When that happens the tools report no icon.
At least for me, the ic_launcher layers are reported as mipmaps and are always at same locations, so I don't what is the block here to automatic retrieval of icons. I do not mean to insult, I am just suggesting how to automate it even further and with more compatibility.
I connect to the Internet via cellphone which makes uploading painful.
That's too relatable...
Less than a dozen corrections on more than 400 games isn’t so many.
That's really only because I pointed out games I know personally. There might be more PDs in list, that show debug icon because they did not set non-layered icon properly.
Also, here's a question: do all mod
and zaystringofnumbers
mods do translations? or there is something else?
Rearranged PD uses debug icons which is incorrect.
My own guess for why there is so many incorrect icons is:
a) you choose icons manually, which is not really a good thing, if this thing is supposed to be automated
b) your tools just pick ic_launcher.png
... which is incorrect choice for many post-2019 forks due to actual two-layer format of icon, composed of foreground and background pngs; you should compose a full icon, if those layer files are available
Also, a fatal flaw: all download links point to your local file system, so they are useless to anyone who doesn't have access to your I: hard drive.
Extended Experienced PD entry shows Serenity PD icon.
Shorter PD entry uses Minecraft PD icon.
Rat King Adventures entry uses EZ Dungeon icon.
Experienced PD 1.x is not present (it's a different mod from Experienced PD 2.x).
There was nothing noteworthy on floor 1.
Also, China (on question of bombs being too modern for middle ages).
This release ports Shattered 2.5's additions, like journal, bestiary and some of rebalances, adds Identification Bomb and touches upon some crashes. It is also the last version of Experienced PD i...
This is the last official version of Experienced Pixel Dungeon, Redone or otherwise. No more bugfixes, ports to latest Shattered, or new content. That's the end of the line.
2024 is anniversary to many things, including this mod, as 4 years have passed since the first release of that silly grinding mod with many things to do; but since then, the tumor has only grown larger...
You might have noticed, that large amount of content haven't really changed since its first year of 2020-2021. After that, I just fixed bugs and ported Shattered's new releases, with big things only happening once a year. It almost became an another job, that I did to keep its legacy going further and further, sometimes even at expense of project I actually enjoyed, like Summoning.
And then it really took off in 2023. My email started being flooded with reviews and emails about how it is the best game they played, or reported game breaking glitches. The legacy design didn't stand up very well, and breaking integer barriers is bond to make things wrong. But I kept going. For honor, for people, to keep the tumor alive...
I hated it, but I told myself, than I should do it. It's the most popular mod of mine, why I would cancel it? What would happen to those PD fans, that enjoyed grinding? But just like cancer, playing or making ExpPD results in never ending pain.
So I am ending it. For my own sake. You may not be happy. But I am happy. Than the beast is slain.
It depends on your scale of dedication to exact definitions.
Holiday foods are deliberately designed to be nice subversions of pasty, but not something you would depend on (mostly due to rarity).
Dimensional Sundial is a reference to vanilla's day and night differences, and could be seen as detrimental, depending on how you handle increased spawns. Also you choose to invest into it and don't get it every time.
This release ports everything from Shattered PD 2.5.2. internal version number: 797
This release ports stuff from Shattered 2.5.2. Nothing else to say, really, the merging process went relatively smoothly.
(2.0.1 hotfix was uploaded, fixing Abyssal Spawner being invincible and Metamorphosis cursed effect crashing the game on cancelling.)
Download it here: https://github.com/TrashboxBobylev/Rat-King-Adventure/releases/tag/2.0.1
This update has been in works for over two months, but you can now finally enjoy Rat King Adventure as Duelist, with all new talents and third subclass, while challenging an updated Abyss!
This release buffs Darkened Mimic, fixes many frequent crashes and issues of few last months and does balance changes to most used or obscure items. internal version number: 512
the process was me scrolling through threads on discord or reddit and then judging ideas that came up in them
Also available in Google Play: https://play.google.com/store/apps/details?id=com.trashboxbobylev.communitypixeldungeon
Have you ever wondered what would happen if community could design and have their ideas in Pixel Dungeon? Well, here I present Community Pixel Dungeon mod, dedicated to 10th anniversary of original...
Today is July 26th; 10 years ago, watabou released source code for Pixel Dungeon, creating a modding community for it.
Community Pixel Dungeon is a symbol of community being able to achieve that and evolve this community into what we know today.
Thank you all.
This is a second Community PD pre-release, containing 17 new ideas and some fixes to previous ones. All of features list can be seen here: https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bb...
This mod has been conceptualized back in October as dedicated thing for 10th anniversary of Pixel Dungeon becoming free and open source software, but only now I dedicated the time to start making it. The core idea is that I am not the one, who design the features and new items, it’s people from community of this game!
