The goddamn system is only a year and a half old, and is finally seeing a wider adoption. If they added a new SKU into the market, it would only confuse and piss off the people who already bought one. These stories about Steam Deck "refreshes" and "upgrades" are fucking stupid, and I hope the shithouses that put them out don't get any review units when the real one finally does hit the market.
It's how the Chinese handhelds (Retroid and Anbernic, etc) do it they release a new model every few months. I guess they expected Valve to take that approach instead of a console generation approach.
Personally I'd hate it if they did that. Do one every 4-5 years and let the upgrade be significant.
The Steam Deck adds something incredibly valuable that the PC market has never had: a consistent target spec for minimum hardware requirements. Upgrading every couple years would create confusion for which version for developers to focus on. They are treating it like a console, not a PC.
I'm glad they are not rushing a new one out until there is some genuine leap in the tech. I think we have become accustomed to pointless upgrades every year which offer nothing substantial other than lining some shareholders pockets.
Yes I get that but personally I have a huge backlog to get through and there are lots more games the current one can run that have to come down in price too so I'll be busy for a long time before I start looking for a new one.
I think this is healthy. People (including myself) are easily sucked into consumerism instead of sustainability.
Better to have a good device that is highly repairable, upgradeable, and modable. That way you can make small improvements and add some high quality accessories without just trying to force everybody to buy the newest shiny device every 18-24 months.
Unless you're only playing the latest AAA games, the Deck will perform great for many years to come.
I got sucked down the hype/consumerism hole for many years after college, and I blew so much money on buying every new PC part and accessory even though I didn't need any of them.
That's good. A Steam Deck 2 might make sense once there's an APU with double the performance at the same 15W.
Current APU's are faster per watt, but only at higher power consumption. This means either the battery life sucks, or the handheld is too heavy and expensive with a giant battery.
The current handhelds by other manufacturers are faster, but only a bit. 120Hz are nice, but I don't even reach 60fps on most titles and it consumes too much power. Games might perform a bit better but everything is still also playable on the SD, so there's no real point in releasing a second generation. All these devices fill the same niche.
What I expect is a refresh of the SD with an OLED display. Maybe even with VRR and HDR, now that SteamOS has support for it. Farther down the wish list are hall effect joysticks.
High refresh rates and VRR go hand to hand, so you'd still want that if you want VRR. You just limit the framerate to 60fps or lower if you don't want the hit to battery life.
If you can deal with the issues of grey import, it's trivially easy to get one here now. I got a 64gb from Kogan, and since I'm rolling the dice with warranty - did a 1tb SSD upgrade myself.
Definitely happy with my purchase it's an awesome machine
Putting in your own 1TB SSD is so easy I wouldn't even worry about the whole warranty thing. Just follow along with a YouTube video and you're done in 10 minutes.
It's still fulfilling its role well. Meanwhile, the Index is getting pretty old compared to current-gen VR headsets. It's still a fantastic headset, but it would be nice to have something smaller, lighter, and wireless.
Bigscreen's Beyond headset should be looked at as something the next wave of VR headsets should strive for.
good, I'm sick of companies being like "hey here's the new version of insert product that worked in every category here, as such as are not supporting the old device anymore, but don't worry the new version has sparkles on the menus!"
I heard they tried to buy some panels from Samsung but they wanted such a huge amount per product that it would've raised the steam decks price way beyond of most consumers product. You can make more money by selling a cheaper product to more people rather than a premium product to a select few.
I'm not familiar with the topic but couldn't they cut straight to the source and directly contact Corning? Or alternatively, one of those Chinese high end OLED knock offs? I've heard they're basically less than 1 generation apart in terms of quality.
edit: alternatively, I assume all cables/connectors are standard. What's preventing Jim next door from starting a group buy to manufacture replacement OLED screens/upgrade kits?
I'm not after a Steam Deck v2, but I'd love a v1.1 with Thunderbolt support. I'll buy a Steam Deck the moment it will happily play with an eGPU without a Dremel getting involved.
I wonder whether, when the faster Steam Deck 2 comes, it may have ditched the x86 architecture altogether and leapt to a high-performance ARM CPU, yielding more power per watt and generating less heat. If so, that would presumably require Proton to be supplemented with a Rosetta-style translation engine that can convert x86 machine code into ARM.
Currently, outside of Apple’s proprietary M/A-series CPUs, there don’t appear to be high-performance ARM CPUs that would fill such a role, though this probably won’t still be the case in a few years.
I'd say while it's possible it's unlikely, remember that they're running PC games, all based on X86, the work needed to make Wine/Proton run all of that well on a different CPU set is significant, and would likely break compatibility in unexpected ways, effectively bringing all the recent wins moot and bringing Proton backwards. Definitely something that will likely happen, but more of a long-term goal (unless it's already in progress and with advances, no idea, but we would all have heard of it already if it was a thing)
With the timeframe this is likely to happen over, it might be RISC-V instead of ARM since that's an open source hardware platform and ARM seems to be joining enshittification trends (starting with worse licensing terms)
That Asahi team have done some amazing stuff, especially on the graphics front. They've put out a fully conformant OpenGL driver for the M1+2, something even Apple themselves haven't done for their own hardware.
there already is a project for x86 to ARM translation on Linux called box86, and there's another one for x86_64 called box64
havent heard about them in a while but I remember seeing a video of someone playing doom 3 on a raspberry pi with it so it seems very promising
Apple fans before their favorite binary translator came out: qemur? Eww.. ELBRUS with lintel? Ewwwwww, you suck in past century!
