Godot
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Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't suffer from visual artifacts. Let's get to it.
Wow the new compositor effects feature for @godot 4.3 seems both very cool and a bit overwhelming :neofox:
Hello.
Gamified Language Learning Tool in Godot 4.x
I was working on this several months ago, but decided to completely restart and try again two weeks ago. Had a lot of business to take care of so could only do a few sessions of work.
Primary reason as to why I scrapped the first project was because I could not figure out a proper "green theming" and colors for the various Android screens. What it looks like on my computer can be totally different. I had the same issue with Fruity Game.
Basically, this is an open source Duolingo styled language learning app.
You can create courses/lessons for any language you want. This includes constructed or unofficially recognized languages.
The metadata repository comes from just the very basic idea of F-Droid.
Here are some examples of metadata:
"course": {"Form basic sentences": {"lessons": [{"challenges": [...]}]}, "Order in a cafe": {...}, "Speak about family": {...}
{"comment": "", "challenges": [{"type": "choice", "inquiry": "¿Tú bebes agua?", "options": [...], "correct": [...]}]]}
The README goes more in depth on how everything is structured.
Forgive me for lack of comments within the code. I wanted to get a quick prototype out to show a friend. I will make everything more readable soon enough.
The name probably makes no sense, but I could not find anything else.
NOTE: The app currently tries to detect your system language to only download courses from that, but there is only "en_US" available.
Web and Desktop versions are planned!
As a conlang enjoyer:
- not a fan of Anki
- polyglot is java
- conlang workshop is in development
CODE REPOSITORY: https://codeberg.org/MarshReaper/Labrung METADATA REPOSITORY: https://codeberg.org/MarshReaper/Labrung_CourseMetadata
- • 100%godotengine.org Godot 3.6 finally released!
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
- • 96%godotengine.org Dev snapshot: Godot 4.4 dev 2
The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!
- • 100%www.gamedeveloper.com W4 Games says Godot console porting solutions land in October
Devs looking to port their Godot-developed game to consoles will have solutions as soon as October.
There's a wiki or something to learn Godot with a maintained textual resource?
Also there are common practice/scripts and tips to learn somewhere?
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Hi everyone! As I promised at the end of the video on advanced post-processing, I'm returning to this technology once again, and this time we'll use it for an alternative method to detect edges in our 3D scene. The result will be an effect that resembles a pencil drawing on paper, which can be a very interesting enhancement for your game. Let's take a look at how something like this works.
- github.com Implement typed dictionaries by Repiteo · Pull Request #78656 · godotengine/godot
This aims to add the ability to bind typed dictionaries to script & GDScript. The implementation takes heavy inspiration from the existing typed array format. The primary difference is the abil...
- • 99%www.gamedeveloper.com Godot founders had desperately hoped Unity wouldn't 'blow up'
Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.
- • 98%www.humblebundle.com Learn Godot 4.3: Complete Course Bundle
Learn Godot 4.3 with this bundle of courses from Zenva. Pay what you want and support charity!
- • 100%godotengine.org Submissions open for Godot 2024 showreel!
Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
Hello! I just released my first solo game on Itch called "Babel's Echoes"! Typically I work with my team, but for this project I went (mostly) alone which was quite daunting to me.
I have been working on this game in my spare time for nearly a year now and am so happy to finally put it out there. It is a 2D puzzle game where the goal is to make it to the end of the level while stepping on each tile ONLY ONCE.
I came to Godot from Unity and honestly it is a breath of fresh air. This project was one of the main ways I learned this tool and there are so many things I know I did wrong while I was learning. But that is where all the fun came from!
This was also my first project to seriously try localization and do language support. So this game has in game options for English, Spanish, French, German, Esperanto, Hindi, Japanese, and Ukrainian! Granted I don't speak any of these (other than English) so just hoping I got them right enough with online translators haha.
If you want to try it: Find it here on Itch.io
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Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into the third dimension. The algorithm for the grid itself will remain the same, but we will add elements like a 3D camera, projected UVs, and so on. Let's take a look at how such a shader works.
Two years ago, I learned Godot 3 to make my first game. After releasing it on Itch.io last year, I decided to update it and release it to Steam!
Minimal Slide is a collection of over 100 handmade sliding puzzles with customization options that can be unlocked with coins earned by just playing the game.
If you want to see my progress on the games I'm working on, you can check my Bluesky and Mastodon accounts!
I was doing steamdeck game dev work on my pc and need this table so I made one. Let me know if there is any mistakes.
I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.
Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.
How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result
(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.
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I am running Godot 4.3 on Linux on a laptop with an NVIDIA RTX3050 Ti latop that I can enable through NVIDIA prime-select. When I have this enabled (not on-demand mode), Blender and games launched through Steam have no issue using the NVIDIA card, but Godot still uses the integrated Intel chip.
Is there an easy way to force Godot to switch device?