This pre-release adds 17 more ideas to the pack, including ideas from Reddit and Lemmy posts and ideas from archived ideas channel on PD discord, bringing total number up to 37, all of which can be seen here: https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24
The horror I will have to feel on adapting this for using millions of scrolls at once...
Here's gist I assembled (it is directly written from game's changes screen): https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24
The post has been updated with a link to 0.1.1 hotfix and the link to list of all features currently in the mod.
Link done.
...it seems like the picture overrides the link on Lemmy; great platform!
This mod has been conceptualized back in October as dedicated thing for 10th anniversary of Pixel Dungeon becoming free and open source software, but only now I dedicated the time to start making it. The core idea is that I am not the one, who design the features and new items, it's people from community of this game!
Currently this mod has 20 unique features from ideas of 21 people on PD's discord, all listed here: https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24
This release fixes some urgent bugs and issues, that came with 2.18. internal version number: 511
Fixes some of urgent bugs, like crashes with trinkets or telekinetic grab.
That's mostly all, there is also some balance tweaks to forgotten things like Vampiric.
This release ports everything from Shattered PD 2.4.1. internal version number: 781
This release ports stuff from Shattered 2.3 and 2.4 and reimplements rare mobs.
Some were asking what is wrongdifferent with this mod: it makes the game 25% shorter, like chapter length and mob and equipment stat increases.
This release ports all Shattered 2.4.1 changes, which include trinkets, duelist rework and alchemy rework; some changes were made to Experienced's content to reflect this, including renaming Black ...
Shattered's trinkets are finally (after 11 days of waiting!) here, alongside with some aesthetic changes, buffs to underused and overused stuff and patches to world-importance bugs like warhammer stunning.
Don't know what else to say... go look for reaching another cycle!
Commits c2857e9: ReInc 0.3.0: fixed staff generation not actually rolling staffs (Trashbox Bobylev) 71114cc: ReInc 0.3.0: attunement bonus from wizard now properly works during generation (Trashbo...
The 100+ days of waiting and development hell are finally over...
This release introduces:
- Shattered PD 2.3.2 port
- minions port/overhaul, with 8 staffs to find in the dungeon with reworked abilities and stats
- ports of few features from original Summoning, like healing gas, hordes, scimitar rework, clean water, frostburn...
- rank manager spell, the new way to manage ranks
- attunement rework to be like strength, but for magic
- hunger adjustments, staffs in journal and other QoL
- bugfixes for things from original Summoning
This release fixes some more bugs and issues, and removes Dwarf King's second phase, with tripling his HP to compensate. This is reupload, that removes the monster scaling with time. internal vers...
Don't you love forgetting about some tiny details (or, rather, dwarf-sized) and then being told that it makes the game unbeatable and having to cope with working on this abomination of a variant for few more hours? Me toon't.
At least DK's phase 2 is now gone.
This release fixes fishing crash and adds even more balance changes, not implemented in 2.17, and suggestions from community members. internal version number: 504
Okay, so 2.17 happened to have crash with fishing, so I fixed that and did some more balance and difficulty changes, nerfing Haste and Fate Lock and tweaking new bags.
This release switches most of character and equipment stats from 32-bit numbers to 64-bit numbers, letting players obtain up to 9 quintillion upgrades on one item and deal trillions of damage! Also...
The biggest feature of this release is many stats and numbers have been improved to be scaled up to 2^63 (~9 quintillions)! This means many more opportunities to upgrade your gear into heavens!
This release also adds Burnt Bag, some more funny items, cycle 5 and balance changes.
This release ports Shattered PD 2.3.1's changes, implements few QoL fixes and, most importantly, increases the limits on game's numbers from 32-bit to 64-bit! This is a pre-release build of the gam...
This release ports Shattered PD 2.3.1's changes, implements few QoL fixes and, most importantly, increases the limits on game's numbers from 32-bit to 64-bit, like health, xp, damage, item count and gold! Now you can hold trillions and trillions of stuff with billions of upgrades on them in your inventory!
This is, of course, pre-release due to sheer amount of code changes. Things can break, not work or behave weirdly. Scroll of Debug is included to test stuff.
The link to Google Play version of beta: https://play.google.com/apps/testing/com.trashboxbobylev.experiencedpixeldungeon.redone
I thought we were having Steamed Flesh.
This release fixes few remaining issues from 2.16, adds Chinese translation, buffs bbat and brings back some enchanting things. The link to Google Play version: https://play.google.com/store/apps/d...
So uh, New Year 2024, adventurers in here!
Here is your flimsy prize!