2.0 Water Bazooka 🔫🌊
  • Oh I like the water transition, that's neat.

    Don't hesitate to post this in !gamedev@programming.dev as well!

    Right now it looks a bit too early in development for me to wishlist it, but I'm very interested in seeing where it goes, so please keep us updated on your progress!

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  • Finally made a proper refsheet for my fursona, just in time for Art Fight

    I should have done this a while ago, but hey now my profile is finally complete.

    Come check it out if you want!

    FYI I revenge all attacks :3

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    So I'm making a gallery website
  • Oh man, same boat. (Though for me I'm just making a whole blog instead; I found it more flexible to my needs.)

    The best general advice I can give, is to define early and clearly what features you want, and to stick to that. If you get any idea for extra features along the way, reserve them for a future version. This will help you break down the work, and avoid scope creep.

    Have you already chosen a framework for the front and back ends?

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