I kinda feel bad killing bees for their honey and wish we could be friends without enchanting or corrupting them. We normally take care of bees to share their honey IRL. :(
While I'm on the subject, I actually wish there was a version of PD or some gameplay in SPD where you can save creatures instead of slaughtering them as the only solution to everything you encounter. Otherwise, it can feel like you're just in a power struggle with the Dwarve King and Yog is really a protector to stop anyone from wielding the amulet's power to grant wishes.
I'm not even sure the amulet wants to be freed from the dungeon as it resists granting your wish to ascend by making it harder to leave... unless you keep killing everyone! After that, there's no lore on if it's a good or bad thing for anyone to have it back in the world, but based on that, it appears to create an undesired balancing effect that counters the wish granted which makes it more like dealing with a Jinn or blood craving demon.
Not that I hate that idea as it makes for good storytelling but the game does have a pretty loose definition of the title "Hero" when you're really just breaking into someone else's house to loot and kill a bunch of homies who were unwillingly caught in the middle of the whole thing... lol. It might actually make more sense if the player characters were demonic creatures trying to rule the dungeon based on their actions in the story-line.
I do like playing chaotic characters but sometimes it's more satisfying to be clever and helpful like Link... and while sometimes funny... not always absurdly murderous like Deadpool. Anyway, just thinking out loud!
You can befriend a bee (it will follow you around and even go between floors with you) if you throw an elixir of honeyed healing.
I thing Yog-Dzewa is an otherworldly demon that got the Yendor amulet and it uses it to grow in power with it. As the dwarf king says, it's power over this world is limited. Maybe it wants the amulet to conquer this dimension; is what I thing an otherworldly god that has limited power but can gain more with the amulet would try to do. Also, the dwarf king's mission as of right now is to stop Yog-Dzewa's minions from arising.
And it's not like the king wants the amulet for just that, keeping Yog-Dzewa at bay, he uses it to controll the minds of the whole city.
Probably they sent you down there to stop the dark magic from below, aka return the amulet of Yendor to the surface, as if not, its dark magic would probably start leaking onto the surface, and that'd be bad.
I think that the amulet isn't the one that's resisting to be freed, I think it's Yog controlling the amulet the one that empowers the enemies and beckons them to you.
But that's just my theory...
Agreed. That and the fact there is no real escape from hunger, so you feel like the clock is always ticking unlike nethack where you can explore at will.
Thx for the tip on using honeyed healing. It never ceases to amaze me how there's always something new to learn in this game even after years of playing SPD.
As for the backstory, it can be interpreted in a number of ways and is really just a carry-over from the original dev logically creating some good vs bad guys. The stories were then added as other versions grew.
However, it might be time to start thinking like a dungeon master that has more tricks in their bag than, "OK what should I give the players to kill next?" and reward them with more than, "Yay, I killed everyone I met!"... lol.
There's also the matter of the Hero corrupting, enchanting, and conjuring other unwilling creatures to be fodder to kill for them which doesn't make the Hero much different than the Dwarve King. They appear to be two sides of the same coin if the Hero isn't actually helping, saving, or freeing anyone.
Finally, my other wish is that Lemmy would recognize paragraph spacing so posts don't look like a wall of text which is why I add dashes between them.