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I found out about Warframe after playing DarkSector and hearing that the two were related. The reviews seem generally positive with the exception of one massive negative spike.
Is there much in the way of grinding and micro transactions?
Nice to see the article mention the source port
If you owned a pet would you want your partner to know what to do if it starts choking?
A level head is definitely an asset but I feel like having some familiarity with the situation can help.
Even if they don't feel capable of doing anything themselves it should help them identify symptoms of a medical emergency or relay relevant information to medical professionals.
"Must chew with mouth closed" would be another odd one for a Tinder bio
With the example of a stroke I'd say recognizing the signs of a stroke is part of first aid.
A willingness or interest in it can definitely be considered part of it. I've hard partners that have refused to learn even after times they've witnessed me performing first aid
To me it's more about helping each other out when accidents or something generally unexpected happens.
Having a stroke doesn't require reckless behaviour.
It seems more like a job requirement but I feel like it's quite important to me that whoever I date knows first aid.
I imagine someone who hasn't taken a first aid course is still aware of things frequently depicted in movies and TV like how to assist a choking adult or CPR but I feel like it still leaves out a lot.
I can't really recall a lot of media depicting how to treat burns or how to perform first aid on children, cats, and dogs for example so I'm not sure if that would be absorbed to the same degree by cultural osmosis.
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Edit: What I meant by my question was if you found out someone you were interested in didn't know first aid and didn't express an interest in it if you'd view it as a negative.
It doesn't necessarily mean you won't date them.
I'm more curious about how important of a factor it would be to people.
I'm not sure why this is being down voted. Do people not care for these kind of questions and want me to delete it?
I like flying around in Grand Theft Auto V in a jet and in first person blowing stuff up and touring armouring around a rainy city in Aircar.
I'm wondering what else is out there. I was thinking about picking up Ace Combat 7. Would this be a good choice?
If you are into the Lego video you may want to check out Brick Experiment Channel
Or switching profiles in GrapheneOS so I can look at my Google apps
It depends what you want in a laptop. I'd say the T480 is a great option because it's the last in the line without soldered RAM and has a fair amount of upgradability.
That said the T440P can do most of the same stuff but it's a little less powerful. Though I think you can upgrade the CPU to a degree.
There's other things as well like if you want to install Libreboot or sometimes people will sell the laptop and the dock together.
I feel like typically it's the inverse whether or not the person is holding the can.
What's your opinion? Vote now: Yes, No...
![](https://lemmy.world/pictrs/image/ac15202e-efc2-4ea6-8f88-6e177a696305.png)
For example you write with your left hand and open the top of the can with your left hand.
I don't think so. From my understanding the Bethesda mod workshop has several limitations that would prevent things like using F4SE and ini file tweaks.
If it were added to console I have to imagine it would be in cooperation with Bethesda and involve tweaking the mod. It's still having stability issue too so all of this would likely be a ways out. It could set a neat precedent of Bethesda being open to fan projects kind of like Valve and Black Mesa.
Totally. It's cool seeing what people are enthusiastic about
I feel like he would continue trying even after his turn limit if he won
You forgot the article OP
Pretty neat considering the mod released yesterday and much like Gnarly's Tale of Two Wasteland repack I imagine this will save some time when it comes to setup.
Sorry about the formatting by the way I couldn't figure out how alphacyberranger does their nice formatting or if they have a custom template.
You could just select a new install location for the game and keep that modded setup as well.
Thanks that got me to the solution
I tried disabling the network manager and Bluetooth through arch-croot but now it's freezing at
[ OK ] Finished Virtual Console Setup
I have EndeavourOS installed on my X200S. When I power it on it gets past "Welcome to EndeavourOS" but gets stuck around
> Starting Bluetooth service...
Or
> Starting Network Manager...
I believe it got stuck on a few other spots previously but I can't recall where. The "Drive in use" indicator light stops flashing at this point. At that point the only option as far as I can tell is to press the power button.
I can boot from a USB drive without any issues.
I had updated my computer but I believe I was believe I did a successful reboot after that.
Any suggestions? I can't seem to find a solution online. A lot of the support pages end with them giving up and reinstalling EndeavourOS.
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Solution:
My X200S runs Libreboot and apparently that has issues with the current Linux kernel. I created a bootable EndeavourOS USB unlocked the LUKS drive with sudo cryptsetup luksOpen /dev/sda1/unlockedFolder. Mounted it with sudo mount /dev/mapper/unlockedFolder /mnt. Ran arch-chroot /mnt so I could gain access to the OS. Switched to the LTS kernel using sudo pacman -S linux-lts and edited the grub files to add the -lts.
I originally tried just downgrading the kernel but it caused my WiFi not to work.
