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A review of Sonic Origins from Sonic Retro that brings up some interesting points about game compilations and historical context

sonicretro.org I Never Wrote A Review For Sonic Origins, So Let's Talk About It For A Minute - Sonic Retro

On June 23rd, 2022, Sonic the Hedgehog’s legally recognized birthday was celebrated by releasing a game compilation featuring some of his greatest adventures. Called Sonic Origins, it was a collection that many considered a no-brainer to put together. After all, people had been asking for the 2013 m...

In short: referencing other retro game collections released in the past year, the writer notes that Origins could have been a prime opportunity to collect everything about "classic Sonic" from the early to mid-'90s in one package - obscure games, development documents, promotional material, and so on.

Relevant quote: >Digital Eclipse has, over the last few years, stepped up what a video game compilation should be. [Teenage Mutant Ninja Turtles: The] Cowabunga Collection has the games, yes. It has multiple versions of some of them! And all sorts of options that alter your playing experience. But it’s the extras that, for me, make it truly shine. You’ve got all sorts of magazine advertisements. You don’t just have a couple pieces of concept art – you have entire game design documents, for multiple games. Anything written in Japanese? A single button gives you an English translation. You have screenshots of every single episode of Ninja Turtles. It takes that extra step to not just give you the games, but let you take a peek into how they were made, and how they were part of the greater Turtles experience. The Ninja Turtles were one of the biggest things in the world back in the late 80’s and early 90’s, and you get a sense of why.

>Then Atari 50: The Anniversary Collection took it another step, turning the video game compilation into a true interactive museum. You’ve got a timeline, you’ve got full documentary style interviews. The Atari 2600 was before my time, but I understand the importance of that company and the games they produced. For someone who has zero idea why? That is the perfect game to tell you. It takes any Atari collection that came before and blows it out of the water. The highs and the lows are there for everyone to see, with commentary from the people who were there, and giving you a selection of games that cover it all. It even has Atari Jaguar games. A system that most people will say had one good game!

>Sonic Origins doesn’t bother to tell you when Sonic the Hedgehog 2 was released.

It's an interesting point - even if companies aren't necessarily required to be stewards of their own history and present it all to the public like this, on some level perhaps they should be.

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A group of archivists have found & dumped 13 review kits for N-Gage games

https:// twitter.com /VSummersNTPS/status/1671611551202017280

Specifically, Civilization, Splinter Cell: Chaos Theory, Catan, Glimmerati, System Rush, Pathway to Glory: Ikusa Islands, Rifts: Promise of Power, X-Men Legends II: Rise of Apocalypse, Mile-High Pinball, Asphalt 2, High Seize, One, and Glory in Death.

I believe this means that all of them have been found now.

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"Happy Birthday, Sonic the Hedgehog?" (an article from Sonic Retro about the US release date of the original Sonic game)

sonicretro.org Happy Birthday, Sonic the Hedgehog? - Sonic Retro

During the holiday season of 1991, the Sega Genesis was already two years old. Jumpstarting the 16-bit era, its sales still paled in comparison to the Nintendo Entertainment System, and with the Super Nintendo finally coming out in the United States, it might have been a safe bet to think Nintendo w...

The short version: while Sonic 1's official release date was June 23rd, 1991, several Usenet posts around that time make it clear stores in various parts of the US were stocking it up to two weeks beforehand. (There's also some discussion of pre-release coverage of the game, if you're curious.)

It's an interesting look at an era of gaming where synchronized, nationwide release dates in America weren't really a thing. (As the article notes, it took quite a bit of planning to get the sequel out on "Sonic 2-sday" across the country, and even then didn't immediately become the standard.)

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SpriteCell's Shigeru Miyamoto archive (interviews, writings, & more)

spritecell.com The Shigeru Miyamoto Archive, SpriteCell

The Shigeru Miyamoto Archive is an archive of interviews, appearances, writings, and other recordings of Shigeru Miyamoto, all summarized.

This has been around for a few months now, but I think it warrants posting here. This is a hefty collection of statements by Shigeru Miyamoto, building on a number of other resources and amassing them all in one place.

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