Apple fans after their favorite binary translator came out: We have the Never Seen Before™ technology that was pionered by company we mindlessly praise.
outside of Apple’s proprietary M/A-series CPUs, there don’t appear to be high-performance ARM CPUs that would fill such a role, though this probably won’t still be the case in a few years.
They exists for many years. There are HPC cores in Cortex-A, entire Cortex-X and super HPC Neoverse cores, but they are rarely seen outside of datacenters.
Honestly this is a good thing, IMO. If we ever want devs to optimize for a given device, they need to know that it won't be obsolete immediately. Hopefully seeing that Valve isn't rushing to make a new device will give them confidence in that.
Same. And larger battery. And larger resolution screen, even if it's not driven at full resolution most of the time. I'd like to have the option especially for media and text.
Now, Valve’s Pierre-Loup Griffais tells The Verge and CNBC that it could be late 2025 or beyond before it raises that bar — because it wants to see a leap in performance without a significant hit to battery life.
Griffais credits “a targeted optimization effort in the Mesa radv Vulkan driver by our graphics driver team” to support unusual features like ExecuteIndirect, explaining that Valve learned how to optimize a similar GPU-driven rendering pipeline when it added support for Halo Infinite.)
All that said, Valve might totally still have a Steam Deck refresh in the works that doesn’t change the performance floor.
Screen and battery are the top pain points both Griffais and fellow designer Lawrence Yang want to address in a Steam Deck sequel, too, they told me in late 2022.
Or perhaps it just waits, and Valve’s mystery Galileo / Sephiroth turns out to be the long-awaited SteamVR standalone headset.
There’s also a theory that maybe Galileo is a Steam living room PC that can beam graphics to a headset, but Griffais threw some cold water on that idea last week.
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Nope. Only on the grey market. To be fair, most grey market sellers if it do have a fairly robust refund set up cos Australian law dictates they must. But some of them will make you feel like you're trying to get blood from a stone if something goes wrong...
You buy what you hope is a genuine Steam Deck from someone who has brought it here from the USA for 🇦🇺$1,000.
Valve won't help you if you have problems, because you are in Australia. Depending on who you bought it from Australian consumer protection laws might not apply.
My deck is about to reach it's final form and I need a few years out of it. So far I've done
2TB ssd
hall effect joysticks
Transparent green shell front and back.
played around with undervolting/ over clocking
replaced screen with anti glare (only because I broke it)
I'm waiting on a beefier heatsink and I'd like to find some cool buttons.
The only other thing left to do would be try the 32GB RAM swap that some madlad did. I'm not really interested in the deck HD screen but could get behind a 800p or 1600p OLED panel.
What do you think of the Hall effect joysticks? I was thinking of getting some, but been kind of turned off by reports of the square shaped output they have making rotating worse
They seem fine to me. Definitely a square profile if I run the test, but feel fine during gameplay to me. Probably the least worthwhile mod I've done though. The dbrand thumbstick grips are worth it.
It's something VR related and that's been confirmed for a while since the lighthouses that ship with vive have deckard in the devices list. Standalone maybe not.
@MJBrune@DoucheBagMcSwag Standalone? The cool thing to do is build an ecosystem now. Thank you, apple :/. So, you can’t just have one item, you got to get the accessories and other items. Is this the future of Linux?
I am actually hoping more for a Steam Machine. A standalone VR headset will be dead in the water. It won't have enough processing power to power any PCVR experiences adequately.
All I need from Valve is confirmation a Steam Deck 2 will exist - I don't care how many years in the future that is. I just want to know if this is a "let's quickstart the PC handheld market, here, take this as an example and go nuts" versus "this is now a hardware category we are invested in, we will make new units"
Yeah, I’ve been salivating over it for months. But I’m such a cautious spender. I’m not replacing another joycon, and I’m so happy it’s a repairable machine. I’ll upgrade the ssd down the line.
I can't imagine they'd be able to use an off the shelf processor for the next one. The performance at lower wattages on the deck is so much better than current laptop processors or the Z1.
I want it to work in game mode and the last time I tried, copying the PW didn't persist when swapping between the app and screen. If that's working now, I would be so pleased.
It makes total sense. Just a bit of a bummer when looking at the reality of devs being awful/not caring about optimising their games. The Deck is just barely hanging on with this year's big titles.
Thankfully, there's plenty of older and/or more lightweight options out there.
I loved my steak deck, but I sold it and got a ROG Ally, it's better in every way and makes me wonder why Valve is just letting other companies run away with their idea.
What do you mean by Valve's idea? Gaming oriented ultra mobile PCs existed before the deck. Valve just brought us an affordable one. (That runs Linux. Plus all the resources they put into proton.)
Edit: You can go back to at least 2010 with the Pandora.
Valve has said, with pretty much every hardware initiative they've ever had, that their goal was to create a product line that other people will start competing with. They want to push the handheld form factor PC because they know it opens up a new group of gamers to their platform. They don't care who is making the hardware.