The whole issue was quite strange because it would freeze at random parts and even successfully boot at times.
I started looking through corrupt Winamp skins and it lead me down some very strange rabbit holes
Here's a preview from the introduction of the article:
> This ended up leading me down a series of wild rabbit holes where I found:
> * Encrypted files which I was able to crack to discover their secrets > * A gift a dad in Thailand had made for his two and a half year old son, but didn’t want published online > * Somebody’s email password > * A secret biography of Chet Baker > * A file called worm.exe which held quite the surprise > * A host of extremely random images and files > * 56 previously unknown Winamp skins hidden inside other Winamp skins!
![](https://leminal.space/pictrs/image/feb4e4e7-4846-4447-bf1e-4822421ccf3d.jpeg)
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I haven't installed it or tried it out myself but it is being hosted here on GOG which is neat. Here is an article a bit about why GOG is hosting it.
The Steam version apparently requires the use of this downgrader mod from the Nexus.
You will need the GOTY edition with all the DLC either way.
If you want to see how the mod is several people are already streaming it.
Here is some information from the GOG page:
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Summary
Fallout: London lets you explore a dishevelled London set in the Fallout universe. It overhauls Fallout 4 with a new story, new weapons, London-centric items and a vast recreation of the ruined city to explore.
Fallout: London is a free total conversion mod for Fallout 4, available to anyone who owns the base game and all of its DLCs. It is developed non-commercially by Team FOLON, many of whom are proud London residents or expats.
About This Game
There has never been a better time to sample the capital’s delights! Fallout: London lets you explore the wonders of the city 160 years after the bombs have dropped, and 40 years before the events of Fallout 3. You can now reimagine Fallout in a London-centric universe, interacting with a brave new world of London-based locations, stories, factions, creatures, weapons, and gameplay mechanics.
Features
Protect and Survive!
The Gentry-dominated London stands on a knife-edge, and you may be the key to which way the guillotine falls. Play a new story set in London with a fresh character beginning, numerous conflicting factions to engage with and multiple story paths and endings with up to 90 hours of gameplay. Just be aware of what terrible secrets you may uncover in the shadowy gaps amidst the halls of power.
- 200 Quests to change London’s future
- 20 Factions bickering for power
- 7 Companions to bring along on your journey
- 15 Boroughs crafted from the ground up, bringing you a new warped and broken London
- Extended Dialogue System to bring player-choices to the table, carve your own story!
- Overhauled Original Soundtrack to bring personality to each nook and cranny
- Original Voice Acting from all major characters, gangs, and factions
Authentic London Flair!
Discover new weapons, creatures, clothing, items, collectables, architecture, foliage and NPCs to complete the London setting. Interact through the world with your custom Atta-boy, with a fresh interface based on the UK’s life-saving Protect and Survive nuclear information campaign.
- Build back better with 7 unique settlements
- New craftable items with a plethora of new weapons
- Dynamic new animations to bring life
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I feel like airports might not like it considering it would be the one of the first things tourists see but I feel like it be effective against snowbird boomers with extended layovers who are upset the airport lounge chairs aren't positioned next to electrical outlets.
Wikipedia pages for each:
https://en.m.wikipedia.org/wiki/Prey_(2017_video_game)
https://en.m.wikipedia.org/wiki/Prey_(2006_video_game)
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It's a bit of an apples and oranges situation but considering the history I'm curious which one people prefer in a situation where you could only have one. I believe 2006 is still considered abandonware with it previously being listed on Steam but being removed when they ran out of keys.
I liked 2017's gameplay but I felt like 2006 was more memorable and unique so I think I'd choose it.
I use the word functional instead of usable or controllable because that's kind of under the umbrella of how they could be implemented.
Both Fallout 3 and Fallout 4 had rail systems you could see moving (the presidential metro and Nuka-Express) opposed to Fallout New Vegas (Camp McCarran's monorail) for example.
I feel like the two major concerns would be how their addition would effect map design and how the engine is going to handle them.
Some ideas that came to mind:
- What if we made a pizza pocket but with jam and peanut butter?
- You know how Nutella on toast is one of the easiest things to make? What if we made it even easier?
- You know how people make a cup of tea and forget about it? What if we made a sandwich that worked like this?
Just a silly thought I had when in the shower I wanted to share.
Immediately what comes to mind for me is the The Someguy Series for Fallout New Vegas. It's a bundle of voiced quest mods that mesh well with the base game. There's also House of Horrors for Fallout New Vegas that I recall being pretty good. I played it probably about eight years ago so I don't recall much about it though.
I've also heard a lot of good things about Stardew Valley Expanded.
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What about you? What's your favorite quest mod?
