Why am I so concerned with the popularity of Dungeons & Dragons: Honor Among Thieves?: Full Moon Storytelling
flibbertygibbit @ flibbertygibbit @ttrpg.network Posts 35Comments 105Joined 2 yr. ago

Do your players know about this or do you keep it under your hat?
In the game that I'm currently running, I started making most of my rolls in the open, so the players can see the attack rolls as they happen. I have really liked the results. There is a lot more anticipation as they watch the rolls. We see crits at the same time and I don't feel bad about them, and neither do they. They also see the modifiers for the rolls, which I think adds an oh shit element to the combat. Most importantly though, and the reason I did this, is that they see the saving throws vs their spells. Now I don't feel bad about saving on a one target spell and they don't have any question about me fudging a roll or not. Overall I think it has been much better and I intend to continue.
Could you make the bases modular with different color choices? For example, snapping a yellow base on player characters and blue for monsters etc? I was thinking about how nice that would be a couple weeks ago. My players like to know when a monster is bloodied (half hit points) and we mark that by putting a red baby poker chip underneath the token. It's kind of annoying to move them around but would be easy if it was a modular base you could set on there or whatever. Just a thought.
If it moves, breathes, or bites, it's a creature.
Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.
I don't think they said why they were concerned about it.