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'We can't do computer graphics anymore without artificial intelligence. We compute one pixel, we infer the other 32': Jensen thinks AI is integral to next-gen graphics tech
  • I would go so far as to say if you get rid of the graphics completely and have text descriptions (think Dwarf Fortress which has many things that are not represented in its graphics at all, just in the textual descriptions) you fully free the imagination of the player.

    Some things are just not representable graphically at all, my go to example is "the most beautiful woman he had ever seen", easy to write in text, impossible to portray on screen in a way that every viewer will feel the same.

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    'We can't do computer graphics anymore without artificial intelligence. We compute one pixel, we infer the other 32': Jensen thinks AI is integral to next-gen graphics tech
  • Mostly it really is just a fancier auto-complete. It is most useful for situations where you want to essentially do the equivalent of copy&past and then make changes in a few predictable places in each copy.

    It is total crap at writing code itself to the point where you need to read the code and understand it to know it hasn't screwed up, something that takes much, much longer than just writing it yourself.

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    I made a tool to aggregate git blame stats across any repo
  • Maybe make it aggregate the data over all commits and then use that as a learning opportunity to learn about tools like cargo-bench, criterion, cargo-flamegraph and other profiling and benchmarking tools and optimization techniques to see if you can speed it up, reduce its memory usage,...?

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    'We can't do computer graphics anymore without artificial intelligence. We compute one pixel, we infer the other 32': Jensen thinks AI is integral to next-gen graphics tech
  • You’ve saturated the art budget, it’s time to pay writers more.

    I wish writing got more focus in general. There is a lot of theory to good writing that is often just completely ignored while the latest theoretical papers are taken into account for photorealistic rendering and such things that are much less important.

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    JD Vance has no spine
  • Someone should make a reverse version of that. Humans are much more scary than lizard people could possibly be.

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    The dark arts
  • Conversely there is something deeply inhuman about the way people IRL constantly lie to each other (often hidden behind euphemisms like "politeness" or "etiquette") and only talk to those where the first visual impression conforms to their prejudices on who might be interesting or pleasant to talk to.

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    The dark arts
  • Depends, it seems quite inhuman to make eye contact while in an online text conversation. Can you imagine you are typing a response on Lemmy and suddenly some eyes appear on your screen looking at you from the post you are responding to?

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    JD Vance's racism made Trump even more crazy looking
  • I am inclined to agree. People with dementia like Trump might just repeat stuff they heard recently without a deeper understanding.

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    Anon builds a routine
  • They seem to have an easier time not making generalized jokes on how having a partner is toxic, painful, a loss of freedom,...

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    So this guy believes in Nick Cannon, who has 12 children with six women
  • At some point, the older kids are providing child care for the younger ones.

    Which is called parentification and usually seen as a form of child abuse.

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    Once Human dev says some recent player feedback 'has been quite demoralizing'
  • Or problems only exist for people who spend dozens of hours each week on a game and make it their entire identity, something a working dev just can't do.

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  • After adding some lines today to log some information I had missed that was vital for debugging I was wondering if there were any automated tools like linters or similar static analysis tools that help you identity the information to log and or return in error cases.

    I am specifically talking about the information that should be identifiable automatically because it contributes to the control flow arriving in the current scope such as values of variables in the condition for the scope or parameters of functions that calculate those values (e.g. the file name in a permission error, the value of a variable that failed an if let or let else pattern match,...

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    Since a lot of people here don't seem to know about Second Life I figure some introductory materials can't hurt in case anyone decides to try it.

    Second Life is made up of so called regions, each of them is a square 256m to a side and 4096m high as far as building is concerned. In theory the water level can be set to different values in each region but the most common is 20m, especially for the connected mainland regions where it has to match for the water to look connected between adjacent regions.

    Inside a region there are coordinates x (low=west, high=east), y (low=south, high=north) and z (low=down, high=up).

    Each region runs on a separate simulator (modern servers might host more than one simulator but it is separate processes) so crossing or teleporting into another region requires a handover. If regions are crossed in quick succession, especially with high latency connections, this can lead to crashes or falling off a vehicle.

    The regions themselves are placed on a grid with x (again, low=west, high=east) and y (low=south, high=north) coordinates. The first region Da Boom around which the mainland grew has coordinates 1000, 1000. The coordinates can be shown in the viewer but the regions are more commonly addressed by their region name.

    Spots on that coordinate grid that do not have a region show as an endless ocean (even if there are regions behind it you can not see them) and you can not enter them.

    This coordinate grid has lead to Second Life expressions like "on the grid" for things happening on SL.

    There are different types of regions with different performance characteristics, agent (avatar) limits and land impact (LI) limits for building and other objects. LI is often also referred to as prims by old time SL users since it used to be a limit in the primitives (cubes, spheres,...) that used to be the only way to build but since mesh objects were added the more general term land impact is used.