I'd also be curious to hear people's thoughts on content targeting a specific theme. For example mods that are good with horror or comedy. They might not fit in well with the base game but they can be fun.
Context: I saw a post a while about Paradox Interactive cancelling their life simulation game Life By You and someone commented saying they wish Paradox Interactive would release what they've completed under an open source license. Follow up comments said it wasn't feasible largely due to a Russian nesting doll of licenses that wouldn't be compatible.
Question: What would be some obstacles in making a modern stereotypical AAA or indie game open source? Or even just segments for it for that matter?
This would be ignoring the financial impact. It would be like CD PROJEKT RED making Cyberpunk 2077 as open source as possible as a an action of good will.
![](https://leminal.space/pictrs/image/84a35673-d52a-4560-9585-074892064b4c.jpeg?thumbnail=1024&format=webp)
cross-posted from: https://leminal.space/post/7700398
> I followed the guides that are out there that basically say the following. > > * Install Port Master and the Stardew Valley port though the app > > * In Steam right click on Stardew Valley and go to properties followed by Betas and select compatibility - For 32-bit systems. The legacy XNA version of Stardew Valley. Wait for it to update. > > * Transfer the game's files into ports/stardewvalley/game data > > But every time I attempt to launch it goes to a black screen then back to the lists of ports. I am not sure if this is because I am running KNULLI. When I was searching for this online people seem to be running muOS. > > I've been able to get Half Life to launch so I'm not sure what's going on here. I would appreciate some advice. > > I might try the other compatibility option for Stardew Valley which is the legacy option for 1.5.6 but I don't think that will do anything either. > > > --- > > The TL:DR of my edits is I still haven't gotten it to work. Once I saw that it worked in muOS I started looking into the differences between the two and trying to transfer them over to KNULLI. All my searching online says that it's an issue with mono but the files are there. muOS and KNULLI have different directory layouts so I am wondering if some folder isn't in the correct location. > > --- > > ::: spoiler Troubleshooting Edits: > > > Edit: Using muOS works. I'm using the same setup process for each firmware so I'm not sure what's happening here. I thought it might be an issue with the .sh file pointing to the wrong directory but I compared it to the Half Life one and it looks pretty similar. There is a log file in the Stardew Valley folder that mentioned a SIGSEGV while executing native code. It says this is usually an error in mono runtime or one of the native libraries. > > It goes into more detail but it says > > > warning: unable to find libthread_db matching inferior's thread library, thread debugging will not be available. > > > 0x0000007f8fded794 in wait4 () from /lib/libc.so.6 > > I might try to post the entire log file in its entirety later today. > > --- > > Edit 2: I decided to look more into mono but it hasn't really turned up anything. I thought I might be missing some kind of mono file but I compared the two firmwares and both have the mono-6.12.0.122-aarch64.squashfs file in \PortMaster\libs\ and the various mono files in \ports\stardewvalley\dlls. When searching for "mono" on the KNULLI firmware I do have an empty mono folder. I also tried reinstalling mono through PortMaster but it did nothing. After reinstalling Stardew Valley it seems like it auto-installs along with it. > > --- > > Edit 3: I tried to down-grade PortMaster by deleting the folder and .sh file and downloading an older version from GitHub to match the version muOS uses but I may have done this incorrectly because PortMaster is no longer launching. > > I found several other posts detailing the same issue or similar issues. The setup guide for Stardew Valley by RetroGamesCorps has multiple people in the comments mentioning it, the GitHub page for KNULLI has an issue post about this (it can be found here where I believe they attempted to launch the Stardew Valley .sh file through the file manager app Commander, and on subreddits like /r/RG35XX_H and /r/SBCGaming people are talking about PortMaster games not launching or launching after several attempts. > > I tried messing with the Stardew Valley .sh file to see if changing the monofile line to use the address of the mono squashfs file would help but that didn't seem to do anything. > > My next step will probably be to use the Steam console to download a specific version of the game. Some have said that might work. It all seems so sporadic. People have been able to get it working and comment on the triggers being reversed and others can't seem to get it all. > > I like KNULLI because it reminds me of AmberELEC with the video previews and I think you can set it up so games display whether they have RetroAchievements from the selection screen but I may end up switching over muOS at this rate. > > I haven't been able to get achievements to display either but I am doing one thing at a time. > ::: >
![](https://leminal.space/pictrs/image/84a35673-d52a-4560-9585-074892064b4c.jpeg?thumbnail=1024&format=webp)
I followed the guides that are out there that basically say the following.
-
Install Port Master and the Stardew Valley port though the app
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In Steam right click on Stardew Valley and go to properties followed by Betas and select compatibility - For 32-bit systems. The legacy XNA version of Stardew Valley. Wait for it to update.
