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  • Seeing Russia's columns stalled on the road to Kyiv, General Sergei Shoigu realizes the invasion of Ukraine will not be the three-day war he had dressed for.

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    What do you do with your time after leaving Reddit?
  • I spend some time on Lemmy, obviously, but a lot less than I did on Reddit. It's been great! I've been getting outdoors a lot more with daily walks and weekly hikes. I published a short children's book a few months ago, and now I'm about 15,000 words into the first draft of an adult scifi novel. I didn't appreciate how much time I was pissing away. Thanks, u/spez!

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    Two sides to Korea
  • South Korean (ROK) soldiers were heavily involved in the US-Vietnam war and had a reputation for being effective but brutal. Maybe this is related to that?

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    Tips presenting plot points in a way that doesn't feel railroady.
  • I'm fairly new myself, but a few ideas come to mind:

    1. Can you make the plot queues a little more enticing to make your players curious? Is there anything specifically unusual about the odd couple when they see them this time? Is there any weird body language? Do they see the characters and then look away suddenly? Is there anything about them that could connect to character backstories or motivations and trigger a desire to have a conversation? Are NPCs having a conversation amongst themselves that sounds interesting when the PCs overhear it, even if it's not really about the plot itself?

    2. It can be helpful to make multiple routes to plot queues and clues. That way, if they miss one opportunity, there are other options, rather than having the plot just get stuck. If they bypass the couple this time, could they see them again later somewhere else? Just roll with the digression a bit then and then give the PCs another chance to engage. Could you also make a redundant way to get the same info in another form? A letter with the same info that would have been shared verbally?

    3. Can you make the plot queues more active? Can the odd couple approach the PCs and start a converstation? This brings the plot to them. You can do it without taking agency away from the players if you're careful about having a reason for the approach that would occur to the PCs or could be explained briefly during the encounter.

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