Awesome! :)
Don't forget to consider jumping into the Monster Rancher Discord if you want to hang out with other nerds that love this game. If you're interested in what the Online Tournament scene looks like, we keep a Calendar of Tournaments & Events as well. These are posted in the Discord Events, but if you're not keen on joining discord and would rather take a peek first you can find tourney hosts and times here.
DX being cross platform with Mobile and Switch, the Shrine CD Reading process is completely overhauled and doesn't work remotely in the same way it did for the Playstation. The built in CD Database/Song List totals 664,909 Title/Artists entries. This not only includes albums but individual songs as well as albums and games etc.
One might think this is limiting since the original could use "all the CDs in the world" but the game is only built to give you a limited number of monsters based on meta data read from the Discs. DX provides much more than the original game is capable of doing, even with an finite number of entries.
To compare:
- MR2 1999 has 391 playable Breeds (Pures/Mixes/Rares) plus a handful of roughly 10 variants of a few those breeds totaling 401 playable monsters. Even with 10 billion different and unique CDs you'll never be able to acquire more than this.
- MR2DX has has 415 total playable breeds due to the inclusion of Japanese rares + Boss monsters onto the original roster of Pures/Mixes/Rares, and a whopping 803 variants on top of the primary baselines, totaling 1218 playable monsters.
- What is a Variant? It's a monster that has Stat gain patterns not typical of the normal breed, or starts with an extra attack they don't normally start with, faster or slower guts regeneration, or otherwise has different core baseline than the standard of the breed.
- What about different Starting Stats? Random starting stats aren't the same as a variant, these are separate from the core baseline of a regular or variant breed. DX even has many monsters that have true starting stat randomization rather than the "Static" randomization that CDs provide.
A few other bonus mentions for DX: There's a FF (Fast Forward) toggle to speed up the game, it's got upscaled resolution and textures, but it is still the base game underneath (not a 100% remaster, more like a light-remaster). 10 bonus freezer slots. Items now stack in your inventory (though the total number of inventory slots is the same based on your House size), Items can be bought or sold in bulk now, and load times are eliminated when going back and forth from ranch to town or entering a tournament. There's also a handful of mods created by the MR community. It's not a perfect remaster but it's definitely my favorite version of the game now.
If you have any questions about DX, please feel free to ask :)
I don't know if it's worth it to have a whole separate post about it or not but for now I guess i'll keep it here.
Oh, if you have a Switch, there's actually a whole new Monster Rancher game barely a year old. Ultra Kaiju Monster Rancher ... It's a franchise crossover where you raise Kaiju monsters from Ultraman. The mechanics are basically the best features of MR1 and MR2 with new stuff because Kaiju. it's familiar enough that you can jump right in, with enough new stuff to keep you on your toes
There is a newer version of the game Monster Rancher 1 & 2 DX that's on Steam, Switch, and iOS... this has a built in CD / Song database so you can access all monsters without being limited to what's on hand. LegendCup.com is fully updated to include the DX changes in the game if you need current resources (Many of the old sites are gone, and many old guides have bits of out-dated info that's been debunked or data-mined since then) and includes the Song Lists for EN and JP versions if you want to jump straight into raising a monster you've never seen or raised before.
Also, the DX remaster has both the JP and EN rares available in the same game, in addition to enemy/boss monsters legally obtainable and are unique playable monsters too! Most of the online tournaments use the newer DX version which is cross-platform and cross-region. However, the Combo Breaker tournament will be played on an emulated PSX version of the game due to logistics. DX needs reliable internet connection to access people's uploaded monsters from around the world and heavily crowded conventions aren't known for their internet reliability. Even if you don't have the PSX version, MooseBones will be converting anyone's qualifying submitted monster from DX into a monster on a PSX game save to be used locally at the tournament.
I'm happy to see even 1 response to this haha.. It's such a niche game/genre I was kind of expecting this to just be an empty echo into the Ether.
That game where you popped your Music CDs into your PSX, generate a monster, then raise it and battle it? Yes, that game! Combo Breaker is one of the largest Fighting Game tournaments in the world, and MR2 will be there in under All In Together.
At Combo Breaker, this will be an In-Person Live event and you'll have complete control over your own monster
Historically Monster Rancher is a game that relied on the community to run tournaments with community vetted rules and entrants. I pioneered this in 1999 with the use of a DexDrive and emailing save files or even physical memory cards to host and broadcast tournaments (over dialup this was painful compared to today's available resources lol). "Recently", KoeiTecmo ran 1 official world-wide tournament when Monster Rancher 1 & 2 DX (Deluxe remaster) was released and held in 2022, but KT hasn't held one since. Japan does have some in-person tournaments as well, but this is the first time a live and in-person event has will be held in the West!
