What are good high level non-combat encounters?
What are good high level non-combat encounters?
With spells trivialising many challenges, what non-combat encounters work well in tier 3-4?
What are good high level non-combat encounters?
With spells trivialising many challenges, what non-combat encounters work well in tier 3-4?
Disaster relief. If your players are good-inclined, they have a wide variety of abilities that would be helpful in saving a community from fires, plagues, earthquakes and more.
Otherwise, something like an encounter with the wild hunt or another plane's equivalent. They don't start hostile and have confusing rules the party need to Intuit to avoid negative consequences or violence
High tier is not so much about how hard something is to do, and more about the choices they have to make. For example, my L18 party is about to have choose between cutting the legs out from under the upcoming ilithid invasion, thereby saving millions of lives, or saving the paladin's beloved homeland.
They've basically turned into superman by the time they're 3rd or 4th tier so hit them with the line of stuff that makes for interesting superman stories.
Good ol' fashion Wizard Maze! Magical solutions are impossible due to magic cancelling effects within the maze itself.
Noncombat encounters are pretty similar across levels, just with higher stakes. Instead of negotiating with city officials, the negotiate with kings and emperors.
The thing that OP is running into, and I've also ran into, is that spellcasters can mind control or hold hostage a town at some point, which trivialise “negotiations”
Sounds like an alignment issue.