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Paradox just cancelled Life By You

https://forum.paradoxplaza.com/forum/threads/life-by-you-is-cancelled.1688889/

https://www.gamingonlinux.com/2024/06/paradox-interactive-completely-cancelled-life-by-you/

Kind of disappointed about this, I was hoping it would provide a little bit of competition to EA. At least Paralives is still supposed to released, and my copy of The Sims 3 still works as well!

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12 comments
  • That's a shame. I do feel like Life By You is the Sims-style game I've heard the least about though

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    • Yeah, I hadn't heard a lot about it. When they pushed back the first launch I was disappointed, when the second launch was postponed I was starting to expect a cancellation. It appears they just had too big a scope for the first time in the genre.

      Which of the alternatives do you like the best/have the highest hopes for?

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      • Maybe Paralives. I feel like it's further out from completion than Tiny Life though and is going to require more time to become a polished product.

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  • It’s sad that we are losing a potential Sims competitor, but it sounds like they didn’t have a unified image of what they wanted to make. It also seemed a bit too ambitious, like they were trying to directly shatter the Sims monopoly all-at-once instead of gradually make inroads.

    It’s good that Paralives is still in development. Personally, I like the art style better and it’s just good to have a potential competitor. I also think their strategy might make them more viable as a smaller competitor.

    In the end though, life simulators can be a tough genre to break into; the player-base is generally more casual, but the game is actually needs to be pretty intricate be convincing.

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    • I think you're right, they did take on too much for a first release. I don't really think many studios have the resources to go head to head, so they're most likely going to need to find something they can do better than the Sims.

      I'm also glad to see Paralives hasn't shown signs of quitting, I'm hoping we'll see a good release from them. It's funny you mentioned the art style, as it's actually the main thing I've seen so far that I'm not a fan of! I still plan on playing it if/when it releases though.

      I am curious how the no paid dlc will work out for them long term. Hopefully they'll get enough sales to follow Hello Games and be releasing free updates years down the road, but I could just as easily see them adding new features to a Paralives 2 a few years down the road. It is an indie studio though, so I have higher hopes for free updates and bug fixes than I would with some of the big ones.

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      • Lol well to each their own! I like the art style because it doesn't try to be realistic. For realistic a life simulator, I would probably just go fire up the Sims 3 (which, granted was horribly coded and runs terribly lol.) For Paralives, I think having a more cartoony art direction can allow the designers to be more expressive, create a unique feel for the game, and also make things easier for themselves going forward.

        I am also curious to know how the no paid DLC will work in the long term. If Paralives is successful and has free DLC, then I could see that really lighting a fire under EA's ass. Like many simmers, I bought almost all of the DLC for the Sims 1, Sims 2, and Sims 3, just to have them release the Sims 4 and expect me to start all over again lol (and I didn't this time.)

        But I could also see them funnelling all their efforts and improvements into Paralives 2.

        It remains to be seen - hopefully Paralives actually happens.

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  • I wanted the life simulation genre to grow and for EA to maybe see some competition. But it seems to be mostly Sims to the point this post is here and @lifesimulation@lemmy.world (!lifesimulation@lemmy.world for the Lemmy users) is dead. I'm here because I enjoy The Sims but it would have been nice to get something new.

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    • Unfortunately I don't know if anyone will ever catch up with the massive head start of EA/Maxis. Having an entire studio centered around it definitely helps iterate more quickly as well. It's going to be very hard for any potential competitors to offer a fraction of the content, at least at first. Even though I may dislike how much content gets locked behind a dlc, it really builds out the game in a way that wouldn't happen otherwise.

      That being said, I think a company that got a solid and fun (and bug free!) foundation out the door could get a toe hold in the market. Especially if they offered easy options for scripting custom content, maps, etc.

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