That's true, and i'm not trying to say that Ubisoft is a good actor here, I just think that the example of BattleCore Arena quite unusual and ironic here.
That being said, that's probably because the game did not receive a lot of attention from the higher ups at Ubisoft, so the devs could make decisions that are respectful towards the players.
Good point, I did not check if my router has already some built-in system that could let me connect to my home network with trusted devices from outside
Tailscale is very tempting, on one hand it should provide a pretty good layer of security without too much thinking and it is "free", and on another hand, it's a business solution, so it is probably not really free...
Thanks for the answer anyway confirming that Tailscale is pretty easy to setup !
Okay, so that's pretty much the setup I had in mind. Good to know there is not much need for an extra step for security, thanks for the answer !
Well, I guess that would still be vulnerable to DDOS attacks, but that would just prevent me from accessing my cinnamon apple-pie recipe from my self hosted recipe manager for some time. A bit mean, but not catastrophic.
I wondered if there would be some other attacks that could compromise my machine with only a wireguard setup, but that's a good sign if there is nothing obvious.
Ironically, I think Ubisoft has a good example of a multiplayer game with a good end-of-life despite not reaching its sales expectations with BattleCore Arena, where the last update allowed P2P play after the servers went down. Meaning that the game wasn't totally killed off, even if it was thought as yet another service game, which is always appreciated.
That said, given the lack of marketing that was done around the game, it was perhaps a "not too expensive game that could maybe work on a fluke", where Ubisoft's lack of attention potentially left the devs quite free with their game.
Devs who thankfully respected their players and made good end-of-life decisions.
It might rather be that 33% of cheaters used (or tricked the game to think that they used) linux to bypass the anti cheat because it was an easy solution (i'm not entirely sure of that statement, I never tried to cheat), not that 33% of the cheaters were cheating because they used linux.
There is a slight nuance in my opinion, but I don't really know how to explain it well, I did my best.
Unsupporting Linux just seem to have removed a fairly common way to cheat.
That being said, chances are that cheaters will eventually find other solutions, since anti-cheat is a threadmill work.
But still, that sucks, that was a pretty brutal decision.
Well, good news, project justice and power stone 1 and 2 are on the next capcom fighting game collection (alongside some street fighter games and various enhancements) that should be out next year.
Don't know if you wanted completely new games, but I think that's still good news
I have used LMMS for quite a bit. It's fairly stable, and I really like the UI and the general experience, plus, it comes with basic samples and plugins with presets, which is nice.
The biggest drawback in my opinion at the moment is the lack of native support for lv2 and vst3 plugins, which limits the access to some usefull plugins like Surge. That and the lack of a record audio tool.
I tried Ardour which is much more complete. It's alright, but i'm not a fan of the user experience and it is far more complex.
ZRythm is very promising, but is not really stable right now.
So yeah, LMMS is defintely a good FOSS option and a good DAW despite the lack of some features in my opinion
I was looking at pop os, and apparently KDE can be installed the way you suggested, however that might create some instabilities, that's why I slightly prefer distributions that have KDE by default.
I guess i'll stick to Manjaro then. It's probably not perfect, but I like it.
Thanks for the advice on the partition. If i'm correct, I won't have to modify anything besides sda4 and sdb3, so I guess I should be fine
That's true, and i'm not trying to say that Ubisoft is a good actor here, I just think that the example of BattleCore Arena quite unusual and ironic here.
That being said, that's probably because the game did not receive a lot of attention from the higher ups at Ubisoft, so the devs could make decisions that are respectful towards the players.