-
Transfer the game's files into ports/stardewvalley/game data
But every time I attempt to launch it goes to a black screen then back to the lists of ports. I am not sure if this is because I am running KNULLI. When I was searching for this online people seem to be running muOS.
I've been able to get Half Life to launch so I'm not sure what's going on here. I would appreciate some advice.
I might try the other compatibility option for Stardew Valley which is the legacy option for 1.5.6 but I don't think that will do anything either.
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The TL:DR of my edits is I still haven't gotten it to work. Once I saw that it worked in muOS I started looking into the differences between the two and trying to transfer them over to KNULLI. All my searching online says that it's an issue with mono but the files are there. muOS and KNULLI have different directory layouts so I am wondering if some folder isn't in the correct location.
---
Troubleshooting Edits:
Edit: Using muOS works. I'm using the same setup process for each firmware so I'm not sure what's happening here. I thought it might be an issue with the .sh file pointing to the wrong directory but I compared it to the Half Life one and it looks pretty similar. There is a log file in the Stardew Valley folder that mentioned a SIGSEGV while executing native code. It says this is usually an error in mono runtime or one of the native libraries.
It goes into more detail but it says
> warning: unable to find libthread_db matching inferior's thread library, thread debugging will not be available.
> 0x0000007f8fded794 in wait4 () from /lib/libc.so.6
I might try to post the entire log file in its entirety later today.
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Edit 2: I decided to look more into mono but it hasn't really turned up anything. I thought I might be missing some kind of mono file but I compared the two firmwares and both have the mono-6.12.0.122-aarch64.squashfs file in \PortMaster\libs\ and the various mono files in \ports\stardewvalley\dlls. When searching for "mono" on the KNULLI firmware I do have an empty mono folder. I also tried reinstalling mono through PortMaster but it did nothing. After reinstalling Stardew Valley it seems like it auto-installs along with it.
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Edit 3: I tried to down-grade PortMaster by deleting the folder and .sh file and downloading an older version from GitHub to match the version muOS uses but I may have done this incorrectly because PortMaster is no longer launching.
I found several other posts detailing the same issue or similar issues. The setup guide for Stardew Valley by RetroGamesCorps has multiple people in the comments mentioning it, the GitHub page for KNULLI has an issue post about this (it can be found here where I believe they attempted to launch the Stardew Valley .sh file through the file manager app Commander, and on subreddits like /r/RG35XX_H and /r/SBCGaming people are talking about PortMaster games not launching or launching after several attempts.
I tried messing with the Stardew Valley .sh file to see if changing the monofile line to use the address of the mono squashfs file would help but that didn't seem to do anything.
My next step will probably be to use the Steam console to download a specific version of the game. Some have said that might work. It all seems so sporadic. People have been able to get it working and comment on the triggers being reversed and others can't seem to get it all.
I like KNULLI because it reminds me of AmberELEC with the video previews and I think you can set it up so games display whether they have RetroAchievements from the selection screen but I may end up switching over muOS at this rate.
I haven't been able to get achievements to display either but I am doing one thing at a time.
I was considering making a 30+ TB NAS to simplify and streamline my current setup but because it's a relatively low priority for me I am wondering is it worth it to hold off for a year or two?
I am unsure if prices have more or less plateaued and the difference won't be all that substantial. Maybe I should just wait for Black Friday.
For context it seems like two 16TB HDD would cost about $320 currently.
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Here's some related links:
I am playing through it for the first time and I know it has a rich modding scene so I'm wondering what is out there.
I would be curious about quality of life mods like bug fixes and graphical improvements. I'm not super interested in rebalance mods at this time.
That said feel free to mention any mods you've really enjoyed. I'd be interested to hear about those as well.
Please avoid spoilers. I am planning to play each game soon.
![](https://lemmy.dbzer0.com/pictrs/image/bd600d46-2044-4fa9-ba17-6d362bf1f155.webp)
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If you follow this community you are likely already aware of a majority of what this video covers. It seems to have been created as a response to the take down of ROMs on Vimm's Lair.
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It's a 14 minute video by Modern Vintage Gamer that talks about ROM take downs and how Internet Archive ROM sets have managed to stay up (the Internet Archive page explaining this can be found here), the challenge of dumping games, and how Nintendo isn't doing enough for fans.
![](https://leminal.space/pictrs/image/a4e2e58a-7077-403e-835c-707f4632aa5d.jpeg?thumbnail=1024&format=webp)
The picture I linked is of a buckwheat pillow. Had no idea they were a thing before today.
What about silk or bamboo pillow cases?
I've only ever really used cotton pillow cases and cotton stuffed pillows. I recently upgraded to a foam pillow that I'm enjoying.