So a couple of tips I've learnt along the way: what makes a killbox work at all is managing how you can be attacked in the first place. If you can decide the battlefield and delay them as long as possible to be fully prepared, then you're going to be a lot better off. Use traps everywhere, have more turrets than you do people, use artillery when you can, and give your enemy no cover to work with. It doesn't have to be a killbox, but plenty of damage along the way and natural choke points can often defeat a raid before they can even score a hit.
The main point of wealth is that it scales the size of an attack proportionally. People have the greatest weight for wealth, so make sure you can hold off a raid before recruiting 20 prisoners. I don't usually worry too much about keeping wealth low, but you see harder raids if your wealth has outpaced your defence.
The wiki also has plenty of solid strategies for defence if you're stumped, and often working with the environment you've got can be much more fun than creating an artificial killbox (in my opinion anyway). Good defence is the basis for completing any of the quests I've found, so surviving long enough should absolutely help complete them.
Edit: I'd 100% recommend the game to anyone who's interested in a colony builder that's got a decent focus on survival, I've seen many hilarious and really fun things happen with a story that comes simply from chance.
I've had the best experience flipping the print and printing text on top. If it has to be on the bottom though, slowing the print speed and using a slicer with bridging settings may work better.
Mass effect and dragon age series from bioware are excellent, they're a little involved but the story telling is incredible in both. While it has aged and may be depending on a love for star wars, their knights of the old republic series was also excellent.
They're really damn good at making a story that's worth being part of, often one of my first recommendations aside from the last of us, outer wilds, and a couple of others I've seen here already.
This probably the best approach, otherwise we end up with essays about their grandmother's love for certain recipes and the inspiration that their cooking was.
Plus, half the time people just want to share something cool they found.
I don't really get why people are up in arms at this stuff. I hate the idea of doing these type of interviews, sure. But my grad program had 3k applications, 1k video interviews, 300 in person interviews, and only 100 actual roles. How the fuck else do they expect people to handle the sheer size of applications in management/HR roles?
I went in with a 4 year degree, the other grad next to me went in with a 6 month kinda masters. You can pull it off if you try hard enough and know your shit, wish I'd known that before I wasted so long at uni.
It will be interesting to see how effective it is, I got around Netflix by just using browser versions. They did a shit job and haven't bothered to fix it.
I was curious if a robots.txt equivalent exists for AI training data, and there was some solid points here:
If I go to your writing, I read it & learn from it. Your writing influences my future writing. We've been okay with this as long as it's not a blatant forgery.
If a computer goes to your writing, it reads it & learns from it. Your writing influences its future writing. It seems we are not okay with this, even if it isn't blatant forgery.
[AI at the moment is] different because the company is re-using your material to create a product they are going to sell. I'm not sure if I believe that is so different than a human employee doing the same thing.
I still think we should have the ability to opt out like we do with search engines and webcrawlers, but if the algorithm works ideally and learns but does not recycle content, is it truly any different from a factory of workers pumping out clones of popular series on Amazon? I honestly don't know the answer to that.
I joined maybe 6 years ago, and there was a bit of shit talking and most posts had a troll answer hitting the most votes for some reason, but it was usually pretty good to scroll straight past and find some really insightful comments. There was a lot of good stuff around reddit, but slowly the absurb number of awards, NFT avatars, reposts, and ads every third post started to corrupt it. It was simple enough to switch to a third party app for quite a while, but the garbage slowly took over.
Even if they hadn't pulled 3rd party apps, it was getting pretty close a point where it wasn't worth scrolling past the bullshit.
If it's over VPN, then it could be your VPN server got flagged. If not, then it's probably just an unusual number of queries. Usually works to wait a few minutes either way.
The key to good conversation is finding something interesting in what they say and delving into it. Why did they go there? What did they like about it? Where are they going next?
The key to boring conversation is the opposite, short answers with no room to navigate. Oh, I guess. Thats nice. Not much really.
Interesting idea trying to integrate Mastodon and Lemmy. From the readme:
This is a simple script that monitors specific Lemmy communities and attempts to #hashtag new posts so that they are discoverable in microblogging services like mastodon.
By integrating hashtags, lemmy posts will be discoverable by those following those tags in microblogging which could lead them to reply, boost etc, something which will appear as new comments in lemmy. Since microblogging fediverse has an order of magnitude more users than lemmy does, the hope is that this will allow to kickstart a lot of more niche communities and deepen the interaction between the two mediums.
I'm all for it, even if it confuses the shit out of me that any Fediverse platform user can read and comment here from a platform with an entirely different purpose.
It takes a while to kick habits, the feeling of "who the fuck will ever see this comment" keeps stopping me from posting half the time. At least on Lemmy there's plenty of chance someone will.
So a couple of tips I've learnt along the way: what makes a killbox work at all is managing how you can be attacked in the first place. If you can decide the battlefield and delay them as long as possible to be fully prepared, then you're going to be a lot better off. Use traps everywhere, have more turrets than you do people, use artillery when you can, and give your enemy no cover to work with. It doesn't have to be a killbox, but plenty of damage along the way and natural choke points can often defeat a raid before they can even score a hit.
The main point of wealth is that it scales the size of an attack proportionally. People have the greatest weight for wealth, so make sure you can hold off a raid before recruiting 20 prisoners. I don't usually worry too much about keeping wealth low, but you see harder raids if your wealth has outpaced your defence.
The wiki also has plenty of solid strategies for defence if you're stumped, and often working with the environment you've got can be much more fun than creating an artificial killbox (in my opinion anyway). Good defence is the basis for completing any of the quests I've found, so surviving long enough should absolutely help complete them.
Edit: I'd 100% recommend the game to anyone who's interested in a colony builder that's got a decent focus on survival, I've seen many hilarious and really fun things happen with a story that comes simply from chance.