    The Second Life mainland has a number of continents, almost all of them are part of a continuous area of connected regions. The major exception is Zindra, the adult continent.

    Since this post is already quite long I will perhaps introduce the continents in a future post in detail. Hopefully this information will be helpful to some people.

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    This year's Summer Sailstice event is coming up this Saturday with lots of events. This link contains an event calendar among other things.

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    Since some people here do not seem to be very familiar with the many activities we use to fill our time on SL I am going to start a new series of posts, introducing some of them.

    There are many different vehicles on SL, bicyles, motorbikes, cars, trucks, mechs and many other land vehicles of course, planes, helicopters, paramotors, blimps and others up in the air and of course sail- and motorboats of many different types.

    Of course it is possible to just take some friends and make your own fun with these but there are also some organized group activities. Some are races and others are cruises where people just sail together on a route provided by some cruise director in the group. For some groups it is the same person every time, for others the role is shared by a couple of people.

    These cruise groups are a great place to learn sailing since there are a lot of people to ask for help and there is always someone who has a moment to answer your questions.

    If you don't have a boat of your own you can also ask and usually there is someone who has a free spot on their boat.

    It is usually a good idea to take off any HUDs or attachments you don't need to make region crossings smoother. You also want to avoid crossing twice in quick succession since crashes or falling off your boat is quite common when you do (usually 3s is a good number to aim for). This is particularly important when crossing close to corners.

    It is also helpful to enable property lines on the minimap (not supported by all viewers) which helps seeing the sim corners and also the open waterways (or roads for land vehicles).

    There are many groups who have regular cruises during the week, this is just a small selection, feel free to mention more in the comments if you know any others.

    (links go to the SL groups, you need an SL viewer installed to open those)

    Leeward Cruising Club Phoenix Rising Yacht Club Rainbow Sails Yacht Club Tradewinds Yacht Club Topless Sailors Cruising Club Topless Cruisers

    This post is already quite long so I won't explain in detail how sailing or navigation work or the SL continents and waterways but maybe I will add some posts about that soon.

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    community.secondlife.com SL20B Lab Gab Live Events - Submit your Questions!

    Are you ready to celebrate Second Life’s 20th birthday with us? The festivities begin on June 22nd and will run through July 11th. During the celebrations, there will be a series of Lab Gab events, held live at SL20B, where you can meet the founder of Second Life, Philip Linden, and Executive Cha...

    If you have any questions for the Lindens at the SL20B (Second Life's 20th birthday) Lab Gab events you have two more days to submit those.

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    community.secondlife.com SL20B Music Fest Lineup & Calendar of Events

    Photo by Semiiina Are you ready for this year’s SL20B Music Fest? From June 22nd to the 24th, go on an interstellar journey through sound and emotions, as the crème de la crème of Second Life's live musicians set the SL20B Mandala Stage ablaze with spellbinding performances! In the middle of Musi...

    With Second Life's 20th birthday event coming up on the 22nd (next Thursday) the artists for the music fest might be something to have a look at

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    For me Fantasy Faire is definitely the one I am looking forward to most. They just have the best mix of stunning regions and avatars, great stories and music on the radio, amazing events for the whole faire and they somehow even manage to integrate the Relay for Life donations and remembrance of those we lost into the event without spoiling the mood of either the sad or the happy parts of the event.

    In the past I was also looking forward to Mario2 Helstein's seasonal light shows but sadly he stopped doing those.

    Since Linden Labs is notoriously bad about letting us know what is going on, what are your favourite events that others might not even know about?

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    Personally, apart from spending time with friends I do enjoy sailing and motorboats, dancing, live concerts, flying my planes, blimp, paramotor/trike, Shergood Aviation helicopters.

    In the past I have also roleplayed in various medieval fantasy, urban fantasy and sci-fi regions but that activity, while fun, always took up a bit too much of my time to leave much for other things I enjoyed.

    For sailing and motorboat use, apart from doing so on my own, I like to go on cruises with groups that design routes in advance. It is a good way to get to know the grid better and see how it all fits together and it is a fun way to get to know people in the group over a shared activity.

    I don't like land vehicles as much because the roads often cross through sim corners or go close to banlines and security orbs I would like to avoid.

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    Personally I have been using the Firestorm Viewer for about as long as it existed and it offers a nice set of additional features over the default viewer but I regularly hear that others use a different third party viewer. What do you use and why?

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    Personally I sometimes read the ones below.

    Second Life Community Blogs

    Inara Pey: Living in a Modemworld

    Through Owl's Eye

    Owl is a good friend on Second Life who is always busy organizing live concerts and music and art events.

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    In this post you can introduce yourself, mention your avatar name(s) and favourite activities in Second Life if you want to, remaining anonymous as far as your SL identity is concerned is perfectly fine too.

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