This but unironically describes Unity's new pricing model.
225ReplyYeah this is from 2019? Seems pretty prescient
59ReplyThings truly are dire when a 4Chan shitpost can be called prescient.
60ReplyNope. It's a common joke to show that a company doesn't actually lose money when a game is pirated.
24ReplyIt's simply a comment on how piracy =/= lost sales. Don't look too far into it.
23Reply
Holy shit. I didn't look at the date until I saw your post. Anon is the new Nostradamus.
33ReplyDoes it apply to free to play games? If so that's stupid af
8ReplyNo. Afaik this only takes effect after certain revenue and install thresholds.
3Reply
For this green text to be properly updated, the first line needs to be changed to, "Purchase game on Steam."
1Reply
Lmao I'd like to see unity try to charge developers for pirated copies
85ReplyYou're going to get to! That's what they will actually be doing if the class action lawsuits don't crash them.
47ReplyI'm pretty sure devs can just withold payment after Jan 1, and for games already released if Unity wants the money they would be forced to sue the dev for not adhering to their illegal and unenforceable contract. They would have to prove the validity of their per-unit charges without having actually ever measured the units.
34Reply
They walked it back and said "we won't charge for pirated copies, we promise, and we can like totally tell"
10ReplyThey can totally tell cause the game is offline.... so they can tell a pirated copy from a not if they know it exists lmao
(anyone giving pirated games internet access is a dumbass anyways and almost definitely is getting bitcoin mined)
4Reply
Can't believe this is actually a reality now.
32ReplyIs that how the stock market works ?
Or is that options ?
19ReplyYes
13Reply
Imagine owning the game and it's Unity-based...
12ReplyThis wont work. They copy their games themselves!
11ReplyHope this works on Bethesda
4Replythey dont use unity so no it wont
7Reply