MR Community member and content creator Nash (MooseBones) will be hosting this event at ComboBreaker. If you plan to attend ComboBreaker, and you like Monster Rancher this will be of interest.
Event Date:
- Combo Breaker 2024, May 24th - 26th
Location:
- Renaissance Schaumburg Convention Center Hotel Marriott
- 1551 Thoreau Dr N, Schaumburg, IL, 60173 USA
Event Links:
- ComboBreaker Home - \_https://combobreaker.org
- info@combobreaker.org\_
ComboBreaker MR Tournament Sign Up and Rules/Restrictions/Stat Caps - https://www.start.gg/tournament/all-in-together-2024-combo-breaker-community-tournaments/event/monster-rancher-2
Game Resources, tips, preparation:
- Guide site: https://legendcup.com/faqsite.php#mr2
- Monster Rancher Discord: https://discord.gg/venPxfG (@moosebones for any tournament clarifications)
Please contact @moosebones on Discord for any additional questions you may have regarding this event!
What is Monster Rancher? If you'd never heard of Monster Rancher, you might have heard of the gimmick it was famous for... During game play, you could swap out the game CD and put in your favorite Music CD or Playstation game and a monster could be created from it.
Gimmick aside, however, It is basically a menu-driven virtual pet raising and breed simulator with fantasy monsters in a semi-roguelike environment where you keep your personal achievements and progress but it may take multiple raised monsters over time to fully complete the game. In-game progress is done by taking your raised creature and battling it out in tournaments with real-time strategy and resource management, gauging your situational awareness with your own monsters stats and attributes versus the in-game opponents. In the single-player game you have the option to outright over-raise your monster so that fights are a bit easier, but in PVP there are rules and Stat Caps/Weight divisions to consider for more equal footing.
I can't attend, but I'm interested in Online Tournaments, is that a thing? Good news! the Monster Rancher Community regularly holds online tournaments for MR2DX and other games in the series, even the newer Switch-Only Ultra Kaiju Monster Rancher, however due to limitations of the game, Online tournaments are not manually controlled. Instead, the meta is to engineer a monster within a given tourney's ruleset and stat caps to make as few bad choices as possible and let them have at it. Often best of 3, or 5, in Round Robin, Elimination, or Double Elim depending on the number of entrants.
Please share if you'd like. Monster Rancher is really niche and could always use more players :)
Monster Rancher is alive and kicking!
- There's a remaster of the first 2 games (Monster Rancher 1 & 2 DX) on Steam, Switch, iOS and release a couple years back.
- MR2 has a huge competitive scene, with lots of community run tournaments. it's even going to be at Combo Breaker, a fairly large annual event/competition for fighting games!
- There's a Spinoff/Crossover game "Ultra Kaiju Monster Rancher" released just over a year ago, where instead of traditional monsters, you raise giant Kaiju from the Ultraman franchise. (Switch only)
- There's a Japanese only mobile gacha game LINE:Monster Farm that's hugely popular atm
Monster Rancher
I'll toss in another vote for Monster Rancher ;) A Pet Raising and Breeding simulator that got it's roots from an earlier 1996 game "Gallop Racer" which was a Horse racing and breeding sim. Monster Rancher replaces Horses with Fantasy monsters, and swaps out Races for Real Time battles.
While the Raising aspect is highly menu driven as you make constant adjustments to your strategies for raising stats, learning new attacks, or doing "side-quests" in the game to unlock even more monsters, the Battle is in real time where you control your monster moving between near and far ranges to use attacks that are unique to those ranges. The attacks themselves also have 2 primary types (Power or Intellect) and 5 sub-types (Heavy, Crit, Wither, Hit, and Special). Using attacks has an associated resource cost (Guts) and your monster's guts regeneration differs based on it's breed (or mixed breed).
Loads of variety of strong looking, silly, or fun monsters to pick and choose from.
- in 2021 the original first two games games were re-released as remasters on Switch, Steam, and iOS as Monster Rancher 1 & 2 DX. with upscaled graphics, some overhaul in the UI, and a lot of QoL features added in, but for the most part still looks and feels like the PSX game, just a lot smoother and zero load times.
- in 2022 a new game exclusive to Switch released asa crossover with Ultraman where you raise Kaiju from that franchise but with Monster Rancher rules.
There's been SOME activity in MR in the last couple years...
