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Microsoft paves the way for Linux gaming success with plan that would kill kernel-level anti-cheat
  • I have a close friend who attended this summit and Microsoft aren’t kicking people out of kernel space but expanding the capabilities in user space to minimize the reasons to need to run security components in kernel mode so they can develop and deploy solutions with minimal risk (no security vendor wants that risk when they’re running on business/enterprise machines like CrowdStrike).

    Kicking everyone out of the kernel is a long journey and even Apple, who are much further along this path, still haven’t completely closed the door on kernel extensions. It’ll be several Windows versions yet before kernel drivers are no longer a thing.

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    Playstation 1 emulator "Duckstation" developer changes project license from GPL to PolyForm
  • Not to excuse the developer but I empathise with why they might have felt compelled to change the license.

    One of the biggest pains for any open source project is distributions and packagers who package the software themselves yet make changes or configure in non-standard ways which leads to major overheads for upstream as everyone submits bug reports for bugs introduced down stream and have nothing to do with them.

    I feel we, as a community, need to be more vocal about when a project has been modified from the original source for packaging or distribution (where those changes weren’t pushed upstream) to demand the project be renamed in that instance.

    I feel for these small developers who do this in their spare time and find the community forcing more work on them and damaging their reputation without any fault of the developer but someone downstream who doesn’t care not want to support what they’ve packaged.

    Perhaps there are other solutions? Before other projects decide to use awful licenses and infringe on rights just to try and tackle the problems created by downstream.

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    If you could "Eternal Sunshine" a piece of media so that you could listen to it for the first time again, what would it be?
  • Right with you on this one. What an opener to a soundtrack for our lives. Tribe still hits in a way modern hip-hop doesn’t - Tribe had authenticity, roots, and a message delivered with a sense of humor.

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    Space noir roguelike Ostranauts is aiming for 1.0 in 2025, with help from Kitfox as publisher
  • Neo Scavenger is such a gem of a game. I’ve been hoping Ostranauts would get since love since the premise is awesome but the textures/tiles were too low contrast / visually noisy for me to really love the game. This gives me hope.

    Totally recommend picking up Neo Scavenger even not on sale - such a blast and some totally crazy things can happen in that game that makes it really compelling to play over and over even if you die.

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    The Failed Migration of Academic Twitter
  • Nonsense. If they were perfect, wouldn’t they have used a question mark? Your judgement of character is laughable. What empirical evidence is there that they are perfect?

    (How was that?)

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    She ate a poppy seed salad just before giving birth. Then they took her baby away.
  • And let me guess, she paid for the privilege of being forced to stay 5 days and having her baby taken away from her? Unless she’s got amazing insurance?

    Honestly, I’m so glad to live somewhere with public health care.

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    [UPDATE: apparently NOT] GTA 6: Live updates as Rockstar Games 'internally delays' title to 2026
  • It was the overall downgrade from 4 that stood out to me. In 5, guns sounded worse, the driving became way too arcadey, the story was less tight and the three protagonists were more disjointed and Franklin was grossly underdeveloped, the city lacked diners etc to go eat at etc and felt less alive, no vigilante missions, NPCs were squishier residual in hand to hand, the car damage models are boring and less detailed than 4… I could go on.

    5 was bizarrely a huge step back from everything they’d built towards for 4 that it’s no surprise 4 has remained hugely popular and maintained an incredibly active modding scene to keep the game looking youthful.

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    Risk of Rain creators Hopoo Games join Valve
  • Totally, my comment is with regards to the current state of the game and so far they’ve fallen into the same pitfalls as other MOBAs.

    Personally, allowing the team to vote to concede and to get rid of increasing respawn timers would help a lot in getting rid of the biggest causes of frustration noted so far however these were comments about DOTA2 and sadly Valve never implemented them there either.

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    Risk of Rain creators Hopoo Games join Valve
  • Snowballing

    30/40min games where you’re unable to concede when loss is clear early on (causing other team mates to become stressed and rude). Games can sometimes be decided in 5 minutes yet there can potentially another half hour to go before you have a chance to requeue with different team mates.

    One team mate’s mistake early on can lead to the opposing team snowballing and the rest of the team becomes toxic due to the first point.

    The respawn timer increasing in length penalises the team further for being behind the enemy team, and the downtime as someone is waiting to spawn gives them time to type and be toxic. By mid-game, I’ve seen some players spend as much time waiting to respawn than they did playing.

    Losing begets losing.

    Macro and Meta

    The volume of items leads there to be objectively better builds (and meta after each patch as items stats are changed) leads expectations on all team mates to follow that meta and know which build to play otherwise they get raged on.

    Map awareness is more important that aiming and it takes the whole team to remain aware of the map for success.

    The lack of transparency as to why a person is losing to another (item selection, ability upgrades etc) irritates players into feeling cheated.

    Competitive

    As a competitive game, players are trying to prove themselves yet, as a team game, individual performance can’t make up for a weak team thus rage. Competition drives emotion.

    Note: I played Deadlock for about 15 to 20 matches but all the typical MOBA issues emerged within a couple of games, I’ve already bounced off of it.

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    Risk of Rain creators Hopoo Games join Valve
  • I have a strong feeling they’ll be working on Deadlock given their experience with third person hero shooters with crazy items that change your build.

    Which is a shame because Deadlock is destined for the land of toxicity most other MOBAs exist in unless they do something meaningful to change the game’s design.

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