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135
Joined
2 yr. ago

  • The Craigslist hybrid? Riding the beater is often so much fun because you feel like you are allowed to ride it hard. Or it couldbe the older geometry making it more lively.

  • Bicycling for me. Started off with a cheap old bike that I tried keeping in as goid condition as possible without spending too much on it. Problem with old bikes is wear and tear so things break and new old parts are hard to cheaply. So it became a hackjob. Then got me a new one and realised riding on roads only got boring so I started experimenting with gravel and singletrack.

    Guess what? Time for a new bike. And a more expensive one. Carbon. And to maintain it I needed more tools. Also new tubes as the spare ones I had didn't fit that big of tyres. Also moved to a new place and now I got a MTB arena within a few km from home. So of course I had to get me one of those. And to maintain the suspension I needed new stuff, oils and tools.

    Clothing. Bags. Events. It becomes a lot after a while.

    Also planning for bike nr4, a steel fatbike. Promised myself not to buy anything this year, but the year is soon over...

    Did I mention bikepacking? Yeah that is another big black hole of expenses. But a fair bit of overlap with backpacking so costs are split.

  • I expected Thriller

  • Don't think 4e would have been a mess. It was a streamlined "computergamey" edition that wasn't that well received, hence the creation of Pathfinder. It had a vastly different approach to the battlefield forcing it to be dynamic. So many abilities moving a target in one way or another. As a skirmish game it is pretty neat but severely lacks in the roleplaying department.

  • Imagine not just punting goblins into the chasm but punting them into fire. Or that one on a scaffolding you drag towards you. And the bookshelf is now a projectile!

    BATTLEFIELD CHAOS!

  • Pillars of Eternity 2 took a different approach to resting by making pretty much everything encounter based, except for some "ultimates". Was a while since I played it last but boy was it refreshing to not "needing" to rest after every encounter. The first game was more traditional with most things returning on rests. Two classes though were entirely encounter based and I used them in pretty much every run. Chanter (Bard) and Cipher (Psyker). Also Larian's two previous cRPGs (Divinity: Original Sin 1 and 2) don't use rests.

    But resting is a core feature in D&D and in the tabletop there is the trope of the five minute adventuring day for a reason.

  • And the unofficial patch that fixes the eorst of the bugs.

  • DnD 5e mechanics works ok-ish, nothing really wrong with them. But 4e would have been waaaay better. Imagine more battlefield manipulation, more pushes and pulls. And a bit more dangerous ground, not DOS levels but a bit more. 4e would shine then.

  • At this point I really have to wonder if Republicans even want a federal level. I mean to me it looks like they are trying to disassemble the USA.

  • Plate armour made by Dragon Corp Inc or armour forged by a dragon?

  • Something I've started doing, or rather been doing the last few campaigns I've ran, is to ask

    Do you want to Connect/Circle up a new NPC or do you think one in the current NPC rooster would be able to fit?

    Because I've experienced so many times how the NPC rooster, and thus locations, just swells and becomes bloated. Many just existed for an interaction or two before being forgotten. Keeping it compressed saves me so many headaches.

  • So are paleontologists and them I would buy a beer. And palsy isn't something you wish on your pals, but on paladins.

  • In the latest research, mothers of children with high levels of screen time were more likely to be younger, have never given birth before, have a lower household income, have a lower education level and have postpartum depression.

    This paragraph highlights another factor in developmental delay - non-present parents (or other caregivers).

  • Baldur's Gate 3. Don't think I'll have much time for other games.

  • O Brother where art thou

    The music, the pacing, the twists, the characters.

  • In my opinion if the player doesn't tell me their Intent, what they are trying to achieve, how can I assess difficulty? Assess danger? Imagine consequences? I also want the tools for the task they set themselves upon. For the barbarian weapons used, positioning etc. For the talker their arguments. Acting out is not necessary.

    Or just use an apocalyptic principle: "to do it, do it". If the character doesn't do anything that triggers a move no move is triggered.

  • Or it us just the ferryman escorting spirits of the recently dead to the next place. With none to usher them forward the dead are left wandering. But Death will reform and gather up the lost souls. So the dead of the party now have to find something else to inhabit so they are no longer technically dead. Time to build a mechanical construct? A flesh golem? Or find a few unbaptised newborns to be born again in?

  • Oak, burch and hazel groves. No other reason than those are my favourite trees.

  • We are kind of blessed that this and Shadow of the Weird Wizard launching at the same time. But also when looking at this I felt fantasy fatigued, so much fantasy going on now.