NEVER MIND: you can also use Silica Powder.
[was:] Anyone else stuck needing Deuterium to fix the launch thruster? Deuterium...that you can craft with dihydrogen and...tritium...that you can mine with your ship...so you can fix the launch thruster on your...ship...uh...
I love that they modeled in lensing effects SO MUCH.
That is a sick living frigate! I went on a tear when they came out, I have at least a dozen, but most of mine are the super-long tail and tentacle types. You got yourself a roughed up barnacled Pirate Queen there...
I still have mine, still wish it would have had some in-game use.
The Waking Titan ARG was THE MOST bonkers game launch thing I have ever seen and when I try to explain parts of it ("We had to collaboratively solve puzzles to unlock a fuzzy image on a web page that revealed another inscrutable clue", "We sent an actual human to a random physical location to collect the next clue by hand"), I get gobsmacked stares.
OK, Ship Customization seems to be very specifically limited in a few ways:
- Ships are made from 4 parts: fuselage, engine, wings, and “reactor core” which is basically a module that sets the Class S,A,B,C.
- You can’t edit an existing ship, not even just the color, as far as I can tell; if you want "what I have but in green" you have to collect the salvage parts to clone it, then you can tweak the color.
- If you salvage your current ship, you can get X million units or whatever like you used to, OR you now have the option to reclaim a part…but you can only claim ONE of the 4 part categories.
- REMINDER: you can package up all your ship modifications and store them in your exosuit/freighter along with anything in ship storage...if you have the space. Salvaging a ship to get those cool wings in your inventory without emptying it first is gonna make somebody really mad this week, I guarantee it.
- I already found an S class Reactor Core for sale from the Explorer’s Guild (which I could only buy because my standing is super high)…so If I scrap this here long nosed fighter and salvage the fuselage, I would still have to go grab the other 2 parts “in the wild.”
- Oh, and: fighters, explorers, haulers only; no customizing your Solar, Exotic, or special expedition Speeder. Rats. Was hoping to fix their color schemes.
Still better than the nothing we used to have, but if you wanted to just nip on by and remove that puke green accent color on your otherwise perfect ship: I don't see a way to do that.
Kinda in awe of HG strategy this year. Release a moderate sized patch (Omega), kinda meh for long time users TBH, with a free-to-play-on-every-platform expedition, rope in lots of new users. < 3 months later, huge visual and gameplay update with the single most requested feature (since launch) from the existing userbase. This is the way.
Looked like just expedition rewards. But QS was never a reward in the past so this was a pleasant surprise. Two days of expedition grinding to collect the equivalent of 6 weekend missions? Sign me up!
[Sorry for the duplicate thread, y'all, I'm cross-posting from kbin.social and all this software is still new and buggy AF. Deleted the other one, since it had no comments. Farewell, nine upvotes, I hardly knew ye...]
Sure! You can claim it from the Quicksilver Synthesis Companion, to the right of the Nexus in the Anomaly. Interact with them and you will see "Collect Expedition rewards" as the bottom option. The Atlas Sceptre and Starborn Runner and all the other rewards will be there to claim from any save you have including any new save you start in the future.
The Expedition desk in the Anomaly is pretty slick, but if you collect stuff with wild abandon during an expedition (don't we all?) you will have some interesting questions to answer at the end!
The mechanism is: You claim all the rewards, including the new ship for completing all 5 phases, which, you have to be outside of your ship to claim, so proooooooobably you will do this in the Anomaly. Then head for the Expedition desk, where you can click and confirm that you want to end the expedition (it will warn you that you have incomplete optional tasks). That will open up the "transfer back to main save" storage. Which is interesting because: it isn't any larger than when you started. So if you started Omega from your main save and brought a bunch of stuff over, and you didn't use that stuff (I brought 40 repair kits, for example), then you have to decide if restoring those items to your main save is more important than bringing back any new stuff you collected (memories. hyaline brains, anomaly detectors, storage augmentation, lots of expedition related items with way more value than another 5000 carbon).
