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D&D Next - 5e Discussion
D&D Next - 5e Discussion

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

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This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

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  • D&D Next - 5e Discussion @ttrpg.network
    minimum_oblex @aussie.zone

    DMG14 Mob Rules - Or How I Learned to Stop Rolling And Love Mass Combat

    Thee Dungeon Master's Guide (2014) is full of little tidbits of wildly varying quality. Amongst these oft forgotten rules is a little section called Handling Mobs. Now we have all been there, when our players have levelled up and we want to run an encounter against a horde of low levels mooks to really show off how much more powerful they are now. Running such an encounter with the standard rules would be slow and tedious, having to resolve rolls for potentially dozens of enemies. And that is where the DMG advice comes from.

    To put it simply, the DMG solves this problem by removing rolling entirely. Obviously I as a dungeon master love to roll dice just as much as the players, but these sorts of combats, rare as they are, are a happy exception. What the DMG instead suggests is to use a lookup table which links the minimum die roll needed for an enemy to hit (effectively the targets AC minus the attackers' attack bonus) with the number of attackers required to make a single hit. Confus

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    UA - Eberron Updates

    cross-posted from: https://lemmy.world/post/26179718

    • Artificer class
    • Cartographer subclass
    • Dragonmark feats, including origin feats, level 4+ feats and epic boons.
  • D&D Next - 5e Discussion @ttrpg.network
    DMerald @ttrpg.network

    Thoughts on Counterspell rework

    I've been thinking on some changes for counterspell, for dnd and any other rpg that has counterspell.

    My thought is moving counterspell from a spell into a game mechanic.

    If a creature casts a spell that you also have the ability to cast that day, you can expend an appropriate spell slot to unravel their spell and counter it.

    So just about anyone can counterspell but does limit it to creature that have spell slots. It makes casters think more about encounters that might come up that day and also push them to choose more obscure spells that are less likely to be countered.

    Any thoughts? Arguments for or against? Other ideas you've tried?

  • D&D Next - 5e Discussion @ttrpg.network
    JackbyDev @programming.dev

    D&D Beyond is garbage post 2024 update lol

    I am trying to make a 2024 version of my paladin. I can pick Oath of Devotion because it is free. I can pick the Xanathar's options and Oathebreaker because they are from 2014 content I own, but I cannot pick the 2014 version of things I own if they're in 2024 content I don't own. I can't use the Oath of the Ancients.

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    Unearthed Arcana - Forgotten Realms subclasses

    • Bard: College of the moon
    • Cleric: Knowledge domain
    • Fighter: Purple dragon knight
    • Paladin: Oath of the noble genies
    • Ranger: Winter walker
    • Rogue: Scion of the three
    • Sorcerer: Spellfire sorcery
    • Wizard: Bladesinger
  • D&D Next - 5e Discussion @ttrpg.network
    Jürgen Hubert @ttrpg.network

    Who has experiences with Ptolus?

    I'll soon start my new #DnD 5E campaign, which will be set in Ptolus - the massive city setting originally published by Monte Cook during the 3E era. I've always wanted to do something with this setting, but I never had the opportunity to do so - until now.

    So, has anyone here run a Ptolus campaign, and if so what are your experiences? Any advice you can give me?

    And is there anything I should watch out for with the 5E adaption in particular?

  • D&D Next - 5e Discussion @ttrpg.network
    Jürgen Hubert @ttrpg.network

    NPC Stat Blocks for Spellcasters?

    I will soon be starting a new #DnD 5E campaign. I've done that in the past, and for the most part the system has worked for me - except for one thing:

    NPC stat blocks for spellcasters.

    For everything else, NPC and monster stat blocks include all the information you need to run them in combat. Not so with spellcasters - for with them, you have to look up each and every spell they might use in a fight, and that takes me away from the game.

    So I am wondering: How are others handling this issue? Have you found any ways of simplifying spellcaster stat blocks so that everything you need to run them is on a single page?

  • D&D Next - 5e Discussion @ttrpg.network
    Troy @lemmy.ca

    Original Adventures Reincarnated #8: Grimtooth's Old School Traps (Goodman Games 5e conversion)

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    Unearthed Arcana 2024: The Artificer

    Copy-pasting u/marimbaguy715 from the Reddit page discussion:

    For those who don't want to read it, it's fairly similar to the Tasha's class. Changes include:

    • Magical Tinkering crafts distinct items from a list
    • Infusions/Replicate Magic Item has changed in flavor but is very similar in function. You now no longer infuse non-magical items to make them magical, you're always replicating magic items. But all of the old infusions are included as magic items (if they don't already exist as magic items, like +1 Armor for Enhanced Defense). The major change here is that there are way more potential magic items you can make, as it gives you broad categories to pick from (e.g., at level 6, you can make any Uncommon Armor/Wand/Weapon that isn't cursed).
    • Flash of Genius now lets you know if a check or save succeeded or failed before you use it
    • Spell-Storing Item can go up to level 3 now, rather than level 2
    • Soul of Artifice's Cheat Death was changed slightly, and you no longer are going