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Oh, great, so 3 of my 4 Kill teams will only be properly supported for one more year:
  • Yeah, I enjoyed the ability previously to have an opportunity to paint up a small squad of a random army I wouldn't collect otherwise.

    This change not only removes that, but also kills my interest in killteam, to be honest. But I'm someone who liked the customisation from v1, so I'm clearly not the target 😅

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    10 years later, Apple Pay is amazing — and about to change
  • I'll be honest, I'm very confused about what you mean when you say that Google Wallet isn't a thing. I pay with my Android phone everywhere, so ubiquitously that I've frequently left the house with just my phone and keys.

    Do you mean America, where contactless payment is far less frequently accepted, or the concept of clicking on a "Pay with Google Wallet" style prompt on a website?

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    Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced'
  • Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. "Valve uses their market dominance to force the same price across marketplaces" is a nonsensical, incorrect statement.

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    Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced'
  • As has been pointed out by many other people in this thread, this is untrue.

    If you are providing a Steam key, it has to be the same price as Steam. Otherwise, you can set whatever price you want (e.g. if you were selling on both Steam and Epic - like Borderlands 3, which frequently had sales on Epic where the price dropped below the Steam price)

    https://partner.steamgames.com/doc/features/keys

    It's even fine to sell your Steam keys at a lower price in another place - as long as you're planning to have a similar sale on Steam at some similar time.

    It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

    TL;DR: Games sold on Epic could be any price they want. They're no different to Steam, in general, because that's what publishers choose.

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    Amazon cloud boss echoes NVIDIA CEO on coding being dead in the water: "If you go forward 24 months from now, it's possible that most developers are not coding"
  • I don't understand how you could understand how LLMs work, and then write this.

    Machines can learn that...

    Ah, nevermind.

    If you'll excuse me saying, I feel that you are the one who is looking at something and extrapolating.

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    Amazon cloud boss echoes NVIDIA CEO on coding being dead in the water: "If you go forward 24 months from now, it's possible that most developers are not coding"
  • The things you are describing sound like if-statement levels of automation, GitHub Actions with preprogrammed responses rather than LLM whatever.

    If you're worrying about being replaced by that... Go find the code, read it, and feel better.

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    Harris says she supports eliminating federal taxes on tips
  • Yeah, though a nice thing for those who need it my immediate worry was "well, this may mean companies lean further into tipping because yay tax free" rather than working towards just paying workers.

    Humtum.

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  • Is anyone else heading to Antwerp this week?

    I'll be there, and I'm really looking forward to the content, the people, and the general excitement!

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