Once you've made all of those decisions, you again click to "finalize expedition". At this point, it will convert anything you aren't transferring back into units, nanites, or quicksilver! There is a nice display that lists a bunch of statistics, see screenshot (assuming I've attached it correctly). This is a good reason to max out your expedition suit and ship storage and Do all The Things.
One curiosity: Since I've got thousands of hours in this game, I am always running close to MAXINT units in the bank, so the calculation of how many units I earned bailed out when it hit the threshold, and just says -1. HOPEFULLY when I click this here button, I will still have my billions...if it actually resets my units to negative 4B...uh that's a bug.
On the other hand: 20k nanites and 9k quicksilver?! Hell yes!
Verdict: It's not perfect but I really like the new expedition desk and the whole "bring your ship and MT and a handful of stuff with you" capability.
Ah, packaging up Golden Vector modules to sell doesn't work, they are nerfed to only be worth 16 nanites :/ but having the GV was worth it anyway.
PSA if you use the Anomaly desk to start the expedition from your main save:
spoiler
- You will not have immediate access to all the stuff you add to the shared expedition inventory. So don't bother adding metal plates, a hermetic seal, dihydrogen jelly, etc. because you will have to work through all the usual beginning steps to fix your ship and get off world.
- You will be able to return to the Anomaly about halfway through Phase 1, right after your first warp to a new system.
- BUT like with all the other expeditions, there are a handful of later phase milestones you can knock off quickly right from the initial system (or even the initial planet).
- For the base building milestone early in Phase 1, DO stash stuff in your ship so you have 9 empty slots in your exosuit. The base computer will give you everything you need to start your base and check this milestone off, but only if you have enough space for it to give you the parts.
- Scan everything, you will pick up the flora and fauna scan rewards quickly; dig up mineral deposits, ancient artifacts, buried caches, those all count for the lost treasure milestone (salvageable scrap does not seem to count here?). Blast asteroids. Learn words. The usual. Oh, and grind grind grind for nanites constantly, because:
- once you reach the anomaly, you will need a bunch of nanites. From the Expedition desk, you can clone whatever your then-current multitool and ship were before you started the expedition, but you'll need 2,200 for the MT and 2,800 for the ship.
- Similarly, if you want to grab previous expedition rewards, say, the Golden Vector, with the thought of maybe packaging up its modules to sell for more nanites (for example), well, it will cost you 1,400 nanites to pick up the ship :/ I also don't know what happens to the GV in your main save inventory if you acquire and then scrap a GV in the expedition, and I'm not sure I want to risk it. I will try to sell the mods for nanites though...once I have enough to acquire it!
- oooh! you will pick up various modules as you progress through the milestones, like usual, and if you are like me, you will not immediately apply them, since you will pick up a better ship/MT later in the expedition, more than likely. Well! If you started from your main save, you know you will get your main save ship and MT, so you can scrap all those scanner modules and such right away. That goes to the top of the to do list, I tell you hwat...
Happy exploring, travelers!
I think you made the right call. I DID use the Anomaly expedition feature and loaded up with elements and tech I thought might be useful, but none of that was available when the expedition started; even when I got off planet, calling the Anomaly wasn't immediately an option. I'm only a few milestones in, I'm sure I'll see it any minute now, but if I'd thought it through I might have stored more mid-game materials! I'll update when I get there; very curious about what else I can bring over from my main save.
Whew, with the low traffic I was getting worried that Lemmy wouldn't even cover the basics of what the old NMS reddits used to provide. Thanks for restoring my faith!
Another vote for the Infra-knife. Don't group upgrades, put your max-stat X-class mods in the 4 supercharged slots of your fully expanded ship, wherever they appear on the grid, and you can get 55,000+ damage on an Exotic or Solar, 65k+ on a Fighter.