EDIT: I didn't get the Flatpak working, but instead running the executable downloaded from godotengine.org, it now works.
- • 100%godotengine.org Dev snapshot: Godot 4.4 dev 1
The first snapshot after releasing 4.4, already packed with new features!
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Hey everybody! Would you like an inexpensive rain effect to enhance the 2D scenes in your game? We already have the particle rain, which I demonstrated in one of the previous videos. What I'll show today might not be perfect, but the shader itself is very fast, so it can be easily used, for example, to decorate windows through which you can see a rain-soaked landscape. Or even for an entire scene, if we manage to set the parameters correctly.
- store.steampowered.com Amata on Steam
Rage across the mad realm of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the wicked, twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.
- gamefromscratch.com Godot Popularity at GMTK Jam 2024 Explodes – GameFromScratch.com
Every year the GameMakers Toolkit hold the GMTK Jam and each year they share game engine usage data, and GMTK 2024 is the year of Godot
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Hi everyone! Let’s try to write another shader to enhance our graphics, for example, the background of a scene in a game. I recently made a video about the emboss filter, which is quite similar to the effect I want to implement today, but this time I'll show a shader that may not look as flashy, but can be written in one line and certainly has other good qualities.
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- Seal the rift
- Balocks
- Duniya Skapare
- Dungeons & Degenerate Gamblers
- The Garden Path
- • 99%godotengine.org Godot 4.3, a shared effort
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
- • 99%github.com Release 4.3-stable · godotengine/godot
Godot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with pr...
I'm sure there's a really simple answer to this, but it's a surprisingly difficult problem to search for.
I've got a RichTextBox control and I'm trying to write text that includes the letters "ff", but they don't show up. This is the specific code in question:
for entry in suffix: desc += "[color=darkgray]Suffix (Tier: %s, Quality: %s%%) 'of %s'\n[color=royalblue]" % [entry.tier, entry.quality, entry.mod.name]
This is what it ends up printing:If I change one or both of the Fs to capitals, they both display fine; it's specifically two lowercase Fs that're problematic. They also display fine elsewhere in the same textbox; it's just this line specifically that's problematic. Even tried escaping it but it didn't like that, either.
Most of the settings on the RichTextBox are default; the font has a lowercase 'f' character; I haven't done anything weird with the font size, or style, or anything else.
I'm tearing my hair out here. Please tell me this is just some stupid bbcode tag or some such.
Edit: For anyone finding this later:
It's a ligature (ffi) that the font is missing a glyph for. To solve the problem: On the Import tab, choose the font you're using, click Advanced, and under Metadata Overrides, expand OpenType Features, click Add Feature -> Ligatures, add whichever option is appropriate (discretionary or standard ligatures), then disable the option. Reimport the font, and the issue is fixed!
- • 100%godotengine.org Design of the Skeleton Modifier 3D
We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.
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One of the topics I covered in the new book of shaders is advanced post-processing, which will be the subject of today's video.
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- store.steampowered.com Save 10% on Twinkle Stardust's Catnap Chaos on Steam
Protect your cute sleeping cat in this action-arcade resource management game with single stick controls. Test your aim by bouncing pesky mice off walls. The more mice you kick away, the more money you earn to buy power-ups. With clever bouncing, combine these power-ups for powerful effects!
Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it's so lean compared to something like Unity
- • 100%godotengine.org Release candidate: Godot 4.3 RC 3
With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.
I want to instatiate the inspector of a specific type like int and String into my own inspector plugin. It would be incredibly useful to use the premade inspector types as they are just really well made.
The image is not related, I just wanted to put some visual here.
- venturebeat.com Second Dinner invests in W4 Games and will make Godot games
GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. Second Dinner said it will invest in W4 Game...
- itch.io Super Nintendo Style Graphics Jam
A game jam from 2024-08-30 to 2024-10-11 hosted by StoreBoughtRocketGames. The Super Nintendo (SNES) was a beloved console for many kids in the 90s. For many of us, it was our first console. The charming pixel art, and 16 bit...
I enjoy doing game jams. Usually I do a retro N64 jam. But I've also done a bad art jam, and a few halloween jams. This time I've decided to do a full 2D SNES jam. Hope to see you there!
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Hi everyone! If you watched the video about the simple transition between images using a noise texture, you surely noticed how we used a simple algorithm for a rather impressive effect. Now let's try something a bit different - instead of a regular transition, we'll create a burning effect for our scene, which will be a somewhat more complex algorithm. Let's do it.
- pixel-boy.itch.io Icon Node For Godot by pixel-boy
16x16 Icons to customize the appearance of your nodes / custom class in godot
Stumbled onto this pack when browsing some new Godot stuff. Figured it might be useful to some people here
In godot you can give nodes custom icons that show up beside their name using @icon("path/to/png") with that pointing to a valid image. These are custom icons similar to the built-in ones you can use to make your custom nodes more visually distinct