Tons of nice changes to Sorc and Barb (skills, items, and paragon). Also, a smaller number of changes to all other classes’ skills, items, and paragon. Looks like they’re erring on the side of slightly overpowered rather than underpowered. Talked about removing or reducing the effects where there’s a buff but it has a downside (I believe the term they used was “kiss curse”). Improvements to mounts, VRAM issue fixes, exit dungeon back to 3 seconds, making all reasonable builds/fantasies (like companion druids) possible and have parity, increased mob density, and lots more.
Overall the buffs look good. Still unsure about sorc survival, but I’m sure it’ll get ironed out. Just from what I saw it looks like lightning sorc and firewall will be the big builds for sorc post 1.1.1
Agreed. Hard to say without playing, of course, but it looks like it’s going in the right direction and they’re focusing on damage reduction (which they mentioned was really strong) instead of armor and resistances. Might finish my chain lightning Sorc’s journey to 100 after the patch.
I'm still leveling as a druid and the pets seem to basically be a high cooldown active skill. The passive damage is useless but the poison creeper active is my most effective AOE.