MR1&2DX is a remaster of the first 2 games with some QoL improvements, on Switch, Steam, iOS, released in 2021
Ultra Kaiju Monster Rancher is a crossover, though only on Switch, released in 2022
LINE:Monster Farm is a JP only mobile gacha game released in 2023, but some folks hope it will come to the west... it has some amazing artwork.
There's also hope for MR3&4 "DX" release but those weren't very financially successful originally, so it's probably unlikely they'll be rereleased, but everyone's huffin' that hopium.
Monster Rancher has made a return!, in a sense.
"MR1&2DX" a "Remaster" is on Steam, Switch, and iOS. This came out in 2021. (It's mostly the same game, just with a searchable CD Database/Song List instead of physical media, upscaling, both JP and English monsters in the same game, Enemy monsters raisable, extra freezer slots, fast forward, instant loads etc. a bunch of QoL stuff).
Also there's Ultra Kaiju Monster Rancher (This one is on Switch only) that came out in 2022... a Crossover franchise of raising Ultraman Kaiju that plays like a mix of both MR1 and MR2
And LINE: Monster Farm, came out in 2023. A JP only gacha game, though there's some hopium that it will be released in the west eventually.
There's a huge Monster Rancher community and Discord that even holds public tournaments with varying formats and stat-cap limits. It's a lot of fun!
for the remaster, the CD reading system is replaced with a built in searchable Song List. This is how you can play it on Mobile, Switch, Steam etc. The Song List doesn't exactly equate to original CDs (the function is mechanically different) but there are a handful of entries that equate to their originals (this accounts for about 0.01% of entries within the 664,909 that create their original monsters.
The good news is, Everyone now has access to the entire game and can raise any monster they want to (once they're unlocked, of course), and the Song List is 100% solved and published. You can Random Button if you like the surprise, but if you want something specific, you can just view the published Song List, Pick your Monster Main/Sub, then pick the Title/Artist suggestion for the variant you want. :)
Monster Rancher 1 & 2 DX is also on Steam, Switch, and iOS!
It is a remastered per say. Not so much a new graphics engine or anything, but with bug fixes, item changes that function better, and GUI & other QoL improvements :)
Hey now... Monster Rancher is Legit and predates Monsters, Inc. by 4 years :)
haha, yeah.
I started the Fan Site back in 1999, and even got Tecmo's blessing in writing, and I've also got IMDB/game credits in two of the games in the franchise from before the KoeiTecmo merger . It's been a hobby/obsession for over 2 decades that all started... mostly because My wife had beat the 1st game before me in '97, just waiting for me to get home from work to show me.
The Monster Rancher community is much smaller and overshadowed by other communities by comparison. MR's genre is pretty niche and hard to spread the word because of it, so I try :)
The remaster of MR1&2DX (Steam/Switch/iOS) does have a random button in addition to a searchable internal database of Albums, Song titles, and games.
For whatever reason, the Random button in Ultra Kaiju is absent from the North American version, so you just either have to enter in some random letters/words in the Keywords field, or use NFC. The Japanese and Southeast Asia versions of Ultra Kaiju have a CDDB and Random button, though the "CDDB" is a bit misleading because it actually uses the keywords lookup to generate the Kaiju from the CDDB entries. In this regard, at least, the North American version is superior since the Keywords aren't locked to a pre-defined list.
Why did JP and SEA get a Song List and NA got Keywords for UKMR? Maybe copyright or licensing, though it's honestly anyone's guess.
But it still would have been nice for them to keep the Random button :)
Most people don't actually use the NFC, It's just not as highly accessible in North America as it is in other places (Also, very specifically, Amiibos will not work, and this is an in-game notification as well. No idea if this was a licensing thing or what). It's an interesting gimmick to replace how Swapping out CDs worked for the original Playstation game, but most people use the Keyword generation in the North American version.
Thankfully, we solved how keywords worked. After scripting out auto-solving more than 2 million keywords, and filtering out duplicates, we have published options for every baseline, and every variant (stuff that has different stat gains, starting stats, starting techs, or faster guts regeneration from the baselines).
- Keyword Solver for manual entry of any keywords you want, to see what it will produce
- Curated list of Keywords: Pick a Kaiju main, then Kaiju sub. Below the choice will be a scrollable table of all the Script-found Kaiju and fan-submitted Kaiju
NTAG scanning and Bus Passes are solved too.
The bus passes are fun/interesting because the remaining balance of Yen on them is what determines what it makes. Many of the numbers are references to Ultraman or Monster Rancher lore. If you're curious about that, check out: https://legendcup.com/faq-ukmrnfc.php
Small, but huge correction. I forgot to include (omit) replacements in my napkin math above. There are 60 indices and two index fields that are summed to the offset result. so index 0 & 5 produce the same result as index 5 & 0 etc.
