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- github.com GitHub - rexdex/recompiler: Xbox360 -> Windows executable converter
Xbox360 -> Windows executable converter. Contribute to rexdex/recompiler development by creating an account on GitHub.
Credit taspeotis postings this to hacker news. https://news.ycombinator.com/item?id=36705223
- sonicretro.org I Never Wrote A Review For Sonic Origins, So Let's Talk About It For A Minute - Sonic Retro
On June 23rd, 2022, Sonic the Hedgehog’s legally recognized birthday was celebrated by releasing a game compilation featuring some of his greatest adventures. Called Sonic Origins, it was a collection that many considered a no-brainer to put together. After all, people had been asking for the 2013 m...
In short: referencing other retro game collections released in the past year, the writer notes that Origins could have been a prime opportunity to collect everything about "classic Sonic" from the early to mid-'90s in one package - obscure games, development documents, promotional material, and so on.
Relevant quote: >Digital Eclipse has, over the last few years, stepped up what a video game compilation should be. [Teenage Mutant Ninja Turtles: The] Cowabunga Collection has the games, yes. It has multiple versions of some of them! And all sorts of options that alter your playing experience. But it’s the extras that, for me, make it truly shine. You’ve got all sorts of magazine advertisements. You don’t just have a couple pieces of concept art – you have entire game design documents, for multiple games. Anything written in Japanese? A single button gives you an English translation. You have screenshots of every single episode of Ninja Turtles. It takes that extra step to not just give you the games, but let you take a peek into how they were made, and how they were part of the greater Turtles experience. The Ninja Turtles were one of the biggest things in the world back in the late 80’s and early 90’s, and you get a sense of why.
>Then Atari 50: The Anniversary Collection took it another step, turning the video game compilation into a true interactive museum. You’ve got a timeline, you’ve got full documentary style interviews. The Atari 2600 was before my time, but I understand the importance of that company and the games they produced. For someone who has zero idea why? That is the perfect game to tell you. It takes any Atari collection that came before and blows it out of the water. The highs and the lows are there for everyone to see, with commentary from the people who were there, and giving you a selection of games that cover it all. It even has Atari Jaguar games. A system that most people will say had one good game!
>Sonic Origins doesn’t bother to tell you when Sonic the Hedgehog 2 was released.
It's an interesting point - even if companies aren't necessarily required to be stewards of their own history and present it all to the public like this, on some level perhaps they should be.
- https:// twitter.com /VSummersNTPS/status/1671611551202017280
Specifically, Civilization, Splinter Cell: Chaos Theory, Catan, Glimmerati, System Rush, Pathway to Glory: Ikusa Islands, Rifts: Promise of Power, X-Men Legends II: Rise of Apocalypse, Mile-High Pinball, Asphalt 2, High Seize, One, and Glory in Death.
I believe this means that all of them have been found now.
- sonicretro.org Happy Birthday, Sonic the Hedgehog? - Sonic Retro
During the holiday season of 1991, the Sega Genesis was already two years old. Jumpstarting the 16-bit era, its sales still paled in comparison to the Nintendo Entertainment System, and with the Super Nintendo finally coming out in the United States, it might have been a safe bet to think Nintendo w...
The short version: while Sonic 1's official release date was June 23rd, 1991, several Usenet posts around that time make it clear stores in various parts of the US were stocking it up to two weeks beforehand. (There's also some discussion of pre-release coverage of the game, if you're curious.)
It's an interesting look at an era of gaming where synchronized, nationwide release dates in America weren't really a thing. (As the article notes, it took quite a bit of planning to get the sequel out on "Sonic 2-sday" across the country, and even then didn't immediately become the standard.)
- https:// twitter.com /DrLavaYT/status/1669360390202093570
He currently plans to get the site up in a few months' time (and to focus on interviews from between 1995 and around 2012, since going past that opens up copyright concerns).
- spritecell.com The Shigeru Miyamoto Archive, SpriteCell
The Shigeru Miyamoto Archive is an archive of interviews, appearances, writings, and other recordings of Shigeru Miyamoto, all summarized.
This has been around for a few months now, but I think it warrants posting here. This is a hefty collection of statements by Shigeru Miyamoto, building on a number of other resources and amassing them all in one place.
- • 100%thehistoryofhowweplay.wordpress.com Arcade Authorship – High Score Table Credits
What hides in the high scores? The people who made the games!
A listing and exploration of game designer credits in high score tables.
- retrododo.com McDonald's Just Dropped A Brand New Game Boy Game In 2023
McDonald's has just released a brand new Game Boy Color game that plays on actual hardware in 2023. Yes, you read that correctly.
McDonald’s has just released a brand new Game Boy Color game that plays on actual hardware in 2023. Yes, you read that correctly.
The game is playable Here: https://grimacesbirthday.com
Over last few days been reconsidering going back to cataloging all media I've got (from Games to Books/Magazines, etc) and remembered was using Dark Crow for this purpose. >> Maybe bit outdated, but still useful for cataloging all kinds of physical and digital media.
What other programs or cloud services do you use for cataloging media? Just curious.
- • 100%www.gamesradar.com The System Shock remake is a surprisingly massive win for video game preservation
Opinion | The System Shock remake offers a tentative, if elaborate, solution to the video games preservation problem
The two lines that best capture the tone of our System Shock remake review are identical.\\
Pros: "Fastidiously accurate recreation of the original game" Cons: "Fastidiously accurate recreation of the original game"