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Heaviest things known to man
  • Not sure, but probably. I only used yarn 1. Never got around to trying yarn 2+ as migrating our fairly large monorepo project at the time felt like a pretty large and complicated ordeal. By the time I switched jobs npm was already a whole lot better in the ways most important to me.

    The little I’ve read about and used pnpm so far it seems a lot more plug n play than yarn while bringing big benefits. Even workspaces seems a lot simpler than it ever was with yarn (at least when I used it). Love the idea of non-flat node_modules and simplified lock files as well.

    Time will tell if npm incorporates enough of pnpm’s features to make it obsolete eventually but for now I can understand why it seems so widely adopted.

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    Many players have become "patient gamers". What are games people might miss out on by waiting for sales?
  • I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.

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    Which Spider Man games to play on PS5?
  • I imagine there might be quite a few available on the PS store so don’t worry about it.

    Enjoy! I’ve only played the first one but I enjoyed it enough to 100% it twice.

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    Which Spider Man games to play on PS5?
  • Yeah these games are quite story heavy so don’t start with Miles, play them in order.

    Also, there’s only 3 games in the current series to my knowledge.

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    *Permanently Deleted*
  • https://isthereanydeal.com/ is great for getting any given game at a good price. You can see where it is currently/usually cheapest, its price over time, etc. You can also set up notifications for when it drops below a certain threshold.

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  • The title of this post made me think about the best and worst I’ve played this year.

    The best:

    • The Case of the Golden Idol. Short and sweet mystery game in the vein of Return of the Obra Dinn. Not quite as good IMO but I still liked it quite a bit.
    • Marvel’s Midnight Suns. Don’t let the IP fool you, this is a really solid turn based strategy game, occasionally with really solid writing. The “dating sim”/downtime parts were surprisingly fun at best and dragged down the pacing at worst.
    • Death’s Door. Really cool, minimalistic, take on a Zelda-like game. Similar to Tunic in a lot of ways. Funny, cute and probably the best game about death I’ve ever played.
    • Moving Out. I don’t think I’ve ever laughed as much while playing a game as I did with Moving Out. It will always hold a special place in my heart for allowing me to connect and laugh with people I love but don’t get to see very often.

    Generally I mostly play games a while after release and based on recommendations I trust. As such there aren’t many real stinkers I can think of (plenty of games that I found overrated though). With that said, here are my worst:

    • Doki Doki Literature Club. With the way this game is set up it’s all about the twist. The problem is that the game it pretends to be until then is incredibly boring. Maybe it would have helped if I wasn’t somewhat aware of what is really is but generally I found this game to be a slog.
    • Turnip Boy Commits Tax Evasion. Games that rely heavily on humor are always hit or miss. Unfortunately this one wasn’t for me in and the actual gameplay was incredibly bare bones.

    Thanks for reading! What is your list?

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    Recommend a game for me to play with my partner
  • May be hit or miss but Moving Out (1 or 2) is a lot of fun. You spend most of your time failing to do anything and just laughing about how goofy it is.

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    Marvel’s Blade | Announcement Trailer
  • I’m not a big Marvel fan (and know next to nothing about Blade) but he was one of my favorites in Midnight Suns (which is awesome) so I’m definitely looking forward to this.

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    We have used too many levels of abstractions and now the future looks bleak
  • Then teach us. Advocate for us. Help us improve and understand.

    A very large part of the problem is that the people who are knowledgeable are often the ones that bought into the whole lone wolf coder shtick.

    Most junior people I work with are interested and want to learn, but between high demands, no time to do it and senior devs who focus only on their own problems - it’s very hard to know how to learn and improve.

    We can and need to solve this but it requires that we work together and actually sit down to bridge the knowledge gap.

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    college hell
  • It will be all right. I have been in a similar and made it out fine. Take a deep breath, step back and try to look at the big picture.

    1. What are the immediate problems? How big are they really (what is the worst that could feasibly happen, is it really as bad as you think it is, vocalize them)? Filter out the things that aren’t actually a big deal, prioritize the rest and work on them one at a time. No more, no less.

    2. Make it a priority to get yourself a diagnosis and a treatment plan. If your current psychiatrist won’t help you, look for another one.

    3. Don’t worry about the big picture stuff right now. You’re not in the right headspace to make any big decisions. If you can put your studies on pause I would advice you to do so until things have calmed down. Make sure you have something going on though that keeps you active and occupied without being stressful or taking over.

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    Does anyone else hate the weekends?
  • I love the weekend but the very thing I love (no “musts”) is often what makes me feel like shit. So I have to against my instinct and make plans/schedule things. But then I often go overboard in that direction instead. So there’s certainly some amount of really frustrating inner conflict going on there. 😥

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    So you've beat Baldurs Gate 3, well now it's time you had a real DnD Adventure!
  • In theory, sure. But because of how small and chronological lemmy is you often end up with the same post several times in a row when it’s crossposted. Which can be frustrating. Not really your fault, but an annoyance nonetheless.

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    The Weekly 'What are you playing?' Discussion - 04-09-2023
  • Still playing Slay The Spire and Hexcells as my “podcast games”.

    Started Halls of Torment. Really cool aesthetically and some interesting boss designs. Hope it distinguishes itself more from Vampire Survivors though. Especially in having more incentives to keep playing than “numbers go up”. There are some minor story things and unique aspects of some maps that I think could really set this game apart.

    Also playing Super Mario Sunshine. Honestly probably my least favorite 3D Mario to date. Besides feeling very clumsy it has some pretty sloppy level design here and there. Still a decent game, but having played Odyssey this game feels very dated.

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  • I am not a 40k guy but I really liked this video. It shows Scott taking a more creative approach to his army’s models and color scheme.

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    Piped link: https://piped.video/watch?v=I71u7j1Izww

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    See https://www.reddit.com/r/Games/comments/14f8jsg/final_fantasy_xvi_review_thread/ for an example.

    I realize that they are likely mostly done by hand but I quite miss them. They were some of my favorite features on that subreddit.

    I suppose a script could be written to automate at least parts of it.

    What do you think?

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    Arcane as in the League of Legends Netflix show (first few episodes mainly).

    I’m not big on the sort “oppressive, endless darkness/ever encroaching void” vibe of the default Blades setting. But while watching Arcane I can see how well it could mesh with the system.

    Thing is, I’ve never actually run a Blades game before. Mostly listened to podcasts, read some of the book and played a session of Scum & Villainy.

    How easy is it to tweak the “vibe” of the default setting? Reading through the book is not doing much to inspire me, but I like the system a lot and think I could get into the setting if I could just make it more of my own.

    Should be noted that I’m not looking to play in the world of Arcane verbatim. It’s just a touchstone.

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