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Planning on getting the game. This is how I imagine it's gonna go.
  • If you play on a lower difficulty you may be able to do that depending on what you play. Though I'm unsure how well that will work unless you do hit and run tactics with a Rogue.

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    This Is Why I Became a DM
  • Love hearing stories like this.

    I always tell my players: the best sessions aren't the ones that are planned and executed perfectly. It's the sessions where things go tits up and you manage to find a way to prevail that stick with people.

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    What helps people get comfortable on the command line?
  • This is really the only answer. You will always be afraid to use something you are unfamiliar with or don't trust. Command line is very useful and quick once you learn it.

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    *Permanently Deleted*
  • I would be careful with this advice. If you are asking AI for an explanation of code, you may not have the experience to differentiate when it is correct and confidently incorrect.

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    *Permanently Deleted*
  • Personally, I would say to pick a specific implementation instance and debug it.

    Let me use a button as an example.

    If you have a button, say, Subscribe, attach your debugger where execution will go immediately upon click. Follow the path by stepping into (not over) the base implementation(s). Stop along the way if there are any calls that you do not understand what it is doing or why.

    I most scenarios, there is common functionality that all objects would need. All buttons need to do x, y, z. All forms need to validate a, b, c, and forms of this specific type also need to validate d.

    Usually the tradeoff in complexity upon first learning the code base is offset by the ease of extensibility once you are familiar with it.

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    How’s everyone enjoying Baldur’s Gate 3 so far?
  • This has been bothering me the most. Is there some sort of fixed restriction causing this that is not editable as a video setting?

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    Powerful PCs = using more fun monsters
  • For me, balance issues are never the party vs. the monsters. I can tweak the monsters to make the encounters more challenging. Players want to feel powerful! Give them the tools over time to build the character they want to build.

    It's power disparity within the group that has always been the biggest problem. If you have players that are very knowledgeable about the game and know how to build optimally, other players may feel like their character isn't good at anything because the more purposefully built characters will seem to be able to do so much more.

    I usually have to balance that with custom feats or items to even things out. Disallowing multiclassing in 5e in my new campaign also helped. Too much front loading that encourage dips for the sake of dipping.

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    Post launch day chat
  • Right now, subscribing for Ultra is like Patreon. The amount of work to get the app forked from the reddit version and integrated into Lemmy in the span of weeks from a technical perspective is amazing. Support if you love Sync and want it to continue. The features in the Coming Soon will come with time.

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