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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TO
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OnePageRules @ttrpg.network
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Get Ready for The Voidsun Threat

OnePageRules @ttrpg.network
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Patch Notes - June 6th 2025

OnePageRules @ttrpg.network
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Get Ready for the Eternal Dynasty Unleashed

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The Last Tear is Now Available on MyMiniFactory's Frontiers

Lancer @ttrpg.network
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Your friendly neighborhood spider mech

by Eli

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Broken Truth, Last Tear, and More! - OPR Hangout #29

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Lancer Custom Werks, a Lancer Builds Review Series, Episode 49: Gilgamesh | 11dragonkid

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Community Survey Results

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Get Ready for The Last Tear

OnePageRules @ttrpg.network
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Our Claim is Eternal - Saurian Starhost vs Eternal Dynasty - Grimdark Future OPR Battle Report Ep 8 | MiniWarGaming

Lancer @ttrpg.network
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MoonFall

by Theo

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OnePageRules @ttrpg.network
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Grimdark Future: Broken Truth - First Physical Crowdfunding Campaign

OnePageRules @ttrpg.network
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Facing the GRIMDARK NEW YEAR ALONE! - Grimdark Future (Solo) | Haunts' Wargaming

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¿Don't Miss It! 2025 Roadmap - OPR Hangout #28

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OPR Community Survey - December 2024

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Saurians vs Mummified Undead Age of Fantasy Battle Report Ep 6 | MiniWarGaming

OnePageRules @ttrpg.network
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Patch Notes - December 12th 2024

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Duchies of Vinci Faction Book Now Available on MyMiniFactory's Frontiers!

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Blazing Samurai

  • Do you have a guess on which differences could still be ok? like 40pts are fine, but over 60 and it shows?

    i couldnt say. i mentioned as a theoretical problem but at the point it would be relevant you would already have played lots of missions (were i have only played 1 at the moment xd), so hopefully you'll have a better sense of the game at that point. and since players would be rotation out progress per mission played would be slower than normal

  • well chapters are D3 missions so you can just say that the chapter is 1 mission long.

    i think the biggest issue that might arise is when a player has more levels/equipment couse enemy waves are based on Total point size of the team. the waves would be easier for that player but harder for the rest. but also you can manually spawn a wave with whatever you want, so if you dont autogenerate them it should be fine

  • They made a cheeky tweet asking for people to share their projects while referencing a lowlife saying that "using 3rd party engines is woke"

    cockroach "people" then jumped in on it triggering a harassment campaign