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72 comments
  • At this point, streaming the game (just the screen content) would be less of a bandwidth hog.

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    • This shows they're not trying very hard to optimize the simulator, but instead throw hardware and bandwidth at it, and expect users do the same.

      Open world games like GTA allow flying over dense areas without using 180Mbps of bandwidth.

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      • Apples and oranges. GTA V has a small, entirely hand-built world. It's just 80 square kilometers and was meant to fit onto two DVDs / one Blu Ray Disk. Real-world Los Angeles, which this is based on, is 1,210 square kilometers.

        This Flight Simulator on the other hand covers the entire planet. If we are just going by land area, that's 510.1 million square kilometers. It's using a combination of satellite and aerial photography, radar maps, photogrammetry (reconstructing 3D objects - buildings and terrain in this case - from photos), Open Street Map and Bing Maps data, as well as hand-built and procedurally generated detail. There's also information on the climate, live weather data, animal habitats (to spawn the right creatures in each part of the world), etc. pp. We are about two petabytes of data, which is an unfathomable amount outside of a data center.

        You can not optimize your way out of this. The developers have the ambition to create the most detailed 1:1 virtual facsimile of this planet. There is no other way of achieving this goal. You can not store two petabytes of data on a consumer PC at the moment, you can not compress two petabytes of data to the point that they are being reduced to a couple hundred gigabytes and if your goal is accuracy, you cannot just reuse textures and objects from one city for another. That's what every prior version of this flight simulator did, but if you remember those, the results were extremely disappointing, even for the time.

        By the way, if you don't have an active Internet connection, Flight Simulator 2020 (and 2024, if I'm not mistaken) will still work. They'll just do what you're suggesting, spawn generic procedurally generated buildings and other detail instead (in between a handful of high detail "hero" buildings in major cities), based on low-res satellite photography and OSM data, which is relatively small in size even for the whole planet and tells the program where a building and what its rough outline and height might be - but not what it actually looks like. Here's a video from an earlier version of FS 2020 that shows the drastic difference: https://youtu.be/Z0T-7ggr8Tw

        It is worth stressing that you will see this kind of relatively low detail geometry even with an Internet connection any time you're flying in places where the kind of high quality aerial photography required for photogrammetry isn't available of yet. FS 2020 has seen continuous content updates however, with entire regions being updated with higher quality photogrammetry and manually created detail every couple of months - and FS 2024 will receive the same treatment. I am generally not a fan of live-service games, but this is an exception. It makes the most sense here.

        The one major downside is that eventually, the servers will be shut down. However, since you can choose to - in theory - cache all of the map data locally, if you have the amount of storage required, it is actually possible to preserve this data. It's far out of reach for most people (we are talking low six figures in terms of cost), but in a few decades, ordinary consumer hardware is likely going to be able to store this amount of data locally. The moment Microsoft announces the shutdown of this service, people with the means will rush to preserve the data. Imagine what kind of amazing treasure this could be for future generations: A snapshot of our planet, of our civilization, with hundreds of cities captured with enough detail to identify individual buildings.

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      • To be fair, GTA also isn't the size of Earth while using extremely high resolution satellite images as textures.

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      • Because GTA has 99.99% of the data on disk. MFS2024 is trying to keep the install size from being 500 GB, so rather than having the whole world on your PC they are streaming it in. GTA doesn't do that.

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  • Fuck this sim they said they would never make because 2020 was supposed to just be a live service.

    Plus, they didn't deliver on tons of promised things, like multicrew.

    Don't buy this, don't trust MS.

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  • At that point, people were curious and decided to go deeper into the engine. Low and behold, it's a game engine, based entirely on telemetry technology.

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    • Lo* and behold. 💜 Lo is an old time word for listen.

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      • And GBoard is tops at using the wrong words when I slide and I'm tops and not reading my own posts. But thanks, internet thesaurus troll. Now I will cast you back from whence you came.

        Exorcizamus te, omnis immundus spiritus, omnis satanica potestas, omnis incursio infernalis adversarii, omnis legio, omnis congregatio et secta diabolica. Ergo, omnis legio diabolica, adiuramus te…cessa decipere humanas creaturas, eisque æternæ perditionìs venenum propinare…Vade, satana, inventor et magister omnis fallaciæ, hostis humanæ salutis…Humiliare sub potenti manu Dei; contremisce et effuge, invocato a nobis sancto et terribili nomine…quem inferi tremunt…Ab insidiis diaboli, libera nos, Domine. Ut Ecclesiam tuam secura tibi facias libertate servire, te rogamus, audi nos."

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  • Checkmate! I don't even have 180 mbps internet lane. Deal with it Microsoft!

    /s

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  • why does it need 1Mbps?

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  • Is that what the pilot calls "streaming through the cloud"?

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  • Simulating data in flight. Makes sense.

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  • ... Uh, 180Mb/s is only 1.35GB an hour...

    Also, "up to"? Does usage go down when everything is already downloaded? Because that will cause a significant reduction in overall data costs.

    This just seems like a poor article tbh.

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