
A printed out copy of 'The Jägermeister Adventure'. The Jägermeister Adventure is a 127-page mini-campaign for Traveller/Cepheus by Moon To...

Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.
Design Language or Method
Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?
Review of Moon Toad's "The Jägermeister Adventure" mini-campaign adventure
A printed out copy of 'The Jägermeister Adventure'. The Jägermeister Adventure is a 127-page mini-campaign for Traveller/Cepheus by Moon To...
The Jägermeister Adventure is a mini-campaign for Traveller/Cepheus Engine focusing on a bounty-hunting group searching for a war criminal in the generic Minerva Cluster, which for Traveller is set somewhere on the fringes of the Imperium without specifically saying so.
I'm not affiliated with the reviewer (@cybergoths@dice.camp on Lemmy) or the product.
Beowulf (tactical map)
cross-posted from: https://ttrpg.network/post/15421125
The last entry from my backlog. And it's kind of a low-effort one, I'm afraid.
The ship itself is provided as a template in the Cosmographer3 addon to CC3+, and I'd already done a couple of macros that automatically change the colors for the Scout.
Still, hope you find it useful.
Classic Traveller (facsimile edition) is free today
cross-posted from: https://ttrpg.network/post/15151545
I’m pretty sure it’s slashed to $0 every now and then. If you don’t own it yet, you might as well add this museum piece to your collection.
Star Trek: Alpha Quadrant -- Free Traveller/CE rules for the ST universe by Steven J. Ege
A free OGL unofficial fan-made Role Playing Game set in the Star Trek Universe
These are some high quality, fan-made rules for Cepheus Engine (and so based on the Mongoose Traveller SRD) covering various Star Trek shows up until 2017 (TOS, TAS, TNG, DS9, ENT).
Coriolanus System
cross-posted from: https://ttrpg.network/post/14929800
Here I did the same than the post from a month ago: I used https://www.travellerworlds.com/ to generate a new star system, and then drew it with CC3+.
My attempt at Death Station
cross-posted from: https://ttrpg.network/post/14674160
In case you're not familiar, Death Station is an adventure for Traveller.
As many more have done so, I have it a ty myself, mostly because I wanted a large map to place on the table.
Little did I know that the free 2D Deck Plans for the Core Rulebook includes a science station I could have used. Oh well.
I also have a couple of PDF versions: http://rpg20.com/Death%20station.pdf http://rpg20.com/Death%20station_labels.pdf
Alternative Rules & Influence
I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?
Welcome to Traveller
In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.