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"Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"
  • @Ashtear @AreaKode No, but while I enjoyed it, I did wonder what the point of the flashbacks was. If (with our eyes opened to the Starborn) we had hit those flashbacks and could see we were being watched by the Pilgrim or something, that would have been interesting. If our dialogue choices with Vlad had some impact on the next or maybe second next NG+, that would have been cool.

    The flashbacks felt like padding to me because they were, it turns out.

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    Skyrim has over double the daily users as Starfield
  • @Blamemeta If the Steam hardware survey is anywhere near accurate, most people aren't using hardware that would run Starfield in a very playable fashion. It isn't surprising that most of them would run games that... well... will actually run well on their hardware.

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    Creator behind hugely popular Skyrim co-op mod gives up on the Starfield version of it because, drum roll please, 'this game is f***ing trash'
  • @The_Vampire Yes, obviously some mods bypass pretty much anything the creation kit will offer. I expect SFSE and related mods all fall in that category.

    That has little to do with the point I was replying to though.

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    Creator behind hugely popular Skyrim co-op mod gives up on the Starfield version of it because, drum roll please, 'this game is f***ing trash'
  • @WarmSoda I will take the word of modders that are doing minor mods while waiting for the Creation Kit (and posting what they intend to do once they have it) over the comments of some random person on Mastadon. Perhaps you should return when you know what you are talking about.

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    Ok, the clutter itself is bugging me now. It's all identical, right?
  • @CopernicusQwark Just different tolerances for it between us. I am not sure if they will randomize scenarios or spawn points, but I hope future updates at least add more locations to the pool.

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    Creator behind hugely popular Skyrim co-op mod gives up on the Starfield version of it because, drum roll please, 'this game is f***ing trash'
  • @WarmSoda Sorry, but they have not backward engineered the creation kit that Bethesda is supposed to release next year.

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    Ok, the clutter itself is bugging me now. It's all identical, right?
  • @CopernicusQwark @Blamemeta In general, I don't mind the layouts being identical due to bureaucracy's love for doing things one way only. I don't like the repeated ones that have named npcs though.

    Muybridge (or whatever it is) pharmaceutical seems like it was originally part of a quest line or something, since there is even a corpse of at least one of the 2 siblings down in the caverns.

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    Creator behind hugely popular Skyrim co-op mod gives up on the Starfield version of it because, drum roll please, 'this game is f***ing trash'
  • @Blamemeta Seems a bit premature for any real ambitious modding, since the full tool set isn't even released yet.

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    Starfield is 30% off on Steam, not even during a major steam sale. It's been only two months.
  • @MindSkipperBro12 @BruceTwarzen Unless you are also into tabletop gaming, in which case you may not want to provide more financial support to Wizards of the Coast. It isn't too difficult to find info on what they have been up to over the last year. If you don't care about their impact on that particular side of gaming, then support away.

    Personally, I don't plan on ever owning/playing BG3.

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    Anybody else notice that weapons containers in outposts now have unlimited storage?
  • @xmunk @Crikeste "Like" might be too strong, but I don't mind inventory limits. I do think that most games feel too restrictive at the beginning. Starfield character inventory feels so much better (to me anyway) with maxed weightlifting and the weapon holsters effect.

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    Starfield's new PC patch delivers the game we should have had at launch
  • @canis_majoris @laurelraven I'm not sure that is really true. For one thing, I haven't been killed by clutter in Starfield. I definitely remember multiple deaths by clutter in Skyrim (physics silliness). I also haven't used fast travel and zoned in somewhere up in the sky (although that would be much less lethal in Starfield).

    I may just be lucky, however. I haven't encountered most of the Starfield bugs I have seen complaints about.

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    Starfield's new PC patch delivers the game we should have had at launch
  • @c0c0c0 @ylai
    I am not done with playing the game yet, but that is pretty much my feeling about it as well. It will be interesting to see what changes they might bring to the game when they get around to expansions/dlc.

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