- Offsets can be a combination of 60 indices. Each breed with offsets is a choice of 2 indices from a set of 60 with replacement (1 & 5, and 5 & 1 are the same result), so (60-1+2)!/((60-1)!x2!) = 61x60/2 = 1,830
- 1,830 x 333 (breeds that offsets can be applied to) = 609,390 spawns total
- There are 60 ??? spawns in NTSC and 19 special spawns that aren't ???
- There are 70 ??? spawns on PAL and 19 special spawns that aren't ???
- There are 6 different monsters in the market and those spawn with base stats
- 609,390 + 60 + 19 + 6 = 609,475 total monster spawns on NTSC
- 609,390 + 70 + 19 + 6 = 609,485 total monster spawns on PAL
In MR2DX, the Indices work almost the same, except each index value has a range that it is randomly rolled, so if 2 same indices are together they can still be different. I'm not even sure how to math the possible value range for those but since the original game are static indices, it's much easier.
The newest game "Ultra Kaiju Monster Rancher" on the Nintendo Switch (A cross over between Ultraman and the Monster Rancher franchise) has a feature for reading NFC (basically anything except amiibos -- probably a licensing thing).
I'm not sure how one would read NFCs using a Switch emulator, but that's kind of a next evolution of it I suppose.
There's also a Keyword system (type in any word in 2 input fields) to generate the monsters as well. The Keyword system has been fully cracked, and some mechanics of NFC has been cracked (for NTAG215 anyway).
Well, the 1999 NTSC version of MR2 has 391 playable breeds (factoring in all mixed, pures and rares).
- There's a very small handful of additional non-rare breeds that are hard coded, I can't recall off the top of my head but roughly 10.
- There's 58 Rare breeds (Special skins) that have no offset adjustments
- There's 333 monsters that can have born-with stat offsets and there's 60 offset ranges x 2 offset parameters to determine final born-with offset stats.
I think this means there's roughly 1,198,868 total variations of the 333 breeds that can have offsets plus the ~68 rares/special spawns that don't have offsets.
This may not be exact, but it's a close ballpark.
There's several other apps on LegendCup that are amazing for playing the original or the new DX version if you are into Monster Rancher, but those aren't really emulation specific, and didn't want to risk being off-topic discussing them.
However, the Make-A-Monster app is for the 1999 NTSC and PAL versions for original console or through Emulation, so I thought i'd risk posting about it :)
Glad even 1 person knows what Monster Rancher is tbh!
I thought I would share an app for use with a fairly niche game in the Monster Taming/Sim/Raising genre, Monster Rancher on the Playstation (1). I don't expect many to know what this game is, but there might be a few that remember it. It frequently is called Pokemon ripoff or clone, but it's really a pet (monster) raising sim where you raise a monster up from a baby through it's life all the way through it's death. You can also cross-breed monsters (fuse them; parents are consumed in the process) to create new breeds or new babies with significant advantages over 1st gen monsters.
Monster Rancher had an interesting gimmick in that, while playing the game you could visit the Shrine, where part of the lore allows found "Disc Stones" (CDs) to be used at the shrine to create monsters. The game would prompt you to pop open the lid and put in any Music CD or other PSX game, it would read the meta data of the disc, then prompt you to re-insert Monster Rancher back into the PSX, at which point your new baby monster would be born.
In 2001 we discovered what data was being read and how to extract it from a disc so that the meta data could be shared without passing around copies of games and CDs themselves, then you could burn a blank disc with the meta data and use this to get special monsters that might be hard to get (or without having to buy hundreds of CDs/Games just to get a monster.).
In 2019 we fully reverse engineered the CD Read Process and how the game interprets the track data to create the monsters which allowed us to create an app to generate any monster on-demand and on the fly via the Make-a-Monster app. This process not only allows you to pick any monster on demand, but also any of the "random" stat offsets monsters can be born with.
With the Make-A-Monster files you can still burn physical media to play on console, or generate just the files for download to use directly in emulation where no optical drive is present and the app supports Duckstation, ePSXe (2.0.5), PSX, PCSX-R, CloneCD, ImgBurn
Monster Rancher 1 & 2 DX was released which is a remaster released in 2021 and includes a baked in CD Database to search and look for albums and songs, but for anyone still playing the original version of the game on Emulation, there's options for the CD Swapping gimmick for MR1 and MR2. One of the Monster Rancher community members has a ticket open with PCSX2 to try and get more emulator support for the Playstation2 versions of the later games but at the moment that's a bust.
Anyway, hopefully there's some ranchers here that will appreciate the research over the years that